Sketchbook: PigeonKill's - Sketchbook - PENCIL HONEY - Page 19
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Thread: PigeonKill's - Sketchbook - PENCIL HONEY

  1. #541
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    Your works are looking good! For the enviro, I'd suggest to study colour from life. Try to look for the bouncing light and how colours affect things, and makes shadows of same-coloured things have a different colour depending on adjacent objects.
    Anyway, you're doing great! Keep it up
    Cheers!

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  3. #542
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    p sage is offline in pursuit of hot lines Level 14 Gladiator: Dimacheri
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    Wow. Good work lately, Pidg. The arms are great... but that inquisitive Bammes skeleton is cute. Nice one. Way to riff on the studies.

    Thinking connects desire with creation.
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  5. #543
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    All of your studies are just incredible, I can't help but be inspired to learn more!

    "How satisfying it is to leave a mark on a blank surface. To make a map of my movement -- no matter how temporary." -Blankets, Craig Thompson
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  7. #544
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    COME ON YA ALREADY KNOW THAT CYBORG IS FREAK'N AWESOME ROCK HAHA an THE STUDIES ARE NICE AS ALWAYS

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  9. #545
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    Black Spot Thanks I have been trying to get my pencil work up to speed to when drawing from the imagination.
    Dy.laneA I you right, it could use more frames or bobbing of the head. Have you been using flash program? I notice you been practicing animation. That's a lot of hard work to get everything smooth. I don't know how other people do it. You can call me Brian or Pigeonkill.
    Fumble I tried to break up the design with long sharp fingers, but you do have good points. What if he started using that hand to fire the gun. That would be odd.
    krel Thanks!
    zaorr I'll keep plowing those studies.
    Abrodos I haven't done good light or color studies in a while. I have working on pencils from the imagination. I could always use better improvement for lightening.
    p sage Thanks
    crown Thanks, you have a nice drawing style. I like the smooth line work.
    Grandmassa Mr. Spect Glad you like cyborg.

    Monster concept, with stronger legs and bigger feet. Sketches. My computer is getting a bit buggy and I might have to reformat it, hopefully it clears up this week.

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    Last edited by Pigeonkill; February 28th, 2010 at 12:46 AM.
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    http://conceptart.org/forums/showthread.php?t=85628
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  10. #546
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    More Bridgeman studies

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    http://conceptart.org/forums/showthread.php?t=85628
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  11. #547
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    nice brutish concepts and bridgman studies .

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  13. #548
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    Things generally look fairly smooth if your animateing on twos. (Shot each frame twice.) Here is a small tutorial on a bounceing ball. When I'm animateing every frame my self I draw spaceing arks for all the parts I'm moveing.

    Helps keep you organized.

    http://www.idleworm.com/how/anm/01b/bball.shtml

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    Really good stuff in here; Can't think of anything to critique at the moment, so just keep up the good work and I hope to see more soon.

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  17. #550
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    'Sup Pigeonkill?

    Bridgman studies look amazing...he still just doesn't make sense for me. Those skeletons are quite nice too, especially in terms of form.

    You really need to work on proportions though...there's a consistent stumpiness to most of your figures (cartoon influence?) and many of them have strangely wide hips that seperate the legs far too much (remember corduroy pants? thighs rub together, eh?).

    I saw that note on your one page of thumbnails "be more purposeful". Man...I've been trying to tell that to myself for weeks now. I absolutely agree, and I think that point hones in on the inconsistencies and problems in any number of your sketches.

    Be more purposeful...and, take your time, be calm, work thoughtfully from general to specific, make sure you grasp the forms before you worry about the details.

    On painting, particularly from imagination: Get those values blocked in as early as possible. Doing thumbnails, especially from master works, is a great start. The overall values are the first and most impactful thing in any composition...nail that, and even if your colors are way off or even missing, and you can still have a successful piece.

    Also: Your colors are still coming out muddy and dull. Bump up the value contrast, and try to work from a more saturated palette, remember...as you build half-tones you'll likely lose saturation. And I'd still recommend more opaque strokes...'glazing' is definitely going to take down saturation. However, if you're going to work that way, you may want to follow a 'grisaille' process. In other words, fully render in two-tone or grayscale, then gradually colorize.

    BTW that commission piece came out quite well, technically...as to whales and lightning bolts, well, it could have been worse (three wolf moon on black velvet?).

    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
    the imagination is taxed to its utmost – and will
    produce its richest ideas. Given total freedom,
    the work is likely to sprawl.”

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  19. #551
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    O man your killing me. Whats with ll this progress in here
    Every things looking sick man
    BTW arnt you supposed to be keeping me out of trouble?
    Im just messing with you Ill get back with the updates.. also remember this college blows

    ~You should never doubt what nobody is sure about~


    Demo's Digital Damsels

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  21. #552
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    Cool! makes me want to pickup bridgman now! ^_^

    My full range of work: http://anjyil.deviantart.com/gallery/

    My weird sketchbook here (it`s best to just skip to the end haha): http://www.conceptart.org/forums/sho...06#post2430006
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  22. #553
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    HTML rulez d00d Thanks
    Dy.laneA AH pooh! When I checked your link a week ago it wasn't working. So I stared at your animation bouncing ball test a few times and gave it a shot. Good news the link is now working, tons of great tips. Thanks
    jeremyg0rd0n Thanks I will.
    BludHund I agree. I struggle sometimes to keep the cartoon feel from more of my realistic drawings when I want too. Hopefully more life drawing and bridgeman would solve that. corduroy pants(looks at my swat drawing DOH) I have to keep pants legs separated.
    A lot of solid information you are giving me. I'll do some color studies from life I haven't done that in ages and amp up the contrast. I kept you said in mind for the value contrast in the sewer generator speed paint. Hopefully the strokes are more crisp.
    Demo Haha, just keep plowing but that TAD program you mention does sound interesting. If you see a school you like, just go a head and apply because you never know if they will accept you or not.
    anjyil Thanks


    Avatar system for jamlegend.com with more color. Study of the swat guys. Animation test.

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    Last edited by Pigeonkill; March 7th, 2010 at 10:48 PM.
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    http://conceptart.org/forums/showthread.php?t=85628
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  23. #554
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    nice update man, the feet are a little small and it seems like the NV is blocking the guys vision on the right, but it looks really neat none the less. neat cartoon people too

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  25. #555
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    Very cool; I can't do cartooning to save my life lol

    Nice progress--I love the bridgeman studies especially.

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  27. #556
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    Krato ah! small feet again. Must fix!
    drd Thanks

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  28. #557
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    cool b&w the values look pretty good, your getting there!

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  29. #558
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    the values look pretty nice in that enviro, and yeah I noticed the small feet too, but that's an easy fix. Keep it up

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  30. #559
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    HAHA AWESOME YER DESIGNS ARE JUST WICKED an THIS LAST ENVIRO RRRROOOCCKKKKSSSSSSSSSSS haha MMMMMMMOOOOOOAAAAAAAAARRRRRRRRRRRRRRRRRR please

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  31. #560
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    Your update above reminded me of Fret Nice. Always fun to check this SB out.

    The Latecomers SG
    krel, Sir Cam,
    Whirly, TomFenton

    Friends Sketchbooks
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  32. #561
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    Cool more animation looks like its in the works As for the ball bounce watch out for the spaceing. Check out Richard Williams Animators Surival Kit animated. Watch how he does the spaceing. Plan on studying this stuff alot during the summer...

    http://thepiratebay.org/torrent/4835...16DVDS_AND_BOO

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  33. #562
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    Krato Thanks I'll keep trying to improve my values.
    jeremyg0rd0n More feet and leg studies for me.
    Grandmassa Mr. Spect Thanks
    krel I check out the game you mention, it's weird. But looks fun.
    Dy.laneA I think you are right. On my first bound it didn't go up enough and the rough spacing. I'll put that book on my reading list. I have a lot more hogarth and bridgemen to go.

    Whew, ca.org seems to be sluggish today. Uploading wrapped up project for the avatar system. Many fun items and gear.





    Last edited by Pigeonkill; March 19th, 2010 at 07:13 PM.
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    http://conceptart.org/forums/showthread.php?t=85628
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  34. #563
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    Cat and Mouse illustration peering outside some sort of window, possibly ocean view. Experimenting with more colors from the start rather than towards the ending of rendering. Hopefully the colors work out. Might end up being a bit surreal. Open to suggestions. Thanks.

    BludHund I took your suggestions and tried to make more value/purposeful thumbnails.

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  35. #564
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    ADORABLE CHARACTER DESIGNS! Great job.

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  37. #565
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    Great job with the character designs Pigeon. Hah only one female in the bunch though? Why is that any idea?

    Looking forward to seeing this painting develope!

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  39. #566
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    mike butkus Thanks. Love your sketchbook.
    Dy.laneA I think you are on to something. Actually I got another task from them to create more female/girly clothing. That's always good.

    Updating cat and mouse painting. Changed some of the perspective on the bottles. Painted in the cows. Progressing. Someone suggested other layouts.

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  40. #567
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    Awesome work, its looking good.

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  42. #568
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    I like the different color explorations in post #565.
    and the cows around the edge is a nice addition very surreal dream like.

    My sketchbook:
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    My brothers sketchbook:
    Braintree
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  43. #569
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    Black Spot is offline Pew, Pew, Pew Level 17 Gladiator: Spartacus' Dimachaeri
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    Love the characters and the cat and mouse pictures looks like its going to be good too.


    I didn't think it was possible to be called an artist when you have nothing to say. It's like being a writer who publishes individual words as books and expects to be praised for it.
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  44. #570
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    p sage is offline in pursuit of hot lines Level 14 Gladiator: Dimacheri
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    Agreed! Those character designs rock! Good ones Pidg

    Thinking connects desire with creation.
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