Art: quickie concept (updated: added bio gun concept)

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  1. #1
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    quickie concept (updated: added bio gun concept)

    Hey Guys

    Did this quickie concept for Donovan Keele. He is using it for his Dominance War submission.

    I havent done a concept outside of work in about 2 years so I thought I would just toss it up.

    Just a couple hours of fun.

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    Last edited by hawkprey; February 23rd, 2007 at 08:05 AM.
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  4. #2
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    Nice to see you post again hawk.Cool piece.

    2011 Sketchbook

    New Helzon's SB R.I.P. Mike

    "I am obsessed with the process of creation" -Zdzislaw Beksinski
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  5. #3
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    nice concept hawkprey. do you usually build off of a simple 3d mesh now?

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  6. #4
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    very cool stuff as usual. Fun concept. haha...I wont comment on the nutsack.

    and btw, great work on GOW.

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  7. #5
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    hahaha "just kidding" -love it!

    Sketchbook

    Sketchbooks of inspiration:
    Marc Taro|Maxetormer|ZhuZhu|Jeri|Dobu]


    Always think about:
    lighting! design! perspective! proportion!
    And (self)motivation is still everything.
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  8. #6
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    Haha cool! No dont remove the balls! really nice work. I will always envy people who can draw these kinds of stuff

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  9. #7
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    yeah, dont neuter the poor guy, make that his only weak spot or something.
    haha

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  10. #8
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    Jay, awesome as usual. i am alsway in awe of your shapes. you continue to be one of my faves workin today. hope things are going well with you, and that you are staying hot and wet.-c36

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  11. #9
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    Is this THE "Hawkprey"?
    If yes, I want you to know that you were one of my greatest inspiration in my teenager years. Thank you for your awesomeness.

    Simple but precise, sketchy but controlled, I sense an obvious professionalism in here.
    I desperately hope for you to continue posting more works here in CA.
    Cheers-!

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  12. #10
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    quick but nice~ =) it reminds me of gears of war a bit. =)

    -=*My Website*=-

    http://www.haosketch.com
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  13. #11
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  14. #12
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    always a treat to see you post Hawkprey!
    -d

    - DTRAN

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  15. #13
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    anytime you post i go "Look who's back" - and i hate to repeat myself - so.. post another one tomorrow - okay ?
    nice to see you around

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  16. #14
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    Icon Nutsack

    Nice nutsack...TT Congrats on GOW. *^^*

    Ed--

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  17. #15
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    hey guys

    Ya I know its a goofy little drawing but I had to post something.

    The little mesh in the corner was a first pass by Donovan Keele. I just drew over it. Saves a little time figuring out perspective and stuff.

    See you guys around the water cooler.

    Jay

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  18. #16
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    cool too see you post agai Hawkprey, your stuff is great inspiration!

    i'll be waiting for the next update

    ciao

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  19. #17
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    P.S.

    I guess I can show this because it was released for Gamers Day.

    This is a concept for the bio rifle in the upcoming Unreal Tournament 3

    Took much longer to draw than the little guy up top.

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    Last edited by hawkprey; February 23rd, 2007 at 08:04 AM.
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  21. #18
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    Omg this is mindblowing

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  22. #19
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    Great design on the Bio-Rifle.

    2011 Sketchbook

    New Helzon's SB R.I.P. Mike

    "I am obsessed with the process of creation" -Zdzislaw Beksinski
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  23. #20
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    Holy shit balls... Thats sweet..!! You are just waaaaay too good at this whole concepting junk.. really... oh, btw- gears of war has to be one of my all time fav. game now.... And im not just saying that cuz yo0u worked on the title.. well, I am but, im not.. you get the picture.. sweet game.. i really hope they continue that title..

    Mainloop- man i must be dyslexic.. cuz i thought you asked how many people are on lsd

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  24. #21
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    that bio rifle is amazing. so intricate it's almost incomprehensible, but not quite. just the way i like 'em ;p

    -: [ sketchbook | sour.org ] :-
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  25. #22
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    that rifle is just...wow!
    LOL @ the just kidding part

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  26. #23
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    hey fucker, how about a tutorial? or some progress shots!!! come on man, i wanna LEARN!!

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  27. #24
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    I have some tutorial stuff in the works........I cant really show a whole lot because of NDA stuff.

    3d studio Max is your friend.......embrace it. Thats all I can say.

    WHAT UP DTRAN!

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  28. #25
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    Wicked concept :]

    Seems like there's alot of nice pieces in the competition, hope some more will show concepts (if they have that is.)

    Hope you'll post some more, your stuff is amazing!

    .peace


    .
    Currently doing my internship at Muskedunder Interactive
    portfolio - cghub - deviantart
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  29. #26
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    fucking awesome gun concept. Maybe I'm wrong, but It looks like you modeled the whole thing and then rendered it using some kind of cell shader? Great work as usual man!

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  30. #27
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    Hey thanks Mandryk

    Ya I do a base model and animate it with all the apropriate reloads and alt fires.

    Then I render it out and do a paintover to tighten things up.

    I do love the "find edge" filter in photoshop.

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  31. #28
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    that's pretty cool man, it's like you've created a whole new class of concept artist...the concept-modeler. How long does it take to produce something like that? I would imagine several days at least eh?

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  32. #29
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    oh ya definitely takes some time. I basically 3d prototype all my concepts now, including characters.

    With one design I will include a 2D drawing, a MAX file of the concept, and rendered movies showing how the gun, vehicle, or object will animate.

    Depending on the complexity of the model it could take a couple weeks to do a concept like this.

    ....But it saves the modellers and animators lots of time in the end, having a relatively fleshed-out design in 3d. They dont have to think about proportions or pivots or whether this part is supposed to move or not. I try and figure that all out for them.

    Also there is much less guesswork about how the final in-game asset will look and work. When the "higher-ups" sign off on one of these concepts they know the in-game model will look almost like it.......

    vice versa, if the final asset doesnt look like my concept we can just point to the 3d model and say "like this". Eliminates alot of the redos and tweaking post concept because the modeller just builds over my mesh.

    I dont think this kind of concepting would work for every game company but it sure seems to be working well here at Epic.

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  33. #30
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    Sweet concept, loved the nutsack on that guy, and the way his mid section is built. As for the gun, cool process on it...Didnt know you mixed 2d and 3d. Quite the complete concept. :I

    TUNAFISH SAMMICHES?!
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