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January 10th, 2007 #16
Keep going with the perspective work and the gesture drawings, good stuff and of immeasurable worth as you continue with your art!
Start filling your forms with light and dark to give them weight and solidity...Most of all keep going!
Hide this ad by registering as a memberJanuary 11th, 2007 #17
Tom - will do, I plan to try rendering some textures probably with some sort of pencil.
SmellyKat - Figures holding radar's comming soon.
For now, I had a kind of an unwind today and digitally painted a really corny island with birds. Feel free to agree with me on the korny lighting, composition and colors. At final reflection I dont think ill be pursuing this island piece further...crits advice ect. as always is welcome.
January 11th, 2007 #18
January 11th, 2007 #19
Waka: Yeah, it is meant to be a barren island I got scale way off (contrast, sharpness, size, hue) I think but I got saturation right.
Ok here are the figures I promised, this was done very quickly so hopefully I am getting the general ideas across. The radar is mainly cradled in the elbow but can be rested on the shoulder (ala the last picture). The Colours suck as usual (ugly pastel, wtf was I thinking?), any words on the topic welcome. I really should of started dark. Anyway.
Coming up next will be a rendering study (textured spheres, cubes ect.) and a buffalo skull attempt!
January 12th, 2007 #20
I like the seascape painting! but I sorta like it even more without the birds, I dunno why, more drama??
and the sketches help clear things up! no problem in taking a break, but be sure to draw different versions of it sometime in the future ^_^ sometimes what we think is the best version really isnt, and we should have drawn several different variants
January 13th, 2007 #21
Smelly - yeah new versions of the radar will come, im currently doing some studies then ill revert back to it. Also the environment without birds, drama, this gives me an idea. The island kind of looks like The Sphinx no?
I did some textures today, all done digitally trying to emulate graphite, carbon and charcoal. Just started a more complex render, trying to get a shiny metal render down.
January 13th, 2007 #22
Katsaros my man, what software are you using?The island piece has a cool pastel feel to it. On my monitor there's a slight purple/lavender tint to the water in some spots. I think if you had some of those colors in the sky, it would unify the whole thing nice! On your graphite renderings what are the settings for the top right test? That's exactly the setting I've been looking for!!! Keep em coming!
January 14th, 2007 #23
Muniz> Questions answered in PM
Ok the result of my texture study. This was done in digital charcoal, graphite and Carbon (custom). Took 4 hours - longest ever for me on a digital piece.
So thats it for this study. I will return to material/textures again before attempting the render of my radar (once I finalise its design). Comming next will be some buffalo accesories, good luck.
January 14th, 2007 #24
January 15th, 2007 #25
Just studying some bovidae anatomy to help me get a feel for drawing some bison/buffalo stuff, decided to cow up a 3/4 view of a skeletal cow. Then chucked a guy on the back and thumbnailed in a possible saddle design.
Though this is more a study of bone sturcture then the design of a saddle. Whuich is unfortuante cause I totally stuffed the back legs.
In reality just a thumbnail really (poor effort on my behalf). Funny thing is im working backward compared to my radar. Im showing how the object is used first before I show the object itself. Will be intersting which method is more economical. As in Form vs. Function crap ect.
Just an update/close up of a saddle concept I just jotted down, its a wicker basket with the top weaved closed like a lid kind of giving a suspension to who ever sits on it. Problem is the thing wouldn't be very sturdy so im working on a design to balance the basket in place through use of giant pots filled with ballast (water ect). Going to see Apocolypto (spelling?) tonight should give me some ideas!
Last edited by Adam.Katsaros; January 15th, 2007 at 06:59 AM. Reason: added wicker seat concept
January 15th, 2007 #26
January 15th, 2007 #27
Waka> yeah, his standing in the reins the yellow thing is kind of a counter wieght/armor to the front heavy cow. I will be doing some thumbs soon though Ill focus more on wicker/clay/stone saddles, armor ect. than leather/metal stuff.
Today I did a bit of anatomy - a full study of the back bone, only done it from a front positon (ribs removed). I included my practices as I memorise the more complex pieces (the cervicals and here the T's and L's meet). I feel one or two more sessions like this and ill have it memorised... not sure what help it will be but it's fun to do.
January 16th, 2007 #28
Damn!!! a hardcore bones anatomy kinda fella. I'm feeling very inadequate about now. The saddle idea with ballast is pretty darn novel if I say so my self. I don't think I could ever memorize parts of the skeleton man. You're using more of your brain than I am. AWESOME, Keep it up.
January 16th, 2007 #29
January 17th, 2007 #30
Eek! no remotely average work that I want to show today spent about 5 hours total getting my head around 3 point perspective and all the stuff ive done utterly sucks - wasted day - but I guess I learnt how important diagnol vanising point really are (esspecially when dealing with three potiential horizons). If anyone has some 3 point tips let me know.
Muniz - Thanks, the saddle and stuff is slowly creaping through, but I havn't quite put enough time into it, I hope to soon. Don't feel inadequate I only copied it from reference and only have memorised the general shapes of the atlas, axis, cerivals, T's and L's from a front on direction... ill do a side view soon then ill try some skeleton looking creatures.
SmellyKit - Thanks. Zombies comming soon!!!!
Tomorrow im going to let loose with an environment, all these studies (but more so 3 point) has drained me.
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