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  1. #14
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    Jove, hey mate nice to hear from you.

    Environment: Yeah the environment was a bit lame – was a speed job, I matted it for atmosphere but not contrast or saturation (whoops). I will be doing another environment soon, ill see if I can concentrate on contrast.

    Skull: Good advice. When I do another one ill try a smoother brush.

    Poses: Yeah, I like doing these. Shadows? Now that sounds fun why didn’t I think to do that.

    Radar: Yeah I agree. I’ve redrawn it (posted below). I added some bulk and a gripping system. For size I was thinking bigger than handheld, more in between tennis racket/cricket bat size. I added a bar code along the top right side for scale. I will add a few more details/changes later before attemping a full render.

    Attachment 74784

    Last edited by Adam.Katsaros; April 3rd, 2011 at 01:02 AM.
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  3. #15
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    I'm really bad with imagining devices and how they fit into space! will you post some sketches of how this thing interacts with its environment or how a human handles it? =3 for us, slower people at least?

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  4. #16
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    Keep going with the perspective work and the gesture drawings, good stuff and of immeasurable worth as you continue with your art!

    Start filling your forms with light and dark to give them weight and solidity...Most of all keep going!

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  5. #17
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    Tom - will do, I plan to try rendering some textures probably with some sort of pencil.

    SmellyKat - Figures holding radar's comming soon.

    For now, I had a kind of an unwind today and digitally painted a really corny island with birds. Feel free to agree with me on the korny lighting, composition and colors. At final reflection I dont think ill be pursuing this island piece further...crits advice ect. as always is welcome.

    Name:  island and birds.jpg
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  6. #18
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    the last one is very good, the water is fantastic!!
    the other thing i dont know what it is

    keep at it!
    //peace

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  7. #19
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    Waka: Yeah, it is meant to be a barren island I got scale way off (contrast, sharpness, size, hue) I think but I got saturation right.

    Ok here are the figures I promised, this was done very quickly so hopefully I am getting the general ideas across. The radar is mainly cradled in the elbow but can be rested on the shoulder (ala the last picture). The Colours suck as usual (ugly pastel, wtf was I thinking?), any words on the topic welcome. I really should of started dark. Anyway.

    Coming up next will be a rendering study (textured spheres, cubes ect.) and a buffalo skull attempt!

    Name:  guys holding rafar001.jpg
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    Name:  guys holding rafar002.jpg
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  8. #20
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    I like the seascape painting! but I sorta like it even more without the birds, I dunno why, more drama??

    and the sketches help clear things up! no problem in taking a break, but be sure to draw different versions of it sometime in the future ^_^ sometimes what we think is the best version really isnt, and we should have drawn several different variants

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  9. #21
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    Smelly - yeah new versions of the radar will come, im currently doing some studies then ill revert back to it. Also the environment without birds, drama, this gives me an idea. The island kind of looks like The Sphinx no?

    I did some textures today, all done digitally trying to emulate graphite, carbon and charcoal. Just started a more complex render, trying to get a shiny metal render down.

    Name:  textures1.jpg
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  10. #22
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    Katsaros my man, what software are you using?The island piece has a cool pastel feel to it. On my monitor there's a slight purple/lavender tint to the water in some spots. I think if you had some of those colors in the sky, it would unify the whole thing nice! On your graphite renderings what are the settings for the top right test? That's exactly the setting I've been looking for!!! Keep em coming!

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  11. #23
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    Muniz> Questions answered in PM

    Ok the result of my texture study. This was done in digital charcoal, graphite and Carbon (custom). Took 4 hours - longest ever for me on a digital piece.

    Name:  Coin_Merged_final.jpg
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    So thats it for this study. I will return to material/textures again before attempting the render of my radar (once I finalise its design). Comming next will be some buffalo accesories, good luck.

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  12. #24
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    Katsaros My man that's a pretty cool coin piece. You should try some crazy overlay layer on the coin like snake skin or something. Keep em comin.

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  13. #25
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    Just studying some bovidae anatomy to help me get a feel for drawing some bison/buffalo stuff, decided to cow up a 3/4 view of a skeletal cow. Then chucked a guy on the back and thumbnailed in a possible saddle design.

    Though this is more a study of bone sturcture then the design of a saddle. Whuich is unfortuante cause I totally stuffed the back legs.

    In reality just a thumbnail really (poor effort on my behalf). Funny thing is im working backward compared to my radar. Im showing how the object is used first before I show the object itself. Will be intersting which method is more economical. As in Form vs. Function crap ect.

    Name:  cows_003.jpg
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    Just an update/close up of a saddle concept I just jotted down, its a wicker basket with the top weaved closed like a lid kind of giving a suspension to who ever sits on it. Problem is the thing wouldn't be very sturdy so im working on a design to balance the basket in place through use of giant pots filled with ballast (water ect). Going to see Apocolypto (spelling?) tonight should give me some ideas!

    Name:  saddle001.jpg
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    Last edited by Adam.Katsaros; January 15th, 2007 at 05:59 AM. Reason: added wicker seat concept
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  14. #26
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    the coin is fantastic. on the cow image, maybe go crazy on hte armour or design.
    looks cool, but the character is standing? on hte cow? i would assume
    keep at it!
    peace

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