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  1. #31
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    re

    Posted sketches, no no anime, study from a JCpenny ad..."JCpenny Doing IT Right! " It would be nice to do a sketch from a model but clothing ad are better than nothing. Something new..furry... other pages of random shapes for perspective practice but I'll spare the boredom.
    Last edited by Brian Luk; January 22nd, 2007 at 03:41 AM.
    Make a sketchbook happy, feed it a tip to improve!

    http://conceptart.org/forums/showthread.php?t=85628


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  3. #32
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    Nice update, I love the portrait of the last image, carcoal or graphite ?

  4. #33
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    Quote Originally Posted by Pigeonkill
    JERI: For the Sarah studies it's from the book "Anatomy for the Artist" Most of the random faces I draw are from clothing Ads and a plastic skull I drew a million times. Jeri you have an awesome sketch book, comics and anime. The humor is just priceless in some of your comics.
    Lol, I'm too flattered. Most of the humor were based on actual events I experienced and I simply put it on paper.

    I've got no general crits for you at the moment. I mean I don't seen anything wrong, and everything you're doing looks fine and on the right track. If anything, I'll be needing crits from you.

    If there's any very specific opinions you're looking for I'd be glad to help.

  5. #34
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  6. #35
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    Cant believe i missed your thread, you started a sketchbook around the same time I did. came to say thanks for stopping by the ol' sketchbook. Had to return the favor. Loving the anime. Your rendering is really good. YOu rdoing great on your studies. Keep it up. No crits yet. Jeri has the right idea. Nothing wrong that I can see.
    "Imagination is more important than knowledge"- Albert Einstein


    Eric wants to LEARN! Sketchbook



  7. #36
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    mmm. oh yeah.. that's some sick stuff. yum.
    i really liked the face studies you have at the top of your thread. there is so much energy in those pages.

  8. #37
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    re:

    Dreamworker: Thanks. It was done with Graphite 14x 17". I used a camera in a not bright room so it came out tan.
    JERI: Thanks. If get the chance to post some my ganky comic/story board I could sure use your help
    designboot: Thanks!
    Envisor: Thanks, if see anything not good be sure to let me know.
    hypocalvin: Thanks man.

    Here is an update of the robot painting. Does colors look too muddy on your screen?
    Last edited by Brian Luk; January 26th, 2007 at 02:40 AM.
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    http://conceptart.org/forums/showthread.php?t=85628

  9. #38
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    your sketches show some real good progress, overall its all good. ON your last pic, some darker shadow under where the sun doesn't reach would give it more gravity and simular shadow on the floor.

  10. #39
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    very nice work, pigeon. I enjoy those figure studies.
    Also this one is really neat - http://conceptart.org/forums/attachm...1&d=1168745372

    This last one is nice. Just not sure about the size of that robot. he seems small somehow. Try using more contrasts by adding more light which will give the giant robot heavier shadows. Hope you see my point, might help. =)

    /t

  11. #40
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    Cold: Thanks, I agree the shadow the robot fades off too much so I need to treat the shadow with the same strength.

    Tigermilk: Thanks, I see what you mean about the size of the robot. More contract to to the shadow sounds good. I hope I'm not confusing my light source. I'll try to make the changes this week.

    Thanks for the great comments I was a bit stuck.

    Here is an attempt with storyboards...hopefully it reads okay? Any pointers would be great.
    Last edited by Brian Luk; January 30th, 2007 at 02:56 PM.
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    http://conceptart.org/forums/showthread.php?t=85628

  12. #41
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    re

    There is was anice post by Seedling I think a while ago about how to get into the game industry. One of the excerises I think was to create another piece of layout or character from an existing game. I was interested in Disgaea, but I never played the game myself. Neat art so I made a fantasy anime character...
    Last edited by Brian Luk; February 14th, 2007 at 07:09 PM.
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    http://conceptart.org/forums/showthread.php?t=85628

  13. #42
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    your studies are awesome.
    lol love the "what does he have that i dont have" toon too.

    keep up the awesome sketchbook!

  14. #43
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    Wow very good concept. I like the rotational image, did you make this with traditional 2d process, or did you use a 3d program with toon shaders?

  15. #44
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    I am no manga-fan but seeing the other work I must say, good improvement so far, so keep it up!
    cheers!

  16. #45
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    this one looks really cool > http://conceptart.org/forums/attachm...1&d=1168931915

    i want to see more of those realistic drawings. they are just fine!

  17. #46
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    dkounios: Thanks, Glad you liked it.
    Dreamworker: I used more 2d process. I drew all the figures on one line, scanned them in and saw tons of errors. I then printed them out and drew over them and inked the digitally, mushing all of them in adobe image ready.
    Pascallo: Thanks
    oma: Thanks I'll try to get more realistic drawings in soon.

    Here final version of the robot... comments welcomed.
    Last edited by Brian Luk; February 1st, 2007 at 02:31 AM.
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    http://conceptart.org/forums/showthread.php?t=85628

  18. #47
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    re

    Loomis save us all! By the way does anybody know a good online site/store to purchase plaster busts for studies? I checked ebay and most of them are too small.
    Last edited by Brian Luk; February 1st, 2007 at 11:20 PM.
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  19. #48
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    Quote Originally Posted by Pigeonkill
    JERI: Thanks. If get the chance to post some my ganky comic/story board I could sure use your help
    Would be glad to help with those .

    I think you've captured the form of the head (as explained by Loomis) very well in that last update btw.

  20. #49
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    Wow Pigeonkill, the last copy of Loomis head structure is great, and the background color give a sense of old school art, very nice job!
    Keep it up, cheers

  21. #50
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    Nice studies there. They're gonna pay off!
    (if they haven't already :])

    Thanks for the comment, though I don't appreciate the pop-art that much ^^

    .cheers
    .
    Currently doing my internship at Muskedunder Interactive
    portfolio - deviantart

  22. #51
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    heyyyy!!!dude good work!!!!...follow you...c you.

  23. #52
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    re

    JERI: Thanks, any tips on comic or storying tell would be great.
    Dreamworker: Thanks
    MorteM: Thx.
    JoeEffect: Thanks I see you too O_o so take that!

    More studies and ...layout
    Last edited by Brian Luk; February 5th, 2007 at 12:36 PM.
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    http://conceptart.org/forums/showthread.php?t=85628

  24. #53
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    Quote Originally Posted by Pigeonkill
    JERI: Thanks, any tips on comic or storying tell would be great.
    Lol, where do I start? There's too much to discuss there!

    About storytelling, here's what I think are useful/important to note based on what I learned from doing comic strips for my university magazine, as well as the helpful people on CA.

    -A very important thing is that you want your intended message to get across to the readers. Doesn't matter how good the art is, or how good the joke is, if you can't tell it in a way that's easily understood by the reader, it's all in vain. Just keep in mind that you should first make sure that your message can be pushed through before you go about tweaking it to make it clever and interesting. Therefore, be prepared to come up with many different alternatives to a given sequence and discussing them at length with your friends/colleagues.

    -Sometimes you are forced to give up on an idea altogether, or resort to B-grade materials because you can't fine tune an otherwise A-grade material into something presentable. A presentable B-grade comic which people "get" is better than a rushed A-grade comic which people don't "get".

    -It's good practice and a challenging activity to come up with jokes/stories that are told with as few words as possible. It forces you to draw and layout your scenes with more clarity, and it also makes the readers more receptible to you comics - people are more attentive to diagrams than words. Keep in mind that in comics, words are secondary to pictures, when you realise that you can enjoy your story just fine with out the pictures - you know your comics are either too wordy or the pictures just dull.

    -A lot of symbols have been developed in comics over the years to indicate (without words) a character's emotions, physical conditions and ambient mood. Classic example: letters "Z" emanating from a person to indicate sleeping/snoring. Definitely get familiar with those.

    -The words and word bubbles: always strive to make your texts easy on the eye (large enough to be easily read, and use fancy fonts sparingly). The texts should sit comfortably in the center of the word bubbles. It is advised that you avoid having only a single word in a sentence (unless they're used for effect, or exclaimations), and arrange your sentence so they are more compatible with the reading rhythm. For example:

    "Yeah, I didn't ask for a
    twelve inch pianist either.""

    is better than:

    "Yeah, I didn't ask for a twelve
    inch pianist either."

    The second one may not read as fluidly as the first one for some people because "a twelve inch pianist" was broken up and separated into two sentences.

    -Don't forget that the text bubbles themselves can act as part of your composition scheme. Play with their sizes and location to come up with the best composition.

    This is a short list of what I think are worthwhile to note based on personal experience working as a comic strip artist, but it should apply to comic story telling in general.

    I hope they are relevant to you. Let me know if there's any specific tips you're looking for and I may have other tips as well depending on what type of comics you want to do.

  25. #54
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    Class explanatory, by comicstar Jeri. And Pigeon, got anatomy studies on the head, keep it up like that and ul make it your own. muahaha. *cof* Keep at it.

  26. #55
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    re

    JERI: Thanks for taking the time to write all that up. I'll try to aim for clarity when creatinga comic and not get caught up in the fancier stuff. I'll be checking out your comics to sponge off more knowledge and as always for good laugh. What is the difference between comic vs storyboard?
    Cold: Thanks for encouragement, I'll try to work harder.

    Here is a work in progress/thumbnails of a book cover for The Devil's Oracle by Tom F. Todd. A great read. Number 2 was selected. Any tips on composition would be great. I'll keep posting updates.
    Last edited by Brian Luk; February 10th, 2007 at 03:11 AM.
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    http://conceptart.org/forums/showthread.php?t=85628

  27. #56
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    Here is a mock up I did of the thumbnails to help me paint.

    I doubled dipped and made it into comic. I tried to apply different story material for practice.

    Starting point is when there is no text. Feedback welcomed.

    PigeonKill's - Sketchbook - PENCIL HONEY
    Last edited by Brian Luk; February 8th, 2007 at 02:21 AM.
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    http://conceptart.org/forums/showthread.php?t=85628

  28. #57
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    The studies are looking very good.
    The comic stuff is awesome.
    Nice work on the animated ones.
    I had a good time looking at all these.
    thanks for sharing !

  29. #58
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    DanielC: Thanks man, if you got any tips for shading please let me know.

    Progress on painting, studies on skull and random heads drawn from ads.
    Last edited by Brian Luk; February 10th, 2007 at 03:08 AM.
    Make a sketchbook happy, feed it a tip to improve!

    http://conceptart.org/forums/showthread.php?t=85628

  30. #59
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    Great update! I love especially the skull studies very beautiful!
    Keep it up, ciao

  31. #60
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    omg, i missed so much.

    pff where to begin...
    a fuck that... i shut my mouth now and i will just watch your art .

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