Sketchbook: Methods and Madness - Page 11
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Thread: Methods and Madness

  1. #301
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    Hey its been awhile, ForScience!

    Nice to see that environ done and your 3d stuffs r really nice! Gd luck with your job hunt!

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  2. #302
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    The Zoo was open late tonight. Which was great. IT was quiet and all the animals were active. A perfect chance to paint. This is a desert bunny. From what I can tell it is just like a regular bunny except it is kept behind a Plexiglas wall at the zoo.

    I have been studying mudbox lately in an effort to add more next-gen work to my portfolio. This is a study I did. It took me a couple of hours though that included a lot of screwing around with the program to see what it would do.

    Yongs: Man its good to know you still read this silly thing. I thought everyone that used to follow my thread gave up on me for not posting regularly

    Strifen: Thanks man. I think I let the poly limitations scare me a bit too much. A few more polys in the right places would have made a big difference.

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  3. #303
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    Oh wow...you have a new subscriber. Your charcoal life drawings and animals sketches are extraordinary! Thanks for posting.

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  4. #304
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    ooh longtime sup Forscience awesome updates as usual! awesome that your messing around with mudbox, what do you think of the program? Haven't heard much about it but i remember something about being able to drop like one of your sketches into the program and you can like extrude and push based off the sketch or something like that, know of anything like that or come across that?

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  5. #305
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    Courtyard: Thanks! glad to have you

    snootchy: I don't know of a program that works that way. Mudbox is just a high-poly modeler, like Z-brush.

    So here is a little piece from photo-ref. It took me about an hour and I pretty much stopped when I got bored. I got the image from MMAphotography.com which I highly recommend. I am including a couple process shots just because I think they are interesting. I don't think that they include anything revelatory.

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  6. #306
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    a watercolor duck this afternoon. I have done a couple other analog pieces that I will probably post tomorrow.

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  7. #307
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  8. #308
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    Here are a couple more doodles I did last night.
    KingKostas: good to see you again. Thanks for the kind words.

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  9. #309
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    hello there just want to drop by on your sketchbook since i hope you also (still) watching mine, nice watercolor ..like the (rubber?) duck , how i wish to go back on watercolor...

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  10. #310
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    Very nice textures, and very nice stuff overall. I'll keep my eye on this. ^^

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  11. #311
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    Nice work! Keep doing those photo refs! Try doing some color once in a while too

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  12. #312
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    Thanks for the kind words. Jackpot, I have been really skittish about working off of photoref. I have been a from life or from head guy for a long time. I am just now trying to break out of that stupid mindset. Really if we are going to get better as artists we need to use whatever technology and methodology we can to reach as high as possible.

    This is a model I have been working on. I am doing the rig for it right now, it is the first one I have done since school. Hopefully you will see updates quickly but probably not for a week or so since I decided at the the last minute to go to comicon.

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  13. #313
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    Badass portfolio on page 10 there. It's cool to see your analog stuff too. Thanks for sharing!

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    its really nice to see u back and posting thx for dropping by mine as well. can't wait to see more updates for the last guy.

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    So I was talking to a guy the other day and he asked me what I would change about the Orc-BBQ piece I did last month. I gave him a long list of stuff and then realized that if I was that unhappy about it I should fix it, so I did.


    BurialChamber: thanks

    Yongs: I will be definately be doing more updates on that guy. My wife has some concept for the final guy on her sketchbook if you want to see it there. Her handle is VColeman.

    NoodleDoodle: Thanks. I want to do more of it. I think my biggest hangup is learning how to have fun while working on paper that is expensive enough to take watercolors .

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  17. #317
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    cool artwork. i really like.. all of it the progression of that 3d chapel enviro. it was pretty cool getting to watch it grow. it looks great. and the tree was cool too. frankly, i like the finished color version. great job. keep up the work.. oh. it might be a little late, but congrats on the kid.

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  18. #318
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    looks much better dude. Awesome to see the progression in your work.

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  19. #319
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    really awesome stuff dude!! looking forward to see more

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    yeah, your stuff is coooool! i like you you do watercolours, pencils, 3d and digital! thats awesome!!!
    keep practicing, master!

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  21. #321
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  22. #322
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    nice texture work, man. ;D

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  23. #323
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    So its been almost 2 years since the last time I posted. I got a job at Vigil Games at first working on the new Warhammer 40k MMO and have since transitioned onto Darksiders 2. I have kept drawing and I am going to eventually post all of the pages I have done since then, just a little bit at a time.

    Vigil continues to be a really awesome experience for me. It has kicked my butt artistically speaking and I feel like I have really improved since I started there. Well enough about me. Time for a flashback to sketchbook pages from the ancient past.

    *please note that anything in here that looks a little 40k is not concept or production work in any way shape or form, it is just my own nerdy fan-art

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  25. #324
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    I am really glad to see u back mate!!!! stay and keep inspiring, and share your experience

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  26. #325
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    So at Vigil I primarily do "Worldbuilding", which means that I am mostly working in the world editor placing and lighting objects that other artists build. I don't spend much time in Max or Photoshop so I decided to take a class from TAD on 3d modeling in order to stay sharp. I have only had one class so far, but I have already learned a ton.

    so the forst image here is one from the vault, I used MAya to help with the perspective on the castle, the figure is from my head. I think using a 3-d trace-over really sucked the life out of this drawing, and I should have either used reference on the female figure or made her more stylized, or both.

    The second image is much more recent, just a couple weeks ago. Church is a great place to sketchbook. On the right of the image you can see this house floating around. I have been doing a bunch of drawings of house built in precarious places. I really like the idea and have been sketching it a lot. I might do some paintings of it at some point. I am not sure.

    Kostas: Gotta say you have drastically improved while I was away.90 something sketchbook pages! I bet those 2 facts are corrolated.

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  28. #326
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    great design skills man... this places are beautiful. You inspire me to become a good level designer. thanks for sharing!

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  29. #327
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    for a while I was on an orthographic architecture kick. They all turned into these quasi-asian looking cottages. I wasn't happy with it so I changed focus. I really like the skullactites, kinda pointlessly hardcore. and the snail is there because I just like drawing snails.

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  31. #328
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    wow, awesome stuff dude!

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    Man these rock/skull formations are awesome, keep up the good work. Really nice level designs..

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  33. #330
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    a few more images from the archives, the first is a snow cone servitor from the 40k universe.

    thanks for the kind words.

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