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Thread: Tom Cardin's Sketchbook
December 22nd, 2006 #16
Thank you for the crit, and for visiting my sketchbook.
Thats a good idea, I goobered up my spacegirls right arm where her torso is overlapping it. I can still see all the joints in my earlier versions but I lost something later on in the process.
New sketch I just started: 10 minutes into it and I can already see where I am having perspective trouble with the mech's far leg...I will concentrate on fixing this as I work this piece up.
Hide this ad by registering as a memberDecember 22nd, 2006 #17
Thanks for the comments in my SB. Good start to your sketchbook. Improvement is a lifelong pursuit for sure. Solidity comes from understanding. Life drawing is always a good basis for that road.
And any book by Loomis; Figure work will strengthen by leaps and bounds.
There is a dragon thread somewhere in here as well, that I think is still going strong. Since the theme is of interest to you, should post some work in there.
December 22nd, 2006 #18
What crazyace31 said.
Also, I get the impression that you attempt to have light and shadows diffusing into each other in a uniform gradient most of the time, even with strong light sources (as in the spaceman pic). Light doesn't work that all the time, and I think you may find it useful to try and go with discrete/sharp highlights sometimes. You might also try to use some other colors to portray volume instead of black/grey.
Hope that's relevant.
December 22nd, 2006 #19
AztcFireFlower: Thank you, I agree wholeheartedly. I am on the hunt for more Loomis books. Also gotta hunt around for that dragon thread.
Jeri: Thats exactly what I am looking for! Yes I really want to develop my coloring and lighting skills. I am learning a lot just browsing through here but any pointing in the right direction is much appreciated.
Here's a quick update of my little red mech, gotta get some more christmas shopping done so this is all I have time for for now.
December 22nd, 2006 #20
December 23rd, 2006 #21
Woo Hoo! Thank you AztcFireFlower! I am beginning work on a dragon painting right now.
I finished up my Mech painting first...or at least got it much further along. Trying to do a lot with reflected light and colors on this one.
December 23rd, 2006 #22
just finished my flying dream image from the critique thread. I thought I would post here the steps I went through in creating this piece.
I started with very small thumbnail, establishing colors and composition.
I then scaled the thumbnail up and added more detail and such.
Scaled up again to the final size (this is the initial version I put up on the critique thread). This got me a nice paint over and some great direction which I took.
Finally I came back with a new version which incorporated crits and things I have been working on just by browsing through everyones wonderful sketchbooks
Last edited by TomCardin; December 24th, 2006 at 12:01 AM. Reason: to get the attachements in line with the text
December 24th, 2006 #23
If anyone can tell me why my attachment in my first post won't show up as a thumbnail for my SB thread please help me. I have edited over and over switching out artwork and can't make anything show up. I am so hopeless sometimes.
please help! thanks!
December 25th, 2006 #24
I have no idea why your thumbnail isn't showing up. Maybe it's too big? On mine I used a 100X100 thumbnail, so try that. Work on lighting the basic forms, check out Scott Robertsons lighting DVDs here thegnomonworkshop.comSketchbook
"Beliefs are rules for action"
"Knowledge is proven in action."
"It's use is it's meaning."
December 25th, 2006 #25
Thanks a lot for commenting in my sketchbook! and good to see you starting an SB of your own, you certainly have a grasp on pencil drawing, particularly rendering, perhaps some more work on overall form and anatomy will be helpful... loomis is fantastic, however i have to say i prefer bridgeman (well in my limited experience with both), he kindof simplifies the figure into basic planes which also helps a LOT when it comes to lighting characters...
"Bridgman's Complete Guide to Drawing from Life" i can't completely vouch for this book as i only ordered it the other day, but its a compilation of all his books and its cheap as on amazon for 350 pages or so (over 1000 illustrations)
it seems in a lot of your work you don't really have a specific light source. just as a study you should try doing something in pure black and white with solid shadows kinda like sin city stuff.... and keep one specific light source and direction in mind, this can make things a lot more dramatic and will also make you think of the form.
and i know sometimes just drawing from your head can be more fun, but drawing from reference will help you learn MUCH better, particularly from life (ie life drawing) but photos are good too.
one more thing you could work on is your flesh tones, they are very washed out and yellowy at the moment. possibly move more towards orangish tones, experiment! and most of all HAVE FUN!
hope this helps, keep up the cool work,
December 27th, 2006 #26
Thanks for the advice! I thought it was a good idea to do a figure study from reference...so between playing with some christmas goodies, cleaning house and going out to the movies to see "Night at the Museum" I put my nose to the screen and made this study:
Found a reference I liked - I highly recommend CharacterDesigns.com for photo references, I have seen several other artists here use them.
I started by drawing the underlying skeleton:
Attachment 68416Attachment 68504
Finished by painting my lights and darks on top of the skeleton layer
This was good practice for me, felt good. Definitely going to do more.
Last edited by TomCardin; December 27th, 2006 at 02:57 AM.
December 27th, 2006 #27
heej > nice to see the process shot's off your work.
i can learn a lot from it.
and that last one did you handled well. but one question do you allway's start with some skeleton's first if you draw a gesture ?
December 27th, 2006 #28
No, I don't usually start with a skeleton...Years ago when I had a real life drawing course in college I remember doing it as one of our exercises. Also I was given a paintover in the critique thread with a skeleton to show the anatomy issues on my painting. So I thought I would go back to that. I think it helped me a lot with my proportions and form.
It was also very helpful with this reference pic to understand how her ribs were showing and the contours of her hips as well as the alignment of her head. Even though I had a reference pic that showed me everything I needed to see, drawing a skeleton within the form helped force my hand to stick to what I was seeing.
December 29th, 2006 #29
I think I have finished this latest nude study. Here I have added color, not sampling from my reference but just using my own eye. I used several layers, colorizing my greyscale image and using it as a multiply layer then going in underneath and adding cool and warm areas to the shadows.
I am very happy with the results but at the same time uncomfortable because it appears so realistic to me. It's beyond me why that makes me uncomfortable.
December 31st, 2006 #30
Improvement on that last peice is fantastic. Definately go for that style when drawing from your head. Use skeletons/simplified shapes to knock in accurate values and proportions like that in drawings from your imagination and you're set. Keep doing what you're doing if you want photorealism. If you want realism you'll have to draw from life a lot more and figure out how to set a focus, as well as show balance and energy. The stuff i was going to say has already been voiced very well by AztcFireFlower, Jeri, and Kronos, so listen to them well! Keep it up, i can't wait to see your progress.
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