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Thread: Methods and Madness

  1. #391
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    NickyBeats: Thanks man, I really appreciate you feedback.

    Crimson13: Yay, you are posting again too! I am hoping to do a sketchbook full of the houses to sell at the Austin Comic Con. When I do I will send you a copy.

    So here is the next prop I am working on, a bowler hat thing for some eventual environment that uses a chair and a bowler-hat
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  3. #392
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    There's about 450 different kinds of awesomeness going down in this SB. Please keep posting liking all the work a lot.
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  4. #393
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    5 stars! Merry christmas! *****
    MY DAILY SKETCHES

    If you can read this, I gave you 5 stars
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  5. #394
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  6. #395
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    It has been a while since my last post. Here is the update. I finished work on Darksiders 2 then lost my job during Vigil's big layoff about 8 months ago. I spent the next 6 months working on a solo project. It was initially intended to be an online card game, but I recently took a job at Riot Games and due to their non-compete I am going to be finishing it up as a conventional card-game. The game is called Gruff and it is based on VirginiaColeman's monster goats. I am doing some paint overs of them to help finish off the game.

    here is a WIP example
    Name:  Gruff_Testicheez_Lores.jpg
Views: 377
Size:  71.7 KB
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  8. #396
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    Here is another example

    Name:  GoatPaint_SmartyPants_Lores.jpg
Views: 404
Size:  63.5 KB
    Last edited by ForScience; January 2nd, 2013 at 09:01 PM.
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  10. #397
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    Welcome back. Really cool you worked on Darksiders 2. Are you allowed to show the work you did? Would be very interesting to see.

    The card game creatures looks pretty interesting. Can you show an example on how the card as a whole would look? If you want critique on how they work in their context that is.
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  11. #398
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    Sure here is an example of the cards as a whole. Any feedback I could get on a Graphic design front would be awesome because it really isn't my forte.... That being said I feel like a pretty novice painter as well so any feedback would be nice.

    Name:  Goats_Spincer_001_Lores.jpg
Views: 419
Size:  310.4 KB

    I'll put some more Darksiders 2 stuff up when I have a it more time, here is a little bit though

    Name:  tumblr_m2014pjsQi1rsijodo1_r1_500.jpg
Views: 559
Size:  67.0 KBName:  tumblr_m2014pjsQi1rsijodo2_r1_500.jpg
Views: 403
Size:  69.2 KB
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  13. #399
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    Sure here is an example of the cards as a whole. Any feedback I could get on a Graphic design front would be awesome because it really isn't my forte.... That being said I feel like a pretty novice painter as well so any feedback would be nice.

    Name:  Goats_Spincer_001_Lores.jpg
Views: 419
Size:  310.4 KB

    I'll put some more Darksiders 2 stuff up when I have a it more time, here is a little bit though

    Name:  tumblr_m2014pjsQi1rsijodo1_r1_500.jpg
Views: 559
Size:  67.0 KBName:  tumblr_m2014pjsQi1rsijodo2_r1_500.jpg
Views: 403
Size:  69.2 KB
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  15. #400
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    aaaa you are back awesome!!! Thanks for sharing these stuff mate. Sorry i cant offer anything for graphic design i am also trying to get better at it. I am glad to see you again
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  16. #401
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    So here are a couple more images from Darksiders 2. My job title is World Builder which basically means that instead of creating individual assets or textures, I compose rooms out of existing assets. It is a pretty wierd gig if you think about it. It is basically playing with a really fancy set of legos all day long.

    One of the biggest challenges that you face in this job is how do you take an asset that the player has seen 100 times allready and present it in such a way that they will think it is the first time they have seen it. In this room I tried to solve the problem with lighting. I combined natural directional light from the exterior and added an upward light from the lava pits below to create a warm/cold relationship that would (hopefully) make this room feel different from the other rooms in the game. (also I don't mean to imply that this kind of work is exclusively done by me, this kind of thing is very very collaborative, there are at least a dozen guys involved in putting a room like this together in one form or another)

    Name:  tumblr_m1scak1wiw1rsijodo1_r1_500.jpg
Views: 379
Size:  78.5 KBName:  tumblr_m1scak1wiw1rsijodo2_r1_500 (1).jpg
Views: 383
Size:  66.3 KB
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  18. #402
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    So here are a couple more images from Darksiders 2. My job title is World Builder which basically means that instead of creating individual assets or textures, I compose rooms out of existing assets. It is a pretty wierd gig if you think about it. It is basically playing with a really fancy set of legos all day long.

    One of the biggest challenges that you face in this job is how do you take an asset that the player has seen 100 times allready and present it in such a way that they will think it is the first time they have seen it. In this room I tried to solve the problem with lighting. I combined natural directional light from the exterior and added an upward light from the lava pits below to create a warm/cold relationship that would (hopefully) make this room feel different from the other rooms in the game. (also I don't mean to imply that this kind of work is exclusively done by me, this kind of thing is very very collaborative, there are at least a dozen guys involved in putting a room like this together in one form or another)

    Name:  tumblr_m1scak1wiw1rsijodo1_r1_500.jpg
Views: 379
Size:  78.5 KBName:  tumblr_m1scak1wiw1rsijodo2_r1_500 (1).jpg
Views: 383
Size:  66.3 KB
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  19. #403
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    Hey man I really appreciate it that you'd take the time to post on my sketchbook. I actually have a lot of ideas rattling around in my head right now, I'll write them down and attempt to record them. This site really blows my mind. I had created this account in February and left it dormant till the 12th of December and it wasn't until then that I really saw what this place has to offer. I feel very privileged to have received all the advice I've been given. Thanks
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