Art: my first model -Big Updates
 
View testimonialsView Artwork
Results 1 to 16 of 16
  1. #1
    Join Date
    Jun 2003
    Location
    Illinois, USA
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    my first model -Big Updates

    Well, I've played around before and I made some completely geometric stuff several years back in another program (Rhino 3d), but I think this is basically the first time I've ever modelled anything from scratch other than a few "doodles" while trying to get a feel for the program. I'm still working on the face, but I think I'm going to consider the body to be finished. Comments, critiques, and suggestions are appreciated.

    Animation Master 9.5/No reference/about 13 hrs so far

    my first model -Big Updates

    Last edited by EraserX; July 8th, 2003 at 05:29 AM.
    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Nov 2002
    Location
    Japan Tokyo
    Posts
    111
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    really first? :eek:

    its looking very good

    _/_/_/_/_/_/
    AZULBLUE
    _/_/_/_/_/_/

    Reply With Quote Reply With Quote

  4. #3
    Join Date
    Feb 2003
    Location
    Amsterdam, Netherlands
    Posts
    1,133
    Thanks
    11
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    The shape looks good! Especially for first model!

    Could you post a closeup of the wireframe? Maybe people can give pointers on that. I see some issues in the one you posted but i'm not sure...

    His back is too arched for my taste though (and it's difficult with rigging) and the legs are o-legs... ;-)

    He also has long arms. But maybe that's on purpose?

    E.

    Power is nothing without intelligence.

    Sketchbook!
    Reply With Quote Reply With Quote

  5. #4
    Join Date
    Jun 2003
    Location
    Illinois, USA
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Made some more adjustments and I wanted to show a little closer view on the wireframe. Could anyone tell me what's wrong with it? I'm learning as I go and I tried to keep things organized looking, but I've basically just been doing what works.

    Also, if anyone could point me towards a good tutorial for modeling heads, I'd be very grateful. I'd like to have this done in a manner that would be as easy to animate as possible.

    my first model -Big Updates my first model -Big Updates my first model -Big Updates

    Reply With Quote Reply With Quote

  6. #5
    Join Date
    Jul 2002
    Location
    Victoria, BC
    Posts
    1,630
    Thanks
    20
    Thanked 111 Times in 104 Posts
    Follows
    0
    Following
    0
    Nice work so far. The main problem I can pick up is that he is too boxy right now. Especially in the front shoulder area... the arms look like they've just been atatched to a cube. Hope this makes sense.

    Reply With Quote Reply With Quote

  7. #6
    Join Date
    Feb 2003
    Location
    Amsterdam, Netherlands
    Posts
    1,133
    Thanks
    11
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    I see what looked like the problem: you show the wireframe as the whole wireframe -- wires from the back show through. That makes it hard to see what is what. It's better to see when the model has wireframe and is shaded. I don't know if your program does that though ... Probably does.

    It looked as if you had a lot of weird faces and too much detail because of that but now it seems ok. Can't see it too well though.

    So keep at it!

    And - what Sketch said. Boxy. But that will be corrected ;-)

    Power is nothing without intelligence.

    Sketchbook!
    Reply With Quote Reply With Quote

  8. #7
    Join Date
    Jun 2003
    Location
    Illinois, USA
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Thanks for the help guys. Here's an update...

    my first model -Big Updates

    Reply With Quote Reply With Quote

  9. #8
    Join Date
    Jun 2003
    Location
    Illinois, USA
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    getting closer...

    my first model -Big Updates

    Reply With Quote Reply With Quote

  10. #9
    Join Date
    Jun 2003
    Location
    Illinois, USA
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    a little more progress...now I'm having trouble adding definition on the legs. Also, the midsection looks almost a little lumpy, but the wires looks smooth to me. Anyone else see it?

    my first model -Big Updates

    Reply With Quote Reply With Quote

  11. #10
    Join Date
    Feb 2003
    Location
    Amsterdam, Netherlands
    Posts
    1,133
    Thanks
    11
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    It's hard to crit without wireframes.

    Can you post just a screenshot from the viewport from your editor, with shading and wireframes? That's the quickest way and gives the best results

    E.

    Power is nothing without intelligence.

    Sketchbook!
    Reply With Quote Reply With Quote

  12. #11
    Join Date
    Mar 2003
    Location
    Berlin / germany
    Posts
    110
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    @erik what you see up there are the "wireframes" Animationmaster is not working like SDS or Polys in Maya, what you see there is a splinecage, those smooth lines are the basemesh of this body.
    @Erazer, working with Animation must be really hard, working with splines is (in organic cases) much more complicated then boxmodelling, ehat you've done so far is much more then i ever did with AM, so i can say its good work
    have you ever tried boxmodelling? download wings3d and test it out, much easier to handle then Splines, you'll know what i mean when you are starting to model all the details like the face and muscles

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
    Reply With Quote Reply With Quote

  13. #12
    Join Date
    Jun 2003
    Location
    Illinois, USA
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Erik: Here's the shaded wireframe of what it looks like right now.

    my first model -Big Updates

    Neox: Do you have a link to that program? Also, will I be able to get models from that to A:M?

    Reply With Quote Reply With Quote

  14. #13
    Join Date
    Mar 2003
    Location
    Berlin / germany
    Posts
    110
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    i really don't know because wings is a freewaremodeller
    www.wings3d.com mainly it has all the polymodellingfeatures of alle the big packaged as Max,Maya,XSi or Lightwave so you'll see how a polymodeller would work, at first it will be a little complicated, but believe when you get it, its much easier to handle and really faster

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
    Reply With Quote Reply With Quote

  15. #14
    Join Date
    Jun 2003
    Location
    Illinois, USA
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Originally posted by Neox
    at first it will be a little complicated, but believe when you get it, its much easier to handle and really faster
    :eek: I opened it up and I'm COMPLETELY lost. This is what poly modellers have to deal with? I'll keep playing with it, but as of right now, I am 100% lost.

    Reply With Quote Reply With Quote

  16. #15
    Join Date
    Mar 2003
    Location
    Berlin / germany
    Posts
    110
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    i dunno if there are good tutorials for wings, but try to get the help, learn the basics and start with the good old sds documentations by Bay Raitt, or with Wiro's Headmodelling Tutorial (www.secondreality.ch) or go tothis page
    but you'll see that its much easier to model with Polygons then with splines, because of the automatic smoothing algorithms you don't have on splines

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
    Reply With Quote Reply With Quote

  17. #16
    Join Date
    Feb 2003
    Location
    Amsterdam, Netherlands
    Posts
    1,133
    Thanks
    11
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    This is all splines O_o Then i can only say : good model!

    wow... hard i guess! I mean, if it's anything like nurbs/patch modeling it's hard ...

    I didn't know this was Animation Master - must have missed something ;-)


    What format is Animation Master? I can check in my program if it will export.

    E.

    Power is nothing without intelligence.

    Sketchbook!
    Reply With Quote Reply With Quote

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook