Sketchbook: Static Relative Motion - or just - Adam's Sketchbook - Page 3

Join 500,000+ Artists

Its' free and it takes less than 10 seconds!

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 61 to 90 of 115

Thread: Static Relative Motion - or just - Adam's Sketchbook

  1. #61
    Join Date
    Jun 2005
    Posts
    266
    Thanks
    1
    Thanked 8 Times in 7 Posts
    Follows
    0
    Following
    0
    All right I'm pickin up what your throwin down. It makes more sense. Cool idea, I could use more environments in my work. Gotta go back and draw.

    Later Mate

    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #62
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    125
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Muniz> yeah some of the comps are weak reads, so Im glad you can make somthings out. They are more or less thumbnails, so im not worrying about perspective or tonal quality too much just shape and line.

    Here are more of my comps, at a later date ill chose some to refine through to finish. Comming up tomorrow hopefully will be some perspective work.

    Name:  comp005.jpg
Views: 254
Size:  46.3 KB
    Name:  comp6.jpg
Views: 256
Size:  56.9 KB
    Name:  comp7.jpg
Views: 257
Size:  51.2 KB
    Name:  comp8.jpg
Views: 251
Size:  29.8 KB

    Reply With Quote Reply With Quote  

  4. #63
    Join Date
    Nov 2006
    Location
    Portland OR
    Posts
    38
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    I like the expressive quality of the pieces. its a really good idea to do thumbnails and a lot of them before doing a finished work. I'm defiantly guilty of trying to jumping into finished pieces without having a clear knowledge of the things these thumbnails will help with. just make sure to take what your learning and aplly it to your other work.

    Reply With Quote Reply With Quote  

  5. #64
    Join Date
    Jun 2005
    Posts
    266
    Thanks
    1
    Thanked 8 Times in 7 Posts
    Follows
    0
    Following
    0
    The comp idea is great. It looks like your using them almost like thumbnails. Another thing that I should do more of. Good stuff buddy, and thank you for making realize some things that I need to practice more.

    CHEERS

    Reply With Quote Reply With Quote  

  6. #65
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    125
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Thanks for the wraps guys, I can't wait to take some of them to more refined tonal pieces before finishing them of in color.

    But today I had to put creativity aside and drag out the old manual. Exercises are a bore but must be done. Thus I present to you all a cube!

    Ill continue perspective over the next day or two, a vechicle is definatly on the way.

    Name:  pracCube.jpg
Views: 235
Size:  8.5 KB

    Reply With Quote Reply With Quote  

  7. #66
    Join Date
    Nov 2006
    Posts
    252
    Thanks
    8
    Thanked 5 Times in 3 Posts
    Follows
    0
    Following
    0
    those black and white pieces look great! I love them! It would be interesting to see in fuller details but still in black and white. but whatever you do with them, its good practice!

    Reply With Quote Reply With Quote  

  8. #67
    Join Date
    Feb 2005
    Location
    -.-
    Posts
    800
    Thanks
    0
    Thanked 4 Times in 3 Posts
    Follows
    0
    Following
    0
    nice stuff! post some more

    Reply With Quote Reply With Quote  

  9. #68
    Join Date
    Dec 2005
    Location
    Camberwell London,MA course-Athens Greece would be what i call home!
    Posts
    46
    Thanks
    0
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    its good to see loose lines and not being afraid to use thick black lines in yer sketching.Keep it up!

    Reply With Quote Reply With Quote  

  10. #69
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    125
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Thanks all!

    Smellykat> yeah detailed b&w are comming next (i actually can't wait to take some further, Im learning mostly towards the first two on this page.)

    Heres some more perspective exercises ive been doing, i tried to push an aeroplane out but just couldn't quite get their in the time I allocated for the exercise but its a vehicle none the less. So thats enough perspective for now.

    Comming up will be further details to my comps. The best thing about doing the comps is that I cover both environment sketching and character sketeching! In the near future Ill be to returning to some anatomy studies and probably wont touch perspective till after then.

    Name:  perspectPracCurved3d.jpg
Views: 227
Size:  25.0 KB

    Reply With Quote Reply With Quote  

  11. #70
    Join Date
    Jun 2005
    Posts
    266
    Thanks
    1
    Thanked 8 Times in 7 Posts
    Follows
    0
    Following
    0
    Man those perspective exercises are cool. I love wire frame anything. The clean lines are nice. Work up one of the previous comps. I'd like to see what they might look like in color. Keep updating!!

