hey everyone, im pretty new here, and i figured id start one of these badboys up. my name is eric tran, im an art student and im working hard to impress.
ill start this off with my newest design: something that could be seen in the next newest quake game ( my favorite ) I call him the "energizer strogg" because of the amount of energy stored inside his lifeless body that is discharged through his arm weapon.
trying to resolve some rendering while looking at carlos huantes work, as well as puddnhead and im also trying to learn how to combine what both of them do and make my own style of painting. i noticed puddnhead sometimes loses the linework underneath so i try not to lose those important lines
thank you cubix
as far as it being "finished", i consider it finished as a bust concept. all the information is there, if youre referring to the sloppy background i dont think its really important to refine that seeing that the creature is fully detailed. i dont know, but i do thank you! lots of hours went into the textures as they were all done by hand
thanks but im not sure if you should post a comment like its "odd" without explaining further so i understand what you mean. its an odd creature yes, but i dont see it being any more "odd" than your paintings
i just wanted to try a different technique. i dont know how carlos huante works and what brushes he uses really. i dont have his dvd unfortuantely because gnomon sent me a defective one and isnt helping me return it. however this is a small example of me trying to figure out the oil technique from scratch. i just took my drawing and tried coloring it a different color. does this look like its similair to the technique?
that sucks about gnomon, you're doing a great job on the painting. huante normally works incredibly smoothly, sometimes it actually appears plasticky, so try pushing the smoothness.
the gun-hand guy kicks ass.
your stuff is cool. interesting designs. I can definitely see carlos haunte as a influence. He always keeps things so dark and just throws a little highlight here and there. he also tends to have that warmer blue for the creatures and then cooler blue for lighter areas. More please.
thanks dtran- youre a great artist. and to answer your question, i do plan on painting her but as of right now im painting my hell grunt. here PROGRESS. slow slow progress haha. more of less finished the head, working on the body now. heres a head-cut-off so you can see it without the distraction of the unfinished body. of course ill go back into it when im done rendering the whole thing.