Sketchbook: Maestro Andres' SB - June 1 - Page 7
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Thread: Maestro Andres' SB - June 1

  1. #181
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    Great SB!

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  2. #182
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    Hey dude, thanks for stopping by It's indeed time again for some Vilppu gestures to prevent stifness. You've got some great pencils going on here, with some good rendering and also the traditional stuff is great. I'm a sucker for that. Keep on rocking!

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  3. #183
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    DIMAGYAN Gracias por la critica companero, tienes mucha razon con lo que dices. Muchas veces, lo de hacer solo estudios y eso, es como mi zona de conforme y ademas que a veces no tengo muchas ideas para los trabajos de imaginacion. Lo de los metodos de construccion es algo que desde enero he comenzado a aplicar porque antes no estaba muy enterado de eso y solo dibujaba lo que veia sin pensar mucho de lo que habia debajo de la superficie, mecanismo y eso. Pero si estoy de acuerdo contigo, es algo que debo practicar mas a menudo para reinforzar los conceptos y ahora voy a empezar con las cabezas de Loomis.



    DIEGO Como le acabo de decir a DYMAGYAN, ambos tienen razon sobre la diferencia entre mis dos tipos de trabajos. Ya me voy a salir de ese confort zone y hacerle mas a esos de imaginacion para aplicar mejor lo que se estudia. Les agradezco a los dos por esa critica, era la orientacion que necesitaba actualmente.

    Chris_Grisham Gracias!

    Pixeltuner Gracias, hablando sobre Vilppu, necesito chequear ese libro tambien.

    ---------------------------------------------------------------------------
    DIMAGYAN Thanks for the critique mate, you are right about what you mentioned. Most times, doing only studies has become my comfort zone and often I feel lacking ideas for doing works from imagination. About the construction methods is something that I started applying this year since before I wasn't very aware of this and haven't apply them. But I agree completely with you, it is something I have to practice more often to reinforce the concepts and I will be starting with the Loomis head soon.


    DIEGO Like I just told DYMAGYAN, both of you are right about the diference between my both types of work. I will step out of that comfort zone and do more imagination stuff for applying better the concepts from the studies. Thanks a lot both of you for the crits, it was the orientation I needed these days.

    Chris_Grisham Thanks

    Pixeltuner Thanks man, talking about Vilppu, I might need to check that book as well.

    Here's a couple of life drawings from last week and I refined the last self portrait a bit more with some crits I got.


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    And these buildings were stuff I did a while ago for some Google competition about using SketchUp for making a 3d campus. Since I was cleaning stuff for my portfolio, I was taking some screenshots and thought about sharing them. The textures were done in Illustrator and my team's aim was to go for an stylized look.

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  4. #184
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    Start reading the Loomis' Head and Hands book, and that book is just amazing! His head construction method is the best I have come across and been practicing. Still need to go farther in the book but here's some sketches from it. Most are done from ref, till I get a bit better.
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    And some life drawings
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    I have a few more, I will upload tomorrow.

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  5. #185
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    Some more, need to practice and read the book further. First two from ref, while the fourth page is refless, kinda.

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  6. #186
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    buen update maestro. sigue adelante. como sugerencia te sugiere que te tomaes mas tu tiempo en sacar bien las proporciones de quienes dibujas. hablo de los dibujos en que usaste REF. los refless están bien... todo va mejorando poco a poco. saludos hermano!

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  7. #187
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    GriNGo Gracias pana por la critica, tienes razon ando enfocado mas en la forma de construccion que sacar las proporciones bien de los de referencia.

    Doing more loomis heads still, need to practice it more. Here's a batch of them.
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    Some life drawings from last week:
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    A 2 hour "what are you wearing today?" portrait from life.
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    And a digital:
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  8. #188
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    Che, muy buen laburo con estos tomados de la vida real. Tal vez hay algunos detallitos que se podrían pedir a un dibujante más experimentado como vos, pero son menores.
    Cómo va todo? Estoy usando unos tutoriales de Villpu, en que ves la clase del tipo grabada en video. Tiene buenísima data para sacarle, estoy aprendiendo banda de anatomía. Eso sí, sigo teniendo algún que otro pequeño problemita con las proporciones (no se acaba más).
    Suerte viejo.

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    hola dude
    wow youve been quite busy doing loads of studies lately eh
    nice to see you working so hard
    those google buildings are coming off nice, did you actually do any more 3d stuff lately?
    well i dont have much crits on the sketches. just maybe try to increase the contrast, e.g. in that last self portrait sketch
    keep it coming, mate!

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  10. #190
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    lennon Hey Lennon, bueno verte de nuevo por aca. Espero que andes mas activos estos dias en el forum. Solo por curiosidad, de cuales detalles hablabas? Si hay cualquier cosa, mencionala no mas, que todo ayuda. Si, ahorita ando metido con esto de las cabezas de Loomis, aprendiendo bien sobre la construccion de la cabeza, muy buen libro por cierto.

    lenon Hey Lennon, nice to see you around the forum again. Hope you are more active these days around here. Just out of curiosity, to which details are you referring to? Any suggestion is appreciated. Lately, been studying from the Loomis head book since I lack the knowledge big time for my imagination work so I am learning basic construction methods from this great book.

    Sawa Well, recently I haven't done 3d in a while. Those google building actually are a bit old, I made them last summer. I made around 20 in total and there can be seeing already in google Earth. Just felt like showing them since I was cleaning stuff for my portfolio a few weeks ago Anyways, its true about the contrast, my scanner drives me crazy sometimes, some contrast is lost in it and fixing in photoshop is not an absolute answer sometimes

    Some more studies from Loomis. I am currently doing some practice with face expressions and all. They will be next.

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    Life drawings from yesterday:
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    Applying the Loomis Head planes into some head exercises:
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    Some imaginatiation heads/helmets, focusing on volume and form:
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  11. #191
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    nice facial studies - your dedication is very impressive and inspiring! The 3d campus is looking nice too. keep up the good work

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  12. #192
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    Nightblue hey thanks for the encouragement. The head studies are actually quite fun. That 3d campus is a year old project actually and is already uploaded on Google Earth

    Trying to understand the Loomis Head planes
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    Some digis just to practice some PS,
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    and some sketches from imagination
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  13. #193
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    those oil paintings are tight man, loving them.

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    Wow. Huge improvement since my last visit in this sketchbook. I dig those model life drawings. Some are really good.
    I think you need to focus on staying light and loose with your sketches. Also when shading try not to mix shadow with light beacause it tends to make the form hard to read.

    It starts to look good here - http://www.conceptart.org/forums/att...4&d=1212886310. Keep doing these studies .

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  15. #195
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    Devere Thanks man

    Farvus Thanks for the advice, forgot totally about staying light and loose. I am taking my time with the sketches to get them right. Will try that from now.

    Some more sketches, the dagger was from imagination, kinda got inspired after seen Slash new work in his SB.

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    Spending sometime in Sketchup modeling, trying to do something different
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    METAL GEAR??!!! Yep, 3 more days, can't wait!! Just for fun
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  16. #196
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    buenos updates maestro, veo que andas trabajando a lo duro! que tal el MGS4? ya lo jugaste??!

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    Hi again, thanks for dropping by!

    Ooh, you know SketchUp? I use it a lot, being an architecture student, it's fun to see it here on CA. Amazing modelling, man, those details seem like a killer! Is it an empty shell or have you the interior modelled as well? (That's by far the biggest headache...!)

    But ok, on to the good stuff. Love your sketches, man, the Loomis studies look amazing I really like how you're digging into the geometry of human anatomy, esp.the face. I've been doing some studies of it as well, and it's hard stuff to master. Keep doing it, you're improving greatly

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    veo que has estado trabajando bastante Andres. los ultimos laburos de referencia especialmente la mujer acostada con la espalda hacia camara estan muy bien. un detalle que he notado viendo algunos de los rostros mas recientes es que tiene una tendencia a distorsionar la cabeza hacia la derecha.¿estas dibujando sobre una superficie plana, o en angulo? en general dibujar sobre una superficie plana distorsiona tu campo visual. si no es asi lo que puede ayudar tambien es trazar lineas guias entre los elementos del rostro, despues de todo se trata de una ilusion de volumen,no? voltear la hoja hacia una fuente de luz suele servir mucho tambien...nuestro cerebro nos juega una muy mala pasada cuando de simetria se trata. en fin sigue asi que todo se ve muy bien. por cierto muy buenos los laburos de arquitectura en 3d.

    saludos

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    nice models dude are they for your portfolio stuff?
    would like to see them with some texture on them etc
    go ahead hehe

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    hey man, haven't stopped here for a while, studies are looking very good man!

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    Hey Andres gracias por pasar el otro dia por mi SB!

    Muy buenos esos modelos 3d, yo me tengo q poner al dia con el google sketchup xD

    Y bien ahi los estudios y las practicas, creo q tal vez tendrias q trabajar un poco mas en lo que son proporciones y estructuras y vas a ver q vas a conseguir muy buenos resultados.

    Mucha Suerte y no aflojes!



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  22. #202
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    Gringo - Gracias pana. El MGS4 estuvo inigualable, unico, y uno de los mejores. Ese Hideo Kojima creo el juego del cual casi no te puedes quejar

    Gringo - Thanks man. MGS4 was awesome!

    AsaB - Thanks for the kind words and motivation. I am not really an architecture student, more of a graphic design and I learn Sketchup last year for this paid project I got in. I bet it has become quite useful for you guys in architecture. Never done the interior modeling of any but I bet those will be the hardest to do. Would like to see some of your sketchup projects sometime in your SB

    Dimagyan - gracias por el aviso diego, no es algo que habia notado hasta que lo mencionaste. Si es verdad, casi siempre dibujo en superficies planas y a veces por tener el cuaderno un poco inclinado hacia un lado me ha dado esa distorcion de la que hablas. Ya voy a prestarle mas atencion a eso.

    Dimagyan

    Sawa - Sup mate, that was actually just for fun, not really thinking on texturing them. Maybe sometimes

    TheGnoll - Grazie signore!

    Bushido - Ya voy a prestarle mas atencion a lo que mencionas, siempre ayuda eso. La verdad que ese sketchup es bastante bueno, te recomiendo que lo pruebes que es bien facil de usar en comparacion a los demas programas 3d que hay. Ademas, es facilisimo de aprender y los tuturiales del mismo Google son buenos. Gracias por la visita.

    So it's been a while, almost a month, who would have tell.... anyways, I recently moved back to my hometown, so it has been a bit hectic (moving, traveling, playing MGS4, etc etc)

    My stuff with my skecthbooks arrived this week, so I'll post those once I get a hold of a scanner. So here's some digis i been doing lately, most non-refed except for the girl painting and Sargen'ts copy.


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    Sargent's original and the copy next to it:
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  23. #203
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    Heres's a master copy I am starting to do of one painting that I found around the house. The WIP is included as well.

    Does anyone knows the artist and name of this piece? I would like to get a higher res version of it instead of depending on the poor scan I obtained.
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    Finally got to scan the life drawings done in the last few weeks, so here they are. The 30-40 min poses were done in A4 paper size.

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    Also, we have the chance once to do a session with 2 models, one females and one male. It became harder since they were still 30-40 min poses, so some ended up unfinished.
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    Hola Andrés! Sorry que no te respondí antes, había vuelto a tu SB, pero se ve que me quedé viendo los dibujitos y no leí lo que me decías. Cuando hablaba de que había algún que otro detalle mínimo, me refería en partícular a los ojos y el puente de la nariz, que me dio la sensación de que estaban un poco juntos. Fijate en la copia del cuadro que hiciste de la mujer con ropa roja y pelo negro. Me pareció también que en algunas cabezas en 3 cuartos el ojo que está más cerca del observador estaba un poquitín adelante (quiero decir, que tal vez iría más hundido en el cráneo.
    Como te decía es mínimo, casi imperceptible.
    Che, están fantásticos estos últimos laburos en blanco y negro.
    Acerca de las zspheres, sí, ya las conocía, son geniales, no sé si las probaste alguna vez para riggiear (aunque también se puede hacer un buen riggin con TRANSPOSE, en la página de pixologic hay un buen videotutorial sobre como hacer eso que no sé si viste http://www.pixologic.com/zclassroom/).
    Pero no, en realidad no hablaba de las zspheres, sino de una técnica que vi que te enseña a aprovechar mejor las técnicas para enmascarar a la hora de modelar detalles:
    http://www.zbrushcentral.com/zbc/sho...=artist+action
    Miralo que me parece que es un golazo al ángulo.
    PS: A propósito de golazos; menos mal que les metimos ese gol a último minuto en las eliminatorias, sino no te hablaba por un año

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    Hey man, really dig the latest studies. One thing i do while copying from a image is trying to get the same size from the original, so i can related the negative spaces better with the original and using imaginary horizontals and verticals to get the drawing the most accurate i can. Like doing a bargue study but digital. Then i can worry about the values and color relationships.
    Also maybe it'll help to use high resolution images to get the most of the detail at hand, to zoom in and check.