    MUNIZ

    Reply With Quote Reply With Quote  

  12. #71
    Join Date
    Jan 2006
    Location
    Chicago, Illinois
    Posts
    1,156
    Thanks
    32
    Thanked 166 Times in 128 Posts
    Follows
    0
    Following
    0
    Great work on those frames, I love the one in the top row middle column. these look very inspired by everyday objects

    Reply With Quote Reply With Quote  

  13. #72
    Join Date
    Nov 2006
    Location
    Portland OR
    Posts
    38
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    those are great 3d shapes. I would try shading those like you did the box earlier to get an idea of how the lighting might work on a unusual 3d shape. great practice work.

    Reply With Quote Reply With Quote  

  14. #73
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    125
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Muniz> Starting on those comps now
    oki > thanks
    Chil> Yeah I plan to shade those shapes in the future when I get to doing some material and tonal studys.

    Ok im starting to work on details of my comps. I have decided to go with the one that has the top hat guy as the main character. So first up im starting on him, then ill go to his partner, make up the environment, do the background characters and finally design the background vehicles (they will be closer to our characters in the final comp, meaning more visable details).

    So to start off my first character, I tried a differn't stance but chose to mimic the initial one. I've also made his other arm more clearly defined by raising it to shield his eyes. I am not 100% sure if I want the character to be old or young but I think ill leave that decision till later.

    Name:  charo6_th1.jpg
Views: 207
Size:  24.3 KB

    Reply With Quote Reply With Quote  

  15. #74
    Join Date
    Nov 2004
    Location
    Sweden
    Posts
    332
    Thanks
    8
    Thanked 39 Times in 17 Posts
    Follows
    0
    Following
    0
    Nice workflow man, keep us posted on the progress of the whole thing

    Reply With Quote Reply With Quote  

  16. #75
    Join Date
    Jun 2005
    Posts
    266
    Thanks
    1
    Thanked 8 Times in 7 Posts
    Follows
    0
    Following
    0
    Good figure piece. Detail and color the thin man. It's a cool kreepy Jack the ripper on vacation look. Very unsuspecting.

    Reply With Quote Reply With Quote  

  17. #76
    Join Date
    Feb 2005
    Location
    -.-
    Posts
    800
    Thanks
    0
    Thanked 4 Times in 3 Posts
    Follows
    0
    Following
    0
    cool stuff, those frame things looks awsome.
    keep at this mate, throw inb some more life hands,heads,bodies,

    Reply With Quote Reply With Quote  

  18. #77
    Join Date
    Oct 2004
    Location
    Eskilstuna, Sweden
    Posts
    1,660
    Thanks
    2,229
    Thanked 1,585 Times in 604 Posts
    Follows
    0
    Following
    0
    Intresting start of the SB, the debate on conditions etc

    You have probably already noticed that fairly few troll walk around, so I wont go on about it.

    Anyway I like the perspective studies, I need to do the last batch with rounded forms really; and you are right that you should do anatomy studies, the bones speak and the better you understand the human form, the better you understand form in general (personally I try to do 15 minutes minimum of anatomy drawings per day, usually I end up with 30-60 minutes though)

    SB. p31 updated 25.04.2012.
    Reply With Quote Reply With Quote  

  19. #78
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    125
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Jove> thanks, yeah progress might be a bit slow though.
    Muniz> yeah I might do a loose color portrait to refine the character
    wakazou> yeah, I enjoyed it when the perspective stuff was over. It is a fight drawing in perspective sometimes.
    dan> thanks, yeah perspective is not the most fun thing to learn but once you start getting the rules down things lighten up.

    Anyway just a study of the hip bones is all I have today. This week seems to be another slow week. Ill prob stick to anatomy for a few days and try work more on my comp.

    Name:  hip001.jpg
Views: 207
Size:  41.8 KB

    Reply With Quote Reply With Quote  

  20. #79
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    125
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    I’ve worked further on my comp. Just started feeling out the background better and have started designing the other character. I was doing both parts separately and decided to stitch everything I had together just to get a feeling of where I was at. So here is the work in progress:

    Name:  compFeel.jpg
Views: 203
Size:  31.9 KB

    Reply With Quote Reply With Quote  

  21. #80
    Join Date
    Jun 2005
    Posts
    266
    Thanks
    1
    Thanked 8 Times in 7 Posts
    Follows
    0
    Following
    0
    Adam, I can't say it enough I really like the anatomy studies. It keeps reminding me that I need to do more. The work in progress has a great atmospheric start to it!

