Sketchbook: Gamble. (Update: Today) - Page 30
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Thread: Gamble. (Update: Today)

  1. #871
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    Holy crap man. I'm loving the amount of detail you get in those quick paintings.

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  3. #872
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    Hey, great inspiration! Thanks!

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  5. #873
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    Damn man, awesome work. I can't wait to see more.

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  7. #874
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    Awesome thread, really enjoyed browsing through this one... subscribing and looking forward to moreee!

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  9. #875
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    It's been awhile since I had a look through your sketchbook, I missed out on a lot of awesomeness. I now have it bookmarked.
    Please keep it coming!

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  11. #876
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    wow dude, your insane. Love all the awesome stuff going on here, please keep posting! ;D

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  13. #877
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  15. #878
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    Thanks guys, one more I got here. Heh, actually I've done around 20-25 illustrations for a last 2 months, but can't show most of them . Anyway.



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  17. #879
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    Amazing stuff. Great dynamic feel.

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  18. #880
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    WOW you have a sketchbook here? Your work is incredible!!

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  19. #881
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    amazing

    "If you find yourself in a difficult situation, use art as a weapon."

    Deviantart - Sketchbook
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  20. #882
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    great use of textures! such dynamism!

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  21. #883
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    This bird is too awesome!

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  22. #884
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    Du-u-uude… You’re creepy! He's creeepy, dudes.



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  24. #885
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    Goddamnn, the light in that last one!! and the brushstrokes... aaaah

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  26. #886
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    Awesome concepts and your paintings look like movie stills!

    Sketchbook -------- Blog
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  28. #887
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    Oh yesh.

    My site:
    http://thecentersphere.yolasite.com/

    DA:
    http://halfshavenbananas.deviantart.com/

    New World Creation: Designers Wanted – Environment of the Week
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  30. #888
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    movie still indeed! omgz!

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  32. #889
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    this shits just ridiculous! I love it all!

    a.k.a. dernick

    Sketchbook Thread

    Sketch Blog

    Im looking for work! If your are interested, PM me and leave me your info!
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  34. #890
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    Some of old concept-art I've done when I was working at Gameloft for Modern Combat 3 project. It's not even 1/10 of all characters and their variations that we had then. Most of these guys were included to the original game I think.



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  36. #891
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    AMAZING WORK MAN! i love how dynamic your pieces are! it's the perfect balance! what kind of studies work best for improving brush strokes in your opinion?

    _____________________
    check out my : SKETCHBOOK: All critiques much needed and WELCOMED!
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  38. #892
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    wutangclam, Thanks mate! Considering your question: I think the best way is just drawing studies (live or from photo references), but with keeping in mind that all brush strokes should show the depth and shape of objects on your image. Most important I think is to understand the structure of the object.

    ok. here's one more concept art, from cancelled project this time. Early 2012, Gameloft



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  39. #893
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  41. #894
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    damn Leo! your amazing man!! definately one of my highest regarded concept artists!! very very good updates! thanks for sharing your work here man!! its a huge inspiration!

    MY SKETCHBOOK!
    Some Sketchbooks you should check out! --->
    (expect this list to change alot)
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  43. #895
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    So so good! Love the latest update, everything looks so alive and you can really feel the movement. Amazing work!

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  45. #896
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    Thanks dudes

    Here's some small update here too. And we should wait till end of November, then I'll show you some huuuuuuge things. And it's not what you thought .





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  47. #897
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    Pizdato, very cool man =D

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  49. #898
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    Hey Max, Thanks man glad to see you here

    Well, few words here about new one.
    It was done by Nuare for ngmoco, for more stuff check the blog of our team, it's interesting: http://nuarestudio.blogspot.ca/



    any comments are welcome and... dammit it's fucking interesting for me reading them, so write write write

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    nim

  51. #899
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    seems you liked it, so many comments I got hehe


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  53. #900
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    Man that is some great realism-feeling there while still conceptual... Believable is prolly what I mesn to say!

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