Sketchbook: New work and Demoreel up on Youtube!! - Page 12
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  1. #331
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    great designs man!

    love the angles and hard edges

    blessings

    - C



    the sketchbook o things

    http://conceptart.org/forums/showthread.php?t=111671

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  3. #332
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    Great sketchbook you've got going. I'm not going to say anything about the faces and stuff as they are ace, I also like your pencil shading a lot. The full-body drawings, especially those without reference could use some work though, the anatomy is a bit stiff sometimes.

    Hmm bit difficult to comment on your Industrial Design as they are a couple of pages back, but I'll try to do it from memory

    First of all I would say that product, like a human head or body, have their own anatomy. Engines, batteries etc etc are under the body. So if you design a spaceship, think about where those elements are placed. I saw a spaceship somewhere in your SB with the air-intakes right beside the pilot and cockpit, which might make your design a lot broader than you expect when you translate it from a side view to a full 3d render.

    Also, when designing stuff like a vacuum cleaner, try to keep the style overall the same (or if you deviate from it in places, make sure you think it through). The vacuum cleaner a couple of pages back has a lot of fluent lines in it's basic shape, but around the wheel and handle it has some hard edges that seem a bit out of place to me.

    As for the automotive sketches, I'm not much of an expert for those myself as in general automotive sketches follow their own rules. Try to find some render tutorials on the internet I suggest, they cover the most common ways to sketch and render cars. One rule I do know however, is to keep the overall proportions right. Usually, the distance between front wheel and the rear wheel is 3 wheels in between them. In a perspective drawing, this means you should be able to draw 3 ellipses that touch each other between your front and rear wheel. I think you'll find that in some of your drawings the cars are rather long.

    hmm quite a long comment, hope it helps

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  5. #333
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    hey..wow, thanks so much for this reply, i lost my hope, didn't think anyone still gives crits like this.
    i'll keep in mind what you said here about the ships and cars and will come back with more drawings. thanks again, really, you've helped alot man.
    cheers

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  6. #334
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    small portrait update..got a new model and i'm drawing as much as i can





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  7. #335
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    first of many.

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    Last edited by Sickbrush; January 2nd, 2008 at 04:37 PM.
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  8. #336
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    Don't rush dude, don't forget the construction lines ! The portraits are good, but could use more attention on the proportions !!
    Keep working !

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  10. #337
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    i know what you're saying, daniel but i'm trying to do the exact opposite, i'm trying to loose all the construction lines and get the portraits done from a couple of strokes.. these are all A3 so it's alittle difficult to control. keep in touch man, thx.

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  11. #338
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    haven't been sleeping alot lately..
    crow hunter one with the prey. life in the woods can be tough i guess.
    sorry i couldn't get it all to fit in the scanner. enjoy guys.


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  12. #339
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    really really tight hatching on some of those, and you manage to nail the values too... what size lead do you use? i used to use .5mm but it just felt too sharp for me. anyway, keep up the good work man.

    SSG 69 ARTGASMIC FORCE
    Eon l grenappels l snootchy l Peetaer l bleupencil

    a game i made
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  14. #340
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    HunterKiller_ is offline Registered User Level 15 Gladiator: Spartacus' Hoplomachi
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    Oh wow, dude, totally diggin' your SB.

    Much development since the start.
    I enjoy all your designs, especially the vehicles, so clean and smooth.
    The digital stuff is looking hot, too.

    No critiques, you seem to be developing a good handle on all the aspects.

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  16. #341
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    @grenappels - i used 0.5 mechanical pencil, a 2B soft lead. thx man.
    @hunterkiller - thx alot man, i doubt i'll be updating with more vehicles now but..who knows? stay tuned.

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  17. #342
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    some dude called me lazy today so i couldn't help myself. sryyyy


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  18. #343
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    Wonderful pencil-sketches, man. I also love to use mechanical pencils now and then - I have some paper which fits 0.3-0.7 leads perfectly. I recently began to experiment with charcoal, though, and I think that there's no going back ( as far as portraits are concerned ). :p

    You have a good sense of anatomy, by the way. Much better than me, to be honest.

    As a neat little detail, I like how you have shaded the pants versus the body in your latest drawing of a, hum, 'man-bird hybrid'? I don't know why the head reminds me of a bird, but it does..

