CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

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  1. #1
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    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    ROUND #53


    PLEASE CONSOLIDATE YOUR WIPS AND FINALS INTO YOUR FIRST POST.

    CLEARLY DESIGNATE YOUR FINAL.

    FOLLOW THE TOPIC.
    You will receive votes for every successful representation of the topic elements. The ammount of votes will be listed in the round topic. Description is optional.


    Please save your files starting with your nickname.

    example: "Oblio_CHOW23_Platformer33 copy copy.jpg"


    PLACE THE IMAGE IN A FRAME WITH YOUR NAME/TOPIC

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp
    (you can add CA logo, etc).
    -------------------------
    DEADLINE
    SUNDAY, DECEMBER 24th
    The way the deadline works: if deadline is on a Sunday and your image is posted on that Sunday 23:59 your local time it's a good entry.
    In fact - as long there is Sunday somewhere on the planet your entry is ok. I will make the poll sometimes Monday afternoon my time (GMT +2) yet i'll have a look at the last entries.

    --------------------------


    X-Com - The Chryssalid - ORTHO

    Here we are at CHOW #52 - ready to shock again:
    We have the pleasure of havig a legendary designer as our guest:
    Julian Gollop is the creator of the X-Com series and he has a topic for us today.
    Here he goes:
    __________________________________________
    Hi Andrei,
    So the character I have chosen is a re-imagining of the most feared
    alien from X-Com - The Chryssalid.

    Description:

    The Chryssalids one of the main alien terror species in the PC game
    'X-COM: UFO Defense'. They are roughly humanoid in size, with an
    insect-like exoskeleton and menacing claws. They strike fear into X-Com
    soldiers in a major way. The reason? They turn civilians into zombies by
    injecting a parasitical Chyssalid spore. Since the Chryssalids attack in
    densely populated civilian zones, the task of the X-Com commander
    becomes perilous. Every civilian is a potential zombie recruit, but it
    is much worse than that. A new Chryssalid will emerge from a zombie in a
    frighteningly short space of time. It is entirely possible for an X-Com
    commander to find his squad transformed into a horde of Chryssalids,
    with no hope of salvation.

    The task is to re-imagine the Chryssalid. How can it's parasitical
    nature be portrayed? Perhaps it has some human genetic material combined
    with its own? There could be a hint of some human features mixed with
    something horribly alien. For added effect, the creature can be
    portrayed shedding its human-zombie host.

    Here are some informational links:
    http://en.wikipedia.org/wiki/Chryssalid
    http://en.wikipedia.org/wiki/X-COM:_UFO_Defense

    __________________________________________


    The winner of this topic will be taken to the new 3D contest.
    ONLY the winner will be available for the Sculptors and 3D guys.
    Do this right - see your creation in 3D.

    Now... concept!

    ______________

    Topic elements:

    1 = revamp the Chryssalid.
    2 = ORTHO
    3 = na

    Make sure your picture contains these - you will receive 3 VOTES for each topic covered.
    _____________
    Please try to save your progress - maybe a nice tutorial is comming out.
    BE PROFESSIONAL - only finished and good quality entries will be taken to the poll. The host will make the selection.


    Info about ORTHO:

    Previous ORTO Challenges:
    http://conceptart.org/forums/showthread.php?t=78667
    http://www.conceptart.org/forums/showthread.php?t=80934

    RESULTS:
    http://www.conceptart.org/forums/showthread.php?t=81432
    http://www.conceptart.org/forums/showthread.php?t=82588

    You have 2 WEEKS.
    Let's make this GREAT!!!!

    Attached Images Attached Images  
     


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  3. #2
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    shouldn't this be in the cow section???

     

  4. #3
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    This is probably one of the games I have spent more time playing in my life!
    I was thinking about participating until I saw it is supposed to be a ortho challenge... lets see, I'm not a big fan of this ortho stuff he he!

     

  5. #4
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    humanoid - therefore CHOW stephen. Yet another zombie thingy, huh?

     

  6. #5
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    i loved x com to death but i cant enter this: too busy.

     

  7. #6
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    I may give this sucker a shot. It'll be my first CHOW.

     

  8. #7
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    I'm in too... I've got this idea that I think could be terrifying as hell, if I can just pull it off.
    Also, I love how you guys (Oblio) are pushing for collaboration between the different groups on this site.

     

  9. #8
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    This sounds like fun. I like insect bipeds.

    I may be dating myself with this admission, but I have not played the game. Is there any chance we can get a good link to the old version of the Chryssalid. I've googled it, but I'm coming up with very small images and what appears to be fan art in some cases...

     

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    Last edited by cmr8286; December 16th, 2006 at 12:36 PM.
     

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    Just a quick preliminary sketch throwing ideas around. I'll do orthos next. I might have to do a little redesign to make him a bit less....uhhh....phalic.

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    EDIT: Ok here's the ortho. A bit rushed due to X-mas chaos.

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    The most feared alien race in the known galaxy, the Chryssalid, has stalked the black void of space for countless millennia. Watch your six, and don't drop the soap! Because in space... no one can hear you get sodomized by a hulking alien crab man.

    Last edited by Radunz; December 25th, 2006 at 03:35 AM.
    Check out my portfolio!---> mattradunz.com
     

  12. #11
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    I heart monster topics.

     

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    I'm out, not a great fan of Ortho, will check the results though

     

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    i`d probabley get head-butted by you people for this but:
    i have never heard of X-com. or Chryssalid/s.
    got no idea about any of this.
    plus...an ortho... who in the world got the time.........
    good luck mates, and have fun.


    We all pay for life with death, so everything in between should be free.
    -Bill Hicks


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  15. #14
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    hey guys maybe being dense here but whats a ortho? lol

     

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    Quote Originally Posted by proximity
    hey guys maybe being dense here but whats a ortho? lol
    An orthographic view is when you are looking at a object from 90 degrees, or straight at it. This means that you can only see 1 side of the object. You see either the top, left side, right side, bottom, front, or back. Several views are used to define a 3D object.

    Drawing is the honesty of the art. There is no possiblity of cheating. it is either good or bad. ~ Dali
     

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    heloo alll from SF. Hope to see some of you at Insomnia.

    I know this topic is about a bit more work the ussual - but then again - the reward is sweet too. And well.. if you havent; got into X-com when you had the right age... then.. no special invitation or pimping on my side will help anyway.

    My respekts to all who grow the balls to do this one. I will not have the time - i hope i'll be able to serve you in a different way this week.

    in..somnia...

     

  18. #17
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    giving an ortho a go...we'll see how it comes out..
    here is the front view...a little chaotic until values get thrown on i suppose.

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

     

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    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp
    final

    Last edited by Howie; December 20th, 2006 at 03:09 PM.
     

  20. #19
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    Great silhouettes, Howie! Yes, 2 and 4 are best. You'll have to decide

     

  21. #20
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    This ortho thing is really tough...
    Let see what will come out...
    We all have the same kind of idea... lol

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp
    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    Last edited by Paolo13; December 14th, 2006 at 05:14 AM.
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    "As a concept artist, it is not the question that is important, it is the unexpected answer" William B Hand
     

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    A revamp, but I'm trying to stay true to the orig as well.

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    Last edited by Woodlandwalker; December 18th, 2006 at 11:20 AM.
    Drawing is the honesty of the art. There is no possiblity of cheating. it is either good or bad. ~ Dali
     

  23. #22
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    Woodlandwalker that is just disgusting! Oh man, I think it's just too much gore. Bah, shame on you! lol


    But for real! Eeeeowww!

     

  24. #23
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    Woodlandwalker that is awesome

     

  25. #24
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    Alight I think I am in.... woodlandwalker....you're one sick son of a........ j/k totally digging it, You really made that description stick. Great work so far people! TO WORK I GO!

    Warrior Style

    The first rule of Warrior Style is, You do not stop drawing.
    The second rule of Warrior Style is, You DO NOT stop drawing.
     

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    Icon

    EDIT
    FINISHED!!!

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    Last edited by vances22; December 23rd, 2006 at 09:41 PM.
    Warrior Style

    The first rule of Warrior Style is, You do not stop drawing.
    The second rule of Warrior Style is, You DO NOT stop drawing.
     

  28. #27
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    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    Went for bulky, geometric. In-game it's hunched over and uses its claws to walk, too. Like a gorillacrabmonster! Will probably add a separate illustration of it as well...

     

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    Icon

    hey cognition,
    Looking at the ortho and just wanted to throw in my two cents. I myself am a character modeler (not professional yet) about to graduate in the next year, so just a few things about your ortho. Its looking good painting wise and what not. It's not good to make a concept blocky, like it is in game to hand to a modeler. I know it sounds like it would be easier on them (it seems logical) but it's not. It hinders the model substantially. The modeler is going to try to match the silhouette of the character as best as he can with a given poly count. So if he is handed something that is blocky it's actually going to look worse when it is finished, because it will seem blocky and inorganic. You want a more geometric character to be the end result of a model, not the end result of the concept art. Because the more a modeler has to make "changes" to the original concept, the longer it is going to take as opposed to having a bangin piece of concept art where he has to subtract things from the model to get it to work through texture or normal maps instead of trying to add things to give it stronger details and more form. I hope that makes sense. Because if i was to model straight off of this. It would look boxy, and people would look at it and thingk something is wrong. I know models are geometric but a pentegon is a round shape, a square box is not. I do think its awesome you tried to think of the modelers for this piece though. A lot of people don't and that can also lead to problems. So its awesome you did that! keep up the good work! Oh and the texture on this would be dank cause you showed it off so well in the ortho. Nice.....(insert southpark voice here)

    Warrior Style

    The first rule of Warrior Style is, You do not stop drawing.
    The second rule of Warrior Style is, You DO NOT stop drawing.
     

  30. #29
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    Such a juicy theme... damn!

    Going to SF this weekend, traveling home for christmas the next... I'll try to squeeze some time for it. Can't resