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Thread: Maestro Andres' SB - June 1
February 26th, 2007 #14
It's been a while, been kinda busy with school, but here is some art dump. The Hangar environment was something that was suppose to be done, but I will work on it with the feedback I obtained. For those who post on that thread, don't worry and I will make the changes during spring break.
The other alien room is a WIP, I have to turn in next week, still trying to fix some perspective issues and getting my rendering done. Any feedback on that is welcome.
As always, another anatomy plate and some robots concepts.
Hide this ad by registering as a memberMarch 3rd, 2007 #15
Life drawing, finally!!
Yep, finally got a chance to take pictures of my life drawing works, so here goes the first batch. Enjoy.
C&C are welcome.
March 3rd, 2007 #16
Second life drawing batch
Before I forget, this is the second batch. Once in while, the models won't come for unpredicted reasons and we have some of the students pose for the class, with clothes that is. Some were head studies while others were more of a figure approach. Anyways, it was fun to see all those folds on the clothes.
The last one is this week's assignment, of taking any figure drawing and overlaying over it the skeleton structure. It was fun to do as well.
March 9th, 2007 #17
Alien Room Concept
Just quick update, I finally finished with the alien room painting I was doing for the past two weeks. It took me like 20 hours to complete. I would like to post it in the critique center, but I have to move to other school stuff. Anyways, I would appreciate C&C I could use for my next paintings.
Just in case, I do everything in grayscale and then apply color to it.
March 9th, 2007 #18
Your set of hands is definatly my favorite with the skull and the shoes being your other best two peices (in my opinion). I would tend to agree with Farvus
that you should get some more time in on your lifedrawing. Your detail and basic sense of the figure is good but your proportions and structure seems to be off. Great work so far and keep posting!
March 11th, 2007 #19
silvestri99 Thanks for stopping by man. I will take your comments into account for the rest of my life drawing classes.
Just for sharing my 3d work, I post some renders of my past projects. For the first one, I only textured and light the dining room scene (the models were given). For the second one, I did everything from scratch, with the goal of imitating a picture I took previously.
And some of my recent life drawings as well. The foreshortened one was actually done from a plate drawing, is one of my weekly hw assignments. The rest were from class. I have others but I turned them in last friday. I will post them when I get them back.
March 15th, 2007 #20
March 17th, 2007 #21
March 28th, 2007 #22
BryanYoung Thanks man for stopping by, it's always good to obtain feedback and critique.
Well, it's been a while since I have posted stuff here, so here I put some recent work. The first one is a self portrait project from the life drawing class, it's kinda an old idea I had, but at least it was a nice change after working too much on the digital medium. The second is just another composition of the same drawing done in Photoshop.
The robot is my most recent painting, which I already post for critique to take further in realism.
I also did fixed a little bit the alien room concept I did and now I am building that in 3d with textures, lighting and all. Everything is modeled (I borrow the character from a classmate) and now I would have to texture it, which should be done by next week.
And the last is just some nostalgia, I have from watching the new TMNT movie, which was better than I expected. I did this during the time it came out, I was like 10-12 years old and I took the concept to create my own, that's why the similarities. Still, TMNT was awesome back then, cowabunga!
April 8th, 2007 #23
It's been a while, but anyhow, finally broke free from some class projects, so it's time to fix some and start new drawings. Here I share some recent works.
The first is the alien room I painted early. Now modeled, textured and lighted in Maya. I am responsible for all in the scene except the characters that were provided by my lab TA, Ray Hassan.
The second, just a simple assignment of overlaying the muscle structure over an earlier life drawing. You might find the original in the previous posts. I believe i should do more often since I get to understand the location and interaction of the muscles that define the form. Quite interesting
April 21st, 2007 #24
You definitely have skills...A lot of your studies and interests kinda reminds me of mine..hehe
I love the shoe and the poster with an angel...although they could use some more dynamic poses, but it's nicely done...
The life drawings are gonna need work,but I'm sure you'll get there in time because of the bammes studies (they're the best, really).
Hope you post more stuff!
April 24th, 2007 #25
Great studies. In those enviroments try doing greater variety of strokes beacause it gives lots of depth. Maybe check this - http://www.conceptart.org/forums/showthread.php?t=51913
Also you don't have to outline everything the same way. For example when you draw some less important element of picture, you can only suggest its shape and the viewer's imagination will fill the empty gaps. This way it will feel more loose and it will be interesting for the viewer. When I was learning at the beginning it was hard for me to understand but there's actally quite simple visual example. I sketched it quickly in openCanvas
On the top there are three geometric shapes. The outlines are not closed but you still know it's square, triangle and circle (not perfect I know ). I applied this to simple figure drawing. The hand for example doesn't have any fingers shown but the viewer will know what these few lines can be enough to tell it if. Behind the figure there is suggestion of right arm even if you don't see all lines that show it.... and so on (this also applies to brush strokes). For different parts of the picture you can put different level of clarity. Some character might have very detailed face beacause it's important focal point while rest of the body can be only sugested. (this also applies to brush strokes)
As for the boxes. Some of the contours in the top one are barely visible and some are stronger but you still see that it's a box. At the same time the stronger lines can tell you that the front plane of the box is closer and weaker lines are further from the viewer.
The bottom one doesn't have this and it's more boring at the same time.
Hope that helps. I still forget about things said above when drawing . Especially figures from imagination.
Keep it up and thanks for visiting my SP thread.
April 27th, 2007 #26
Bard Thanks man for stopping by and for the feedback as well. Didn't know exactly what were the Bamme studies until I google it and now I see how important they are. Before it was just stuff that was required for my class but now I see the purpose of it. I'll do more of them on my own in the upcoming summer and hope to see more of your drawings.
Farvus That's a very helpful explanation. I appreciate that you share it and spend the time on it. I think I have not heard of this approach before but sounds very practical and useful. I'll try to do these in the future. Thanks for knowledge, keep up with your SP.
Now getting into business, been a little busy with school since these are the last weeks before summer. So here I upload some stuff. The first is the last painting I did a couple of weeks ago and obtained great feedback from the critique center, still need to work on it a little bit. From this I learned how to make custom brushes and how to use them
The second one is a previous painting I did last december and was just revisiting with the stuff I learned. Initially, I did use a 3d model of a woman as reference which didn't have hair or the same clothes as in the drawing. I learned that I will have to dedicate some time to learn about painting human flesh.
The last 3d renders from Maya are from my final group project of my Digital Light and Rendering Class, I just feel like sharing them here, since that's what I directly study. It was rendered in layers in Mental Ray with GI and FG, and the composite in PS. From these renders, I modeled and texture the whole hangar scene except for the vehicles, characters and the background with the mountains. My partner did the vehicles and Bg while I obtained the character from my TA as I did in my previous render of the alien room. If you can't tell, I tried to recreate in Maya the hangar rendering I did previously. It's kinda funny that these projects have increase my interest in making textures. For this scene, I did some of the textures while for others I modified some free ones I obtained from the Turbosquid site. Nevertheless, I will probably try texturing more or maybe even buy a book about it....
Next time, I will upload my recent life drawings now that I am done with that class. Feel free to comment and critique any of these, especially the 3d renders since it will be helpful when I try my hand at new ones.
Last edited by Maestro Andres; May 1st, 2007 at 05:13 PM.