Lilalex - thanks. I'll try and post some step by step pics, I might be a way off from that stage yet though. I'm not sure exactly how I;ll position the armature in the mold - I've not done a silicon puppet before.
Pijay-brown - thanks also. All the tentacles are temporary at the minute. I plan to cast them as seperate pieces otherwise I'm gonna end up with a seriously complicated mold for the main body!
As for the story, I tend to mainly concentrate on the model making and editing as that's my thing. The story tends to come later.
What I have so far is a fairly surreal idea with some other aliens mining glowing runes. The creature above shows up and steals them with the final shot being the runes coming together to form the title of the film, which is all in an alien dialect.
Yep, sounds weird, it;ll probably completely change by the time I'm through as well!
I envisage the creature moving by hunkering down quite alot, with it's 'sexual tentacles' dragging through the dirt, I would imagine it could run at a fair turn however, given it's musculature.
I guess the next step is to finish the damn thing! ;0)
Last edited by The Dark Power; April 25th, 2007 at 07:57 PM.
Awesome Stop-Mo stuff at the Real10 link, 'TDP, thanks!!
I see where you ended up using the build-up method of puppet creation; that's the same type I've seen, recalling all those old Harryhausen "armature, latex, cotton, latex, cotton, latex, and paint" dinos - not to mention the big Kong himself.
I'm amazed at how little real info about properly casting an armatured stop-mo puppet there is on the 'net - you can hunt down some DVD's, but the stop-mo guys are real quiet about some of their techniques.
Fortunately not all are, here are a couple of how-to's that may help out?
That is really awesome work. The skin details are really looking good.
It's too bad that puppet animation is becoming a lost art. I remember great books from the Cinemagic guys published in the 80's that had lots of great puppet-making tips.
A few questions. What material are you using for the sculpt? Are you sculpting that over the armature you plan to use in the actual model? That is normally a requirement to get all the proportions to fit in the mold. In one of the books I saw, they brushed a layer of foam latex in the mold to build up the skin, then wrapped the armature in a gauze before inserting it into the mold. I would assume the same process would work with silicon. And you don't have to bake that.