Lilalex - thanks. I'll try and post some step by step pics, I might be a way off from that stage yet though. I'm not sure exactly how I;ll position the armature in the mold - I've not done a silicon puppet before.
Pijay-brown - thanks also. All the tentacles are temporary at the minute. I plan to cast them as seperate pieces otherwise I'm gonna end up with a seriously complicated mold for the main body!
As for the story, I tend to mainly concentrate on the model making and editing as that's my thing. The story tends to come later.
What I have so far is a fairly surreal idea with some other aliens mining glowing runes. The creature above shows up and steals them with the final shot being the runes coming together to form the title of the film, which is all in an alien dialect.
Yep, sounds weird, it;ll probably completely change by the time I'm through as well!
I envisage the creature moving by hunkering down quite alot, with it's 'sexual tentacles' dragging through the dirt, I would imagine it could run at a fair turn however, given it's musculature.
I guess the next step is to finish the damn thing! ;0)
Last edited by The Dark Power; April 25th, 2007 at 07:57 PM.
Awesome Stop-Mo stuff at the Real10 link, 'TDP, thanks!!
I see where you ended up using the build-up method of puppet creation; that's the same type I've seen, recalling all those old Harryhausen "armature, latex, cotton, latex, cotton, latex, and paint" dinos - not to mention the big Kong himself.
I'm amazed at how little real info about properly casting an armatured stop-mo puppet there is on the 'net - you can hunt down some DVD's, but the stop-mo guys are real quiet about some of their techniques.
Fortunately not all are, here are a couple of how-to's that may help out?
That is really awesome work. The skin details are really looking good.
It's too bad that puppet animation is becoming a lost art. I remember great books from the Cinemagic guys published in the 80's that had lots of great puppet-making tips.
A few questions. What material are you using for the sculpt? Are you sculpting that over the armature you plan to use in the actual model? That is normally a requirement to get all the proportions to fit in the mold. In one of the books I saw, they brushed a layer of foam latex in the mold to build up the skin, then wrapped the armature in a gauze before inserting it into the mold. I would assume the same process would work with silicon. And you don't have to bake that.
Thanks for the responses guys, much appreciated. Patrick thanks for the links, very useful I think I may have to get them!
To answer questions:
I'm sculpting it in regular super sculpey, which I'm actually kinda regretting - I think I woulda been better using the firmer grey stuff. Because of the skin detail I'm using alot of turpentine to smooth the details which is making the sculpey quite gooey. It's just about manageable, but lesson learnt for next time!
I'm actually sculpting it over a regular wire armature, which is really the wrong way of doing it. I kinda got inspired to make the model though and didn't wanna have to wait to get on with it.
I'll have to make the proper armature once the sculpture's finished.
I'm lucky to have come across this thread, I've been looking EVERYWHERE for information on how to cast something in silicone with an armature inside, and can't find a thing. I look forward to further pics from you on how yours progresses.
I'm thinking of doing a dragon in silicone, but I'm having a very hard time figuring out how to do the mold with the armature inside and still be able to cast it effectively. It'd be easier to do it in sections, but since the armature has to be in one piece that isn't possible... anyway, looking forward to your progress and any tips you can give with your experience!
Thanks for the comments and even more useful links!
I've now finished and cooked the body. As you can see the tentacle genitalia has been removed as these will be cast separately.
I've decided to eliminate the tentacles that were sticking out of it's back. I still like the look of them, I just think too many tentacles are gonna be a nightmare to animate if you consider they'd be writhing about all the time.
I'm now doing the head which will be cast separately to the body as it's much more complex. The tentacles on the head will also be cast separately, so I'm just working out where the joins will go and adding detail to obscure them.
I've also made a start on the hands which are only in the preliminary stages at the mo.
Last edited by The Dark Power; April 9th, 2007 at 10:30 AM.
Thanks. I guess it does look like a hentai alien, I never really thought of that. No bad thing I guess!
OK, have done abit more on the mold.
The clay on the back of the mold is cleaned off.
A clay case is then built over this half of the mold.
This is then covered in fibre glass as well (remember to add a layer of vaseline as a separating agent). The mold is then split in half and the clay on the inside of one half is cleaned out, leaving the section of fibre glass hollow.
The clay surrounding the other half of the model is then cleaned up and made to align with the details of the model. Seam lines and keys are added.
The mold is then bolted together and silicon is injected into a hole cut in the back using a large syringe (I used one which is made for icing cakes)
The mold is then opened and cleaned up and we have the first half of the silicon mold completed. I'll post some more pics once I've done the second half.
Last edited by The Dark Power; May 18th, 2009 at 08:29 AM.