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I'm Ody, and I'm just one of those mandatory lurkers that takes a year or two to sign up, and then half a year or so to actually post.
Conceptart.org can be quite intimidating :V
But it's a good and somewhat fun intimidating.
Anyway I'm trying to surround myself with the top of the crop, because I feel like it'll improve my art a whole lot (especially since I have so much to learn).
But enough with the mindless chatter and on to the art *doesn't enjoy long/awkward introductions*
- thumbnail of http://img72.imageshack.us/img72/995...yodyismci5.jpg
- I attempted something different with this androgynous (wo)man. I'm not a fan of green, but I can't run away from it forever...and I need to learn that green needs loving too
This is also part of my never ending quest for lineless high quality digi-paintings. Something always seems to be lost in translation though. I'm still having trouble maintaining the original feeling/expression of the lines. I might go back to this though and really push the rendering.
- A redrawn character. On the left is an old version from around 2003. It's always fun to see the improvements over the years.
Last edited by Odyism; December 31st, 2007 at 07:55 PM.
:lol: I was planning on updating daily, but that seems a bit unreasonable (although I do have some things I've been working on this week).
Some months ago I planned the cover of my schools literary magazine, and I came up with this
Then I realized how bad it looked and it became this
But I still wasn't happy with it. So I think this may have to be the final version (since the deadline is in a week or so, and I don't want to dwell on one picture)
there should be more to come
This time with white charcoal pencil.
And here are some detail shots of "The Spectrum" @ a 100% view.
It's not as pleasing when you see all the ugly details
I can see a big improvement in the first drawing you posted (the 2003/2006 one). Everything about the one on the right is just better, from the angle of the face and torso down to the details and the pose.
The very bottom painting you've posted has some nice reflections going on, but you might want to watch the wrinkles on the sides of the mouth --they're probably too deep for a pretty girl. I'm not sure I'm quite convinced by the expression on her mouth, I think the problem is the highlighting on the area above the chin and below the lip, -that might look better in shadow. The highlights on the top lip, however, are nice and delicate, and so is the green glow from the eyes, which works really well for the expression on her face. Keep up the good work.
Thanks for the advice and the encouragement
I was thinking of lessening the wrinkles, but I decided against it.
I always used to draw the stereotypical beautiful/pretty females, so I'm slowing straying away from that. I also think the wrinkles may match with the dark atmosphere of the picture.
Anyway I haven't updated in such a long time. Between SAT classes, retreats, and schoolwork I just haven't found the time. And then I even lost my sketchbook for a few days -___-;;
But I've been on spring break and drawing more and more.
My scanner really destroyed some of these (but they're not that good to begin with )
random OC (original character), contours of a woman, eye
OC, swimsuit model
magazine model, OC, landscape thumbs
random magazine models
Render of previous original character
Neat stuff, also nice to see you practicing on magazine models, that's a great idea!
Update for today
Nice SB. Thx for stopping by my sketchbook. I draw alot from the internet and from magazines also. You pieces are good, one thing IVe noticed you have a problem with is proportion. I suggest to keep drawing from magizines and what not, but dont worry about shading or rendering, just worry about how the lines form the body or object you are observing. Using varying line thickness will give your figure a more rounded and life like form. These last hand studies are pretty good as well, you should draw a page of them a day, as well as ten figures a day, and youll be improving leaps and bounds. Keep up the good work.
Thx for nice comments in my SB. Some nice hands there couple of them look a bit twisted or have small anatomical issues, but most of them are great, fingers showing a lot of great gestures. I especially liked the one with the other hand gripping the other and the two above and right from it.
The faces are nice also. Drawing from magazines is great and you should also do some life portraits, thats what helped me the most in learning the anatomy of the face. I'm sure this has been said many times everywhere and it really helps when you see the entire form and can look around it instead of a 2d photo in a magazine.
Keep up the good work and keep on learning
Envisor: Thanks and no problem! (It's kind of unhealthy but) I thrive by posting in forums...and I'm starting to make CA my new home, so you can expect more replies from me
I definitely agree with you that my proportions could use alot of work. I tend to make the head too large and the hands too small. But I already started to take your advice
I did a page of gestures, and didn't worry about the details/rendering.