    Reply With Quote Reply With Quote  

  22. #81
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    125
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Muniz, yeah anatomy is like one big puzzle - its a pain to put together, but once you do... gosh, it looks nice!

    Here is another preview of the comp. I mainly altered it so that it fits nicely on an A4 piece of paper. The main characters are unchanged (just moved position wise), ive also tried to add more perspective to the left side and penciled in the characters climbing down. Having moved everything a bit to the left means my air vechicles should fit in nicely - I look forward to designing them tomorrow.

    Name:  compFeel01.jpg
Views: 203
Size:  36.9 KB

    Note: After further looking at this wip I realise my main characters are a bit low on the page, so I moved them up.

    Last edited by Adam.Katsaros; February 16th, 2007 at 01:08 PM.
    Reply With Quote Reply With Quote  

  23. #82
    Join Date
    Nov 2004
    Location
    Sweden
    Posts
    332
    Thanks
    8
    Thanked 39 Times in 17 Posts
    Follows
    0
    Following
    0
    Good improvement on the composition in the last update, the left character looks slightly of balance though, try moving his right foot a little towards the left

    Reply With Quote Reply With Quote  

  24. #83
    Join Date
    Nov 2006
    Location
    Portland OR
    Posts
    38
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    I love watching work flow! its really fantastic to see where you came from to this last post. I like the story that comes this work. cant wait ot see the rest of the puzzle so to speak

    Reply With Quote Reply With Quote  

  25. #84
    Join Date
    Feb 2005
    Location
    -.-
    Posts
    800
    Thanks
    0
    Thanked 4 Times in 3 Posts
    Follows
    0
    Following
    0
    Cool! keep pumping those anatomy studies man
    the image got better, but their poses are a bit wierd, maybe look o ver that?

    Reply With Quote Reply With Quote  

  26. #85
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    125
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Jove> yeah I think im just going to replace the guy on the left.
    Chil> thanks
    Waka> yeah, I should really use reference. Im still holding out on a digi camera but will buy one in a week or two. Its just too hard (at my skill level) to just draw from the top of my head.

    Another update, the work is going at a crawl. I have redone the guy on the left at least 5 times now (i wont show you all the attempts they are much worse than this guy). Still don't know if Ill keep it. I want to get somthing finished so ill stick with this piece till its out.

    I also added the spaceship, which is really hard to hint its in the background as im missing one very important que (that being color). But hopefully tone and the scale of the other ships will help.

    Name:  compFeel02.jpg
Views: 195
Size:  22.1 KB

    Reply With Quote Reply With Quote  

  27. #86
    Join Date
    Dec 2006
    Location
    Newcastle, Australia
    Posts
    125
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Name:  compFeel03.jpg
Views: 197
Size:  46.8 KB

    Added some more depth, and flipped it just to draw attention to some new antics in the mid ground.

    After hitting a low point im starting to enjoy the piece again. But I know my real struggle is going to be with the two main foreground characters. They require the most detail and both are things we can all easliy spot incorrectness with... human figures.

    Reply With Quote Reply With Quote  

  28. #87
    Join Date
    Feb 2005
    Location
    -.-
    Posts
    800
    Thanks
    0
    Thanked 4 Times in 3 Posts
    Follows
    0
    Following
    0
    Alot better!
    my man is in the house!
    still teh poses, need slighly fixes,

    Reply With Quote Reply With Quote  

  29. #88
    Join Date
    Nov 2004
    Location
    Sweden
    Posts
    332
    Thanks
    8
    Thanked 39 Times in 17 Posts
    Follows
    0
    Following
    0
    Coming along nicely man, everything is a bit "muddy" though, what size are you working at?

    Reply With Quote Reply With Quote  

  30. #89
    Join Date
    Dec 2005
    Location
    Camberwell London,MA course-Athens Greece would be what i call home!
    Posts
    46
    Thanks
    0
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    The piece shows great improvement from the begining.I agree on the issues raised before about the poses.I mean the one guy seems to be exactly in front of him and pointing out ahead.Blocking the view of the guy int he hat.So id probly place him alittle to the back.Try and decide where the light source is and i think this could be impressive.Keep it up!

    Reply With Quote Reply With Quote  

  31. #90
    Join Date
    Jun 2005
    Posts
    266
    Thanks
    1
    Thanked 8 Times in 7 Posts
    Follows
    0
    Following
    0
    The Wip is coming along nicely. You have to take this one to finish. It's going to be a really strong piece I feel. Looking forward to the colorong

    Reply With Quote Reply With Quote  

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •