Conceptual Design: Understanding and Communicating Form (Phil Saunders tutorial)
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    Conceptual Design: Understanding and Communicating Form (Phil Saunders tutorial)

    Also available in his site: http://www.saunderscreative.com/ Under resources > tutorials.

    http://www.gamasutra.com/features/20...aunders_01.htm

    This lecture is from a one-day workshop I taught at the Game Developer's Conference in San Jose in 2001.
    The goal of this paper is to give designers the ability to think of organic three-dimensional shapes in a structured way, rather than as abstract "blobby" form. As well, an understanding of how form affects light and reflection, and how to apply that knowledge to drawing, will be covered. Armed with this knowledge, artists should be better equipped to control the forms in their designs, illustrate them accurately from any number of angles, and communicate the underlying structure (and thereby a way of approaching them) to whomever (including themselves) may be tasked with making the design 'real'.

    To sum up, this article could be called: "Making rounded shiny things that look good.


    Last edited by FlipMcgee; December 18th, 2006 at 12:16 AM.
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