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Thread: Snotnose! -Method
March 7th, 2007 #1
Hide this ad by registering as a memberMarch 7th, 2007 #2Registered User
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Are those ribs or gills on the sidr of its body?
Its legs would probably note support its upper body well if it stood on its two paws
and no ears?
Other than those, cool drawing. But what the heck is it?
March 7th, 2007 #3
zwarrior: Hey man, and thanks for dropping by
The things on the side of its body were meant to be ribs at first, but after a while I changed them into extra oxygen-intakes
They give the monster better stamina
I don't quite understand your second criticism.
Did you mean that it looks like it's floating?
And about the ears... originally, it had a "thingy" on its head which would pick up vibrations in the air around it, and since it was an external organ it would be very sensitive, and thus give the creature better hearing
Though when I decided to remake parts of the head, I forgot to add the ears, and I didn't notice that until I already had rendered the whole thing.
So, instead of drawing some ears, I just left it at that
Let's just call it a rendering-study
I really have to start thinking more when I'm drawing, or so it seems
Thanks for the crits
Oh, and it's a monster, obviously <_<
March 7th, 2007 #4
Definitely like the mane and the head, and the shading's pretty smooth. But the rest of the body seems awkward. The waist is very narrow, and the shoulders are up pretty high; I imagine walking is a bit difficult (and puts too much strain on the neck and head). Also, those knees are massive, I can't imagine he has much range of motion there.
March 7th, 2007 #5
The concept's pretty cool but the dude has really awkward anatomy... His pose adds to the hyena-like look, without any of the functionality. The uber-high shoulders are the most confusing part, because it gives the creature a massive chest, and not in a good way. How would he even be able to lay down?
Nice shading, though, just take the things noted above when designing another creature, and try to give him a more natural-looking stance in the picture.
March 7th, 2007 #6
yeah there is something odd aboutthe shoulders and hips. perhaps if you think aboutthe bone articulation in these spots you will be able to clarify the anatomy
I would alos like something to give a sense of scale. is this thing big as a house or small as mouse?
To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.
March 7th, 2007 #7
I think it would look better with bigger rear feet, they look off being that small now, possibly bigger calves too.
It reminds me of a warthog, pretty cool.
March 7th, 2007 #8
March 8th, 2007 #9Registered User
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Neville Page Fantasy Wildebeast maybe???
but the main thing is the thick outline and you have put alot of muscle on the legs but nothing to join them to the body?
The shading is nice and you can always get ref imags from safari photos etc
March 8th, 2007 #10
Hey again guys, and thanks a lot for all the good crits Much appreciated.
I guess that my main issue is that I don't really think enough when drawing
Instead of just drawing stuff that I think "would look cool", I should draw stuff that "works AND looks cool"
Animal anatomy( or any anatomy for that matter ) is not my forte, but lots of practise and hopefully understanding will hopefully make it better ;D
Anyway, I'll go put on my thinking cap and study some anatomy
March 8th, 2007 #11
Hehe, I like his teeth because one of them is chipped. It's a cute touch!
What kind of gestural drawings do you put down before you go in with details and shading?
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