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Thread: Static Relative Motion - or just - Adam's Sketchbook

  1. #40
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    Nice environment piece man. The action doodles are really good. I like the essence of the poses. Mine always look so stiff. Keep them coming.
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  3. #41
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    Daraf> Thanks, Yeah anatomy helps but having to learn the bones first is a drag - unless you love drawing skeletons.

    Waka> Yeah your right that my figures are flat. I don't thinks its the lighting as much as their poses and the perspective. My foreshortening really sucks. I really enjoy doing environments and stickmen poses. I try steer clear though, otherwise I would never focus on any thing else.

    Ok, after a few days tearing my hair out trying to create some characters, then trying to sort out perspective (esspecially for foreshortening) and just general too much study and not enough production..... I couldnt achive anything good!

    The soultion - Throw away the rules and just draw.
    The result - This thing, kind of a symbotic human-machine.

    Attachment 82296

    And a close upside down (a close up thats upside down...hehe)-
    Attachment 82297

    In conclusion, if its not working forget about it for a while and just let loose. The studies/skills you have practiced will come out naturally. Thanks for the support everyone keep it up!
    Last edited by Adam.Katsaros; April 3rd, 2011 at 01:04 AM.
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  4. #42
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    solution = yum!! what a kick ass drawing! ^o^ do I see...gasp...spinal bones in it??
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  5. #43
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    damn nice drawing, paint it man!
    keep at it!
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  6. #44
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    Smellykitty> yeah I snuck them in ;P

    Waka> I attempted to paint....

    Heres a bit of color... but im really not too good without reference. Which to me says one thing "more still life required". So im going to do a few still life studies to try and improve my tonal/lighting memory and understanding. If anyone has any tips on how to tonally render things without reference I'd appreciate the help.

    Attachment 83627
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  7. #45
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    looking ood, d oyou have loomis books or such?
    i think you should stick to a limited pallete. like maybe only black and white to start with?

    keep at it!
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  8. #46
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    ur first enviro is v nice man just keep workin on those studies! keep it up
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  9. #47
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    Woah, you've been a busy little bugger haven't ya? Great to see your working hard :]

    When I talked about the brushwork on the skull I wasn't really referring to a softer brush, I was more thinking just bigger. I usually use the standard hard round brush with pressure sensitivity set to opacity instead of size and then start real big and work my way downwards in size as the whole piece progresses.

    Okay, now for some crits:

    Island: Got some pointers here already, my main concern is with it being to diffuse and soft overall, it feels like the viewer needs some kind of point that's in focus.

    Figure studies: Good to see you included some silhouettes in the first one and with the bull. Oh, and I wasn't meaning shadows before, I was referring to the actual outline of the figure, more of that please ;]

    Skeletal spine study: Anything that adds to the visual library in your head is a good thing, so go for it, no crits here :]


    Overall: I'm intrigued by your use of textures and such, I mainly just use plain colors but I plan to experiment with textures further down the road when I feel I've started to master the colors, very inspiring. The abstract machine-beast thing is cool, and just like you say, as long as you practice and keep adding things to your visual library it will come to your aid when you need it, just don't forget to keep adding stuff and doing practices even if they don't come out like masterpieces.

    My advice for now is not to fear the brush strokes and go out more aggressively with your colors, don't get hung up on something or try to smooth it out to much, just let the paint flow and always think of the 3D shape your doing and how to make it look believable. :]
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  10. #48
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    Jove> Hey, nice to hear from you. The textures are actually custom brushes, I basically break down what I’m trying to paint to a component and the put a larger piece together like Lego (e.g. one blade of grass to make a field, one wave to make a sea). Thanks heaps for the advice on shape and just laying colour (painting by bulk?), I think I rely too much on line sometimes. My next character attempt I will try what you say and just attack it head on without worrying about being tidy/smooth (ill turn pressure oppacity off).

    Razorb> If you can tell me exactly what you like about the enviro then that would be great! Thanks for the support ether way.

    Waka> Yeah, my problem is simply tone and lighting. Colour just doesn't work unless you get these right first (I’ve learnt the hard way).

    Up today is a tonal study this time of an old microscope I had lying around (given to me as a present when I was younger). I enjoyed the tones reproduced in this piece (used the same method as I did for the coin: graphite, carbon, charcoal). I’m thinking I might try do it again but mutate the microscope into something alien (no reference), not sure though. I will be doing a colour character next though.

    Attachment 84330
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  11. #49
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    hey, the new image looks good, just slightly off in perspective, and i dont see anything really white or bright. so its a bit grey, try to see if you can tune the contrast a bit, and then its awsome!

    keep at this man, looking freaking sweet!
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  12. #50
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    Hi, You good the form down, but the stage and the base seem to be on two different planes. Other than that its pretty solid
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  13. #51
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    The organic bug/human form is nice! I think the microscope has a ton of potential. I agree with Oki about the planes of it. Tighten those up and you're on to something.
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  14. #52
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    Waka> Yeah I left white out on purpose was just trying to get the form down and was reserving white for the more shiny parts of the microsope (the mirror ect).

    Oki> yo! welcome to our SSG, thanks will look into it.

    Muniz> yeah man was just a tonal study will look at it if I take it further.

    Felt out some characters today using the advice that Jove gave (thanks man). I picked one out and have started to work it up, hopefully will have a final piece soon.

    Attachment 84720

    Attachment 84721
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