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December 16th, 2007 #456
thanks, and its davi
(ps: they are space mushrooms)
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December 18th, 2007 #458
paperX, probably just a few hours, im really sick atm so im kind of confused with the flow of time atm.... but im pretty sure it doesn't take too long.
Im just not really sure about this style of painting in practical terms... im not really sure if this is anything anyone would actually care to pay me for :/
December 18th, 2007 #459
December 18th, 2007 #460
December 18th, 2007 #461
thanks paperX, yeah maybe ill give it a shot, I've been having a problem where i over contrast alot of my pieces.. trying to add a bit more atmosphere with the background and making everything seem to coalesce more than my pieces usually do. Jason Chan's digital demonstration made me think about how often my foregrounds and backgrounds often separate themselves... im rambling. sleep time..
December 18th, 2007 #462
Well the contrast really worked for you on that [Painter 8 default paper plus contrast] piece on the last page (environment02). It looked like a watercolor that had been scrubbed a bit, and had a nice feel to it of the coldness that must have been there. (well coldness other than inside the rocket blast, I mean)
December 19th, 2007 #463
oh shit your right! Im sure I saw your name on the list. Anyway you should be in it and now im a bit disapointed. you sure you didnt puss out?!
Oh anyways sorry, still a big fan and still gonna cheer you on!
December 21st, 2007 #464
thanks a bunch b-man, nah i didnt puss out, i rarely enter those things, i have a fragile self-esteem, being beat up so heartily by some of my favorite artists only makes me feel poopie. I do the Chow now, not for the challenge vs other people, but as a challenge to myself of creating characters that are usually out side my comfort limits.
Here's my last post before my holiday vacation to Connecticut & Boston... I always like doing super duper big buff guys as orthographics, just fun trying to match the muscles. I've been playing street fighter games lately and noticed how much i love Zangief and Hugo's body builds...so this is kind of like a Zangief/Hugo clone for Street Fighter. Concept-wise its pretty boring, but I didnt want to overly detail him past the muscle anatomy, since i plan on posting it in a 3D community as a sample people could do studies from.
Last edited by davi; December 21st, 2007 at 10:05 PM.
December 21st, 2007 #465Registered User
- Join Date
- Jan 2004
- Thanked 27 Times in 16 Posts
You have some great ideas and interesting designs.. The artistic development is reaaally cool see as well, you're awesome!
The only 'weakness' I see is your heads, although a small one!
Keep it going!
December 21st, 2007 #466
nice one davi! i always wondered about doing orthos, is there some kind of lining up process akin to architectural view construction involved or do u just match the muscles by anatomy knowledge and gut alone?
December 21st, 2007 #467
well, ive never learned how to do it professionally, so im just doing it the amature way probably.
I draw the front view, copy that, paste. Erase most of the "inside lines", then i past another copy of the front view, over top the one without line work and set the opacity down really low(like 2%). Using the transparent background as just a guide ill draw in the back. After that, i can copy paste either the back of front in a new area and ill make it transparent like before and just drew over that on a new layer.
Thats a long description for, "i make shit transparent and draw over it".
I also use "show grids" in painter just to line up a few of the parts. in the beginning...
I dont have many 3D artists friends that would be willing to put my ortho's into 3D, so i dont know how many issues i have in a piece like this.
December 21st, 2007 #468