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February 16th, 2007 #1
I.D. Student in Development (Closed, I've moved to a new SB)
I've moved! Go HERE to my new sketchbook to see my latest work.
This is an old sketchbook and is being kept up for posterity and development's sake. Just a place to see how far I've come in my work. Enjoy.
Hello I (was) leadster618. Now I'm a pre-junior in Industrial Design at DAAP and have changed my name to "brandon.leedy". I was inspired/encouraged to join CA from a friend of mine, Invincible Wombat. Most of this early work is from my junior and senior high school work, in class sketches or from my sketches during my free time...I'd love to hear any comments and or criticism... Also apologies on the quality of the sketches, I can't easily access a scanner so I'm photographing my work until then... enjoy...
Last edited by brandon.leedy; October 23rd, 2008 at 01:20 PM. Reason: trying to add thread image...
Hide this ad by registering as a memberFebruary 16th, 2007 #2
Here is when the modern work kicks in...from here on out are things I have done during the freshman year of college chronologically up until present day...enjoy!
Last edited by brandon.leedy; August 13th, 2007 at 02:34 PM.
February 16th, 2007 #3
the last batch of sketchwork for now
February 18th, 2007 #4
alright you've got a lot of stuff going on here so ill just throw down some general critiques.
first you need to work in proper perspective ALL OF THE TIME. they will skull fuck you over this next year and it's good to get ahold of it before you develop any bad habits. some of these are looking pretty good in that respect but the ones that are really jumping out are the boots and the cameras. on the cameras the ellipses are really bringing down the image quality, your drawing prof may hate you for it but it might be worthwhile to invest in a set of ellipse guides, but still practice them. on the boots it doesn't really seem to have much perspective at all, it seems like you are getting more caught up in the stylization and the drawing of what you think a boot should look like rather than what a boot actually does look like. use references from life in theses cases. it's not cheating to look up images or just look at real life examples to help you draw, it's how you learn and the fact that you're expected to invent and draw completely new things makes it essential that you get it right.
secondly work on figures/anatomy. you have a few figuree drawings in here which is good, keep at it. nobody at this school is going to teach you anatomy, you have to do it yourself. you're going to be lucky if you get a week of figure drawing in foundations. this is an incredibly important skill to have, you might want to check out some copies of loomis or hogarth to help you with this but be persistent in it, it will make all the difference.
other than that not too much to say. they do not give you nearly enough drawing work in foundations to acclimate you to what's going to be expected of you next year so go above and beyond what's assigned, next year you are going to have to have 12-30 sketchbook pages due per week so just draw your ass off in your free time so you're ready. keep it up man, you've still got 4 and 1/2 years to go.
March 17th, 2007 #5
Newest Upload just in time for Spring Break...
Okay here's the latest...the plates and dishes were ideations for our rendering of the dishware set...I also did the car and the chairs are all ideations for the final chair study, My dreamthrone...Props to DeMita on the subconscious Native American influence...also threw in my designs from this past form quarter the first one is my final proportion study...and can't forget the texture near the end which is burnt papers and was so cool i couldn't leave it out... Finally there are some random boats and a fanboy sketch from kingdom hearts which are a few sketches i've been doing in the free time...I hoping to post the stuff I'm doing now (a large set to practice some skills over break) before break ends....I'd love to hear some critiques, as always perspective is sketchy but I know there are other things so let me know!
By the way my goals over break is to put some of my sketches into photoshop paintings, for example the unfinished one with the future police vehicle is going to be a sweet painting and if you think any others would be cool as paintings (previous posts count too) I'd love to hear from you!
March 24th, 2007 #6
June 5th, 2007 #7
Sorry for such the long delay, but I have been swamped with work! Here's my latest stuff including: Master Copy of an Alex Ross page from the graphic novel "Marvels" handpainted in watercolor....it took a while! Also the first two pages of my comic book (pages 3 and 4 coming soon, when my wacom comes back from the shop I wanna revise the whole set) and the renders of my 3d replication of Andy's Room from Toy Story. All these took FOREVER, but they look great and I am really pleased. I hope you enjoy them just as much as I do...Look for more works at the end of the month!
Random studies from recent times...
Zoo Studies (below)
Finals from this quarter:
June 5th, 2007 #8
i like the 3d stuff and the comics the best seems to be a higher quality than everything else. Also what rendering software did you use for these 3d images.\
June 29th, 2007 #9
1 year down man, 4 more to go, you have to gritty up your cd, it's modeled well but everything looks so clean and plasicky, put some "dirt in the cracks" as it were and it will look a ton more realistic. the last spiderman page is looking boss, don't slack off now that it's summer though or it will bite you in the ass in the fall man.
July 2nd, 2007 #10
hey buddy. you are very dedicated which is great to see. how did you like your first year? keep working hard. i agree with what john said in this thread. always keep an eye on your perspective. next comes form with value and then contrast, composition, line quality and more and more advanced concepts such as anatomy and color which you'll develop as you go a long. dont take the summer off, practice as much as you can to prepare youself for the up coming year. pespective is the most important skill to have at this level. every artist struggles with perspective, so getting an early jump on it will make your life a lot easier.
i noticed this comment you made in john's book:
"Whenever I see I.D. work its clean in line quality so I really try for that on everything, but at times it does seem to take away from my work...ie. furry animals with straight line coats"
you're definately right. like i mentioned above drawing from life will help you develop a wide range of abilities as far as line quality and representing texture. for now i would focus on "ID style" and learning to draw straight lines and all that jazz. save fuzzy animals for later..
keep up the hard work my friend. take your time on some drawings and really struggle to bring them to a finished state as well as keeping up with the quick gestural stuff. i feel like a hypocrit "draw fast! draw slow!" but i think a blend of both will help the most.
July 2nd, 2007 #11
the comic stuff looks like the most clean and developed stuff here. I love your plate painting. Looks very realistic....
to be honest i'm not too fond of perspective either but it has a big part to play in drawings. keep up the work. you're definitely improving
August 4th, 2007 #12
August 5th, 2007 #13
Nice stuff mate, especially those last comic pages! Oh, and sorry it took me so long to get my lazy ass over here.
The main thing I think you should work on is getting those pencils tight. They're a lot better than when you started this SB, but there's still some sketchiness going on. Also, getting our pencil rendering down will make it easier to judge values when you're doing colors.
Keep it up man!