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  20. #344
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    those faces are looking very good! they have a nice sense of simplicity and concise-ness....i wish i could steal them. haha

    Incessant Doodlings of a Wandering Mind (my sketchbook)
    http://www.conceptart.org/forums/showthread.php?t=96904

    "Avoidance of what you can't draw well doesn't stimulate growth." -Cory Trego-Erdner

    "Only the mediocre are always at their best."-Jean Giraudoux
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  22. #345
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    hey guys, thx for the kind words. here's a little piece i did couple of nights ago.. it's more like drawn philosophy or so.. njoy.
    i just called it "fate" ..


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  23. #346
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    Some of thos portraits are wonderul and like danC said some lack some construction. Still, awesome for size A3 paper. Keep this up.

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  25. #347
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    thx man, will try to do that.
    dunno when i'll be posting more stuff, i hope pretty soon. can't quite show my current work but i'll posting those in a year or two, no worries.
    thx all for being around, cheers

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  26. #348
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    bhanu is offline Registered User Level 16 Gladiator: Spartacus' Retiarii
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    the inks on last one is nice..I like your rendering ,,but i wanna see some gesturals and stuff , I wanna see some pure kinetice energy, not just potential energy.

    Awesome stuff, keep inspiring me .

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  28. #349
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    you're just too kind bhanu..thank you so much..

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  29. #350
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    short quick update - alittle design stuff..learning the hard way..


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  30. #351
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    Hey cool update, I can see where that one comes from

    I'd say it's a good start, but there are still lots of things you can do with it to make it fly of the page. I guess you're still working on it, but I'll try to comment anyway.

    First of all I would say watch out with the background, it is a bit messy and rather dark and attracks a lot of attention right now. Maybe you should try to expand it a bit more at the front as well, as it is real tight around the truck right now and looks a bit, well, fake. Composition-wise I think the tree at the front would look better if it was angled to the left (against the direction of the truck). This would create some contrast with the movement of the truck, and direct the attention towards the front of the truck.

    The truck itself misses a bit of contrast between the sides and the top surfaces. When making drawings like this it is often usefull to chose right away which surfaces will get more light than others, as this is the easiest way to make something more 3d. Also, the whole truck is the same red color all over. I think it would really benefit from some complementary colors here and there. Maybe even use orange pencil for the top surfaces (as those often get more light unless it's sunset or something ) Give the front of the truck some more contrast and sharpness and color I'd say, as a lot of atmospheric perspective helps to convey movement. Watch out with the ellipses of the wheels too.

    Designwise, there are a few things that compete, especially the cabine and the forms behind it. Especially those last ones seem a bit too much. Details like the air intake before the front wheels don't work through it seems, the shapes behind the front wheel do something completely different. Also, stuff like the bullbar and exhauset pipes might seem cool, but are a bit out of place here I think, especially seeing the blocky modern shape of the rest. I noticed them on the images you showed me the other day as well, and they kind of didn't really work for me as they don't seem to have a real function.

    Whew, long story once again, hope it helps

    Last edited by yoitisi; January 9th, 2008 at 04:52 AM.
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  32. #352
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    Slayer these look great! You capture a very nice "soul" in the eyes...no matter how minimal they still seem alive! Keep up the great studies!

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  34. #353
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    beautiful bold lines. nice work

    Mike Phillips
    www.mikephillips.ca
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  36. #354
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    the truck is excellent.. very solid and the perspective all seems right on. I'm just not sure about the background. Seems a bit busy and overpowering for the design. A bit counter productive.


    Also love your portrait work. Powerful

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  37. #355
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    thanks for your replies guys.
    nethus, thanks but the truck is not excellent

    now..
    this is an experience i would love to share with you guys. last week was extremely busy and i had alot of pressure to release so i did this.
    it really really felt good and i encourage everyone to just go wild from time to time.






    the text would mean something like "borders hard to pass"
    all the fun ended up like this, an hour of good old sleep.


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  38. #356
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    random digital stuff.. about one hour.
    no ref used.


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  39. #357
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    I kinda dig your experimentation. I like the look of just the linework before you added the red. Has a lot of energy to it... always good!

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  40. #358
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    not bad at all mate

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  42. #359
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    thx alot guys. and koppa, your work is really really hardcore. keep it up man.
    ok here's a fresh new one, about one hour aswell


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  43. #360
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    good stuff.
    and fuck people who call you lazy. thats some bullshit.
    i had a proffessor call my work lazy... which i cant understand cuz i make ten times more work than her. *and im better than she is (lol)
    just keep learning and kicking ass.

    sketchbook

    looking for work! pm me

    blog!
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