Jazam: Heh, no problem, anytime ! I usually avoid hands, but I had to confront them eventually (despite the inevitable mistakes here and there). I don't have real people to draw from, but do you think realistic sculptures could be good replacements? Anyway thankyou so much for the encouragement and advice, it means alot to me
And here is a new page:
Good work on the hands, they show a lot of promise! Like people have said before, you should probably benefit greatly from some anatomy studies. Those mag ref images look sweet as well, good work on the tones there. Also really like your colored pieces - very nice choice of colors! Keep it up!
Dragonsnail:Thanks for the encouragement, it's greatly appreciated ;D
Here's a few faces, I focused less on realistic rendering and more on getting the proportions of the face correct
Last edited by Odyism; May 15th, 2007 at 07:37 PM.
Hi, thanks for visiting my sketchbook
Your doing nice job with the studies. What I can advise you is to not only try to nail the likness with the reference but most importantly to really STUDY the subject, that means not only drawing shadows and lines which you see but also trying to understand the form, why certain shade spots are where they are etc.
Keep up the good work
^hehe no problem! But I should be thanking you for having such an inspiring sketchbook
Anyway I've been a bit busy between SATs and schoolwork, but I'm done with the SATs for now. So hopefully I'll be updating much more often.
I have alot of work, but alot of it is still in school.
But here's a quick sketch, inspired by the song "Inner Glow" by Nobuchika Eri.
Maybe one day I'll go all out...and really push the concept and the technical aspects
Summer is finally here
It's given me a lot more time to actually draw in my personal sketchbook.
Here is what I have thus far
Quick sketch of BoA + moogle
poses/gestures, Final Fantasy inspired scenes, (even) quick(er) of Aaliyah
Headshot of an OC
Seedling's Concept Art 101: Assignments #1 and #3 (I used a bottle of vitamin water, and part of my living room )
So do you guys think I should bother finishing the original character + assignment #3, or should I just move on to other assignments and studies?
So I went back and finished the character portrait with a reference (of Beni Arashiro) to get much more realistic lighting and basic facial structure.
When I look at it, it seems like I basically started over
But I guess the change isn't that dramatic considering I wasn't even close to completing the previous version >__>
a really good way to improve quickly is to trace black and white photographs on vellum or tracing paper with a black prismacolor pencil or whatever you have handy. concentrate on seeing shadow shapes and deciding between soft/hard edges. you can trace 20 heads in an hour easily and get very good at understanding head anatomy, etc.
use the newspaper, magazines, anything... just think of it as eye/mind training--because you can't draw what your mind does not understand. tracing with that kind of purpose is very useful in learning. my teacher used to correct students' drawings by laying a sheet of tracing paper over them and making slight adjustments that "magically" fixed most problems.
ccsears' mentoring thread--Lesson 1. Pen and Ink, hatching
ccsears' mentoring thread--Lesson 2. Reilly's Head Abstraction Notes & Discussion
some threads i've been following and some people i met along the way:
Tensai *** Mike Butkus' SB *** Bhanu *** Wanimal *** AztcFireFlwr
Thanks for the suggestion. I already did a dozen or so and it's quite resourceful.
I don't think I'll post them here though, after all they're just traced images
I've neglected this SB so much
Luckily I've just been too lazy to post my recent work. I have been working on my portfolio for colleges though
I also took a painting course @ Parsons Pre-College, which was a godsend
I'm basically done with the main body of my portfolio. Now I'm just finishing (or should I say starting) some supplemental drawings
...like the omnipresent RISD bike X____X
Here's is 1/3 of the Parsons Challenge
I'm not quite finished yet, but it's getting there
I finally sent off my portfolio to colleges
I really wish I had more figure drawings + less self portraits, but I'll just see how life goesss
I put these in my portfolio too.
3. See third RISD drawing.
And here are the three RISD drawings. All 16 x 20 in graphite.
Ze infamous RISD Bike (oh noez!)
(An awesome stock image by) henda mixed with a Final Fantasy twist
Picture of Choice (which is coincidentally the third piece for the Parsons Challenge :lol
Last edited by Odyism; February 21st, 2008 at 05:00 PM.