    Anyways, keep it up the good work man.

    Cheers

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    lennon Gracias por la aclaracion Lennon, ya voy a prestarle mejor atencion a esos detalles. Y esos links de zbrush estan bastante interesantes aunque hace tiempo que no he tocado el programa.

    P.D: jejeje, si me acuerdo de ese partido, por poco casi se hace historico

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    lennon Thanks for the detailed feedback, I will put more attention those from now on. And those zbrush links looks very interesting, even when I haven't touch that program in a while.

    Diego I use to do what you mentioned about the grids and all, but kinda stopped since I didn't want it to become a cramp in the long run. Though, I see your point, thanks for the advise.


    So another update, loomis studies and from pictures:

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    Sketches ref-less, hoping one day to achieve the same quality as the ref-ed stuff

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    A digi from a picture ref and played a bit with one done earlier:
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    hey Andres. estos ultimos updates estan muy bien, los rostros se ven mas armados. se que quiza sea un poco pesado diciendo lo mismo, pero acercar lo que haces en base a referencias y lo imaginativo es crucial(al menos asi lo veo) creo que si plantearas los volumenes antes de realizar el acabado podrias lograr un resultado menos disparejo. fijate por ejemplo en los ejercicios que haces de loomis: los ojos, las distancias, formas. luego fijate en lo que haces sin referencia y vas a ver que tiendes a "aplanar" y realizar rostros iconicos. por ej: ojos avellanados. no estoy diciendo que este mal,es solo que me da la impresion de que quieres lograr otro tipo de resultado, ¿no?
    en cualquier caso laburar menos rostros pero con mas detenimiento puede ser una opcion. tengo la impresion de que dibujas rostros y figuras bastante pequeñas...si es asi, seria bueno probar otros tamaños para entrenar el ojo y la mano.
    en fin,observaciones y opiniones personales como siempre. espero te sea de utilidad.

    sigue asi y diviertete.

    por cierto, disculpa que no escriba tambien en ingles, pero no se me da tanto como el español a la hora de explicar algo

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    DIMAGYAN
    Que hubo diego? Siempre aprecio que te des el tiempo para pasar por aca y compartir tus comentarios sinceros. No te preocupes por escribir en ingles, que a veces a uno le consume mas tiempo que escribir en la lengua natal. De todas formas, gracias por la observacion y sugerencias, es algo que no me habia percatado y siempre es bueno tener a alguien mencionarlas. Claro, voy a tratar de desviarme de esos rostros iconicos y perseguir algo mas comun y diferente como los de referencia.


    Here some studies, from ref and books, and some other color studies:

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    This is something I was working on last week. Thanks a lot to Gringo, here from the forums, invite me to this art contest of an entertainment magazine in Quito, our country's capital. The theme was "entertainment in Quito", so I gave it a chance. Was a bit hard coming out with ideas, since I am not from the capital, and my hometown, Guayaquil, in customs and festivities is a bit different from Quito. So it was nice getting some research on that city done.

    Since I am a very slooooooow painter, and didn't have too much time, I cut corners by doing some quick sketchup models and painting over them, so I can focus on the rest quicker. Here's a preliminary WIP and the models I did:

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    And here's the one I turned it and next to it some fix I did this morning. The main color palette is based on the colors of the city flag.

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    This is one of those work that helps one push as much they can on a finished piece and show how much I still need to learn. There may be still a lot of flaws from compositions, to rendering color and all that, so any critiques and comments are welcome on what aspects I should pay more attention and improve for the future.

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    Hey man, that painting is coming along nicely, i'd like to see more contrast tho, but i really like it so far.
    The latest studies rocks, you're a machine at it. Inspired me to do more, it's been a while since i don't do any anatomy study.

    Cheers man, and keep on working HARD HARD.

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