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February 7th, 2007 #61
Hide this ad by registering as a memberFebruary 7th, 2007 #62
Muniz> yeah some of the comps are weak reads, so Im glad you can make somthings out. They are more or less thumbnails, so im not worrying about perspective or tonal quality too much just shape and line.
Here are more of my comps, at a later date ill chose some to refine through to finish. Comming up tomorrow hopefully will be some perspective work.
February 7th, 2007 #63
I like the expressive quality of the pieces. its a really good idea to do thumbnails and a lot of them before doing a finished work. I'm defiantly guilty of trying to jumping into finished pieces without having a clear knowledge of the things these thumbnails will help with. just make sure to take what your learning and aplly it to your other work.
February 8th, 2007 #64
The comp idea is great. It looks like your using them almost like thumbnails. Another thing that I should do more of. Good stuff buddy, and thank you for making realize some things that I need to practice more.
February 8th, 2007 #65
Thanks for the wraps guys, I can't wait to take some of them to more refined tonal pieces before finishing them of in color.
But today I had to put creativity aside and drag out the old manual. Exercises are a bore but must be done. Thus I present to you all a cube!
Ill continue perspective over the next day or two, a vechicle is definatly on the way.
February 9th, 2007 #66
February 9th, 2007 #67
February 9th, 2007 #68
its good to see loose lines and not being afraid to use thick black lines in yer sketching.Keep it up!
thanks for viewing!
February 10th, 2007 #69
Smellykat> yeah detailed b&w are comming next (i actually can't wait to take some further, Im learning mostly towards the first two on this page.)
Heres some more perspective exercises ive been doing, i tried to push an aeroplane out but just couldn't quite get their in the time I allocated for the exercise but its a vehicle none the less. So thats enough perspective for now.
Comming up will be further details to my comps. The best thing about doing the comps is that I cover both environment sketching and character sketeching! In the near future Ill be to returning to some anatomy studies and probably wont touch perspective till after then.
February 10th, 2007 #70
Man those perspective exercises are cool. I love wire frame anything. The clean lines are nice. Work up one of the previous comps. I'd like to see what they might look like in color. Keep updating!!
February 12th, 2007 #71
February 12th, 2007 #72
February 12th, 2007 #73
Muniz> Starting on those comps now
oki > thanks
Chil> Yeah I plan to shade those shapes in the future when I get to doing some material and tonal studys.
Ok im starting to work on details of my comps. I have decided to go with the one that has the top hat guy as the main character. So first up im starting on him, then ill go to his partner, make up the environment, do the background characters and finally design the background vehicles (they will be closer to our characters in the final comp, meaning more visable details).
So to start off my first character, I tried a differn't stance but chose to mimic the initial one. I've also made his other arm more clearly defined by raising it to shield his eyes. I am not 100% sure if I want the character to be old or young but I think ill leave that decision till later.
February 12th, 2007 #74
February 13th, 2007 #75
February 13th, 2007 #76
February 15th, 2007 #77
Intresting start of the SB, the debate on conditions etc
You have probably already noticed that fairly few troll walk around, so I wont go on about it.
Anyway I like the perspective studies, I need to do the last batch with rounded forms really; and you are right that you should do anatomy studies, the bones speak and the better you understand the human form, the better you understand form in general (personally I try to do 15 minutes minimum of anatomy drawings per day, usually I end up with 30-60 minutes though)
SB. p31 updated 25.04.2012.
February 15th, 2007 #78
Jove> thanks, yeah progress might be a bit slow though.
Muniz> yeah I might do a loose color portrait to refine the character
wakazou> yeah, I enjoyed it when the perspective stuff was over. It is a fight drawing in perspective sometimes.
dan> thanks, yeah perspective is not the most fun thing to learn but once you start getting the rules down things lighten up.
Anyway just a study of the hip bones is all I have today. This week seems to be another slow week. Ill prob stick to anatomy for a few days and try work more on my comp.
February 16th, 2007 #79
I’ve worked further on my comp. Just started feeling out the background better and have started designing the other character. I was doing both parts separately and decided to stitch everything I had together just to get a feeling of where I was at. So here is the work in progress:
February 16th, 2007 #80
February 16th, 2007 #81
Muniz, yeah anatomy is like one big puzzle - its a pain to put together, but once you do... gosh, it looks nice!
Here is another preview of the comp. I mainly altered it so that it fits nicely on an A4 piece of paper. The main characters are unchanged (just moved position wise), ive also tried to add more perspective to the left side and penciled in the characters climbing down. Having moved everything a bit to the left means my air vechicles should fit in nicely - I look forward to designing them tomorrow.
Note: After further looking at this wip I realise my main characters are a bit low on the page, so I moved them up.
Last edited by Adam.Katsaros; February 16th, 2007 at 02:08 PM.
February 16th, 2007 #82
February 16th, 2007 #83
February 16th, 2007 #84
February 19th, 2007 #85
Jove> yeah I think im just going to replace the guy on the left.
Waka> yeah, I should really use reference. Im still holding out on a digi camera but will buy one in a week or two. Its just too hard (at my skill level) to just draw from the top of my head.
Another update, the work is going at a crawl. I have redone the guy on the left at least 5 times now (i wont show you all the attempts they are much worse than this guy). Still don't know if Ill keep it. I want to get somthing finished so ill stick with this piece till its out.
I also added the spaceship, which is really hard to hint its in the background as im missing one very important que (that being color). But hopefully tone and the scale of the other ships will help.
February 19th, 2007 #86
Added some more depth, and flipped it just to draw attention to some new antics in the mid ground.
After hitting a low point im starting to enjoy the piece again. But I know my real struggle is going to be with the two main foreground characters. They require the most detail and both are things we can all easliy spot incorrectness with... human figures.
February 19th, 2007 #87
February 19th, 2007 #88
February 21st, 2007 #89
The piece shows great improvement from the begining.I agree on the issues raised before about the poses.I mean the one guy seems to be exactly in front of him and pointing out ahead.Blocking the view of the guy int he hat.So id probly place him alittle to the back.Try and decide where the light source is and i think this could be impressive.Keep it up!
thanks for viewing!
February 23rd, 2007 #90