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Thread: Davi's Dailys - Creature Design in Corel Painter

  1. #456
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  3. #457
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    good skin tones, muscle anatomy and lighting davi! around how long did it take you?
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  4. #458
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    paperX, probably just a few hours, im really sick atm so im kind of confused with the flow of time atm.... but im pretty sure it doesn't take too long.

    Im just not really sure about this style of painting in practical terms... im not really sure if this is anything anyone would actually care to pay me for :/

    heres another:

    Attachment 261661
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  5. #459
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    I really like your digital stuff nice and clean. Im really looking forward to seeing your LMS3 piece! Im cheering for you! Best of luck!
    Mahalo!
    Björn Silfverberg


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  6. #460
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    love it, davi could use a bit more contrast on the nose to make it pop in a spacial sense, but damn that looks wicked
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  7. #461
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    Quote Originally Posted by B-Man View Post
    I really like your digital stuff nice and clean. Im really looking forward to seeing your LMS3 piece! Im cheering for you! Best of luck!
    Mahalo!
    I'm in the LMS3?? good lord i hope not... cause i wont have much time to work on it if i was accidentally put in it.. going on a vacation on Saturday for a week, then when i return illl be heading out to the workshop after new years... kind of why im staying out of the latest chow atm too.

    thanks paperX, yeah maybe ill give it a shot, I've been having a problem where i over contrast alot of my pieces.. trying to add a bit more atmosphere with the background and making everything seem to coalesce more than my pieces usually do. Jason Chan's digital demonstration made me think about how often my foregrounds and backgrounds often separate themselves... im rambling. sleep time..
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  8. #462
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    Well the contrast really worked for you on that [Painter 8 default paper plus contrast] piece on the last page (environment02). It looked like a watercolor that had been scrubbed a bit, and had a nice feel to it of the coldness that must have been there. (well coldness other than inside the rocket blast, I mean)
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  9. #463
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    oh shit your right! Im sure I saw your name on the list. Anyway you should be in it and now im a bit disapointed. you sure you didnt puss out?!
    Oh anyways sorry, still a big fan and still gonna cheer you on!
    Mahalo!
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  10. #464
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    thanks a bunch b-man, nah i didnt puss out, i rarely enter those things, i have a fragile self-esteem, being beat up so heartily by some of my favorite artists only makes me feel poopie. I do the Chow now, not for the challenge vs other people, but as a challenge to myself of creating characters that are usually out side my comfort limits.


    anyways,
    Here's my last post before my holiday vacation to Connecticut & Boston... I always like doing super duper big buff guys as orthographics, just fun trying to match the muscles. I've been playing street fighter games lately and noticed how much i love Zangief and Hugo's body builds...so this is kind of like a Zangief/Hugo clone for Street Fighter. Concept-wise its pretty boring, but I didnt want to overly detail him past the muscle anatomy, since i plan on posting it in a 3D community as a sample people could do studies from.
    Last edited by davi; December 21st, 2007 at 10:05 PM.
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  11. #465
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    You have some great ideas and interesting designs.. The artistic development is reaaally cool see as well, you're awesome!

    The only 'weakness' I see is your heads, although a small one!

    Keep it going!
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  12. #466
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    nice one davi! i always wondered about doing orthos, is there some kind of lining up process akin to architectural view construction involved or do u just match the muscles by anatomy knowledge and gut alone?
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  13. #467
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    well, ive never learned how to do it professionally, so im just doing it the amature way probably.

    I draw the front view, copy that, paste. Erase most of the "inside lines", then i past another copy of the front view, over top the one without line work and set the opacity down really low(like 2%). Using the transparent background as just a guide ill draw in the back. After that, i can copy paste either the back of front in a new area and ill make it transparent like before and just drew over that on a new layer.

    Thats a long description for, "i make shit transparent and draw over it".

    I also use "show grids" in painter just to line up a few of the parts. in the beginning...

    I dont have many 3D artists friends that would be willing to put my ortho's into 3D, so i dont know how many issues i have in a piece like this.
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  14. #468
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    http://www.conceptart.org/forums/att...1&d=1197959061

    Fuckin´ beautiful! Love the super well-placed strokes and colors in that one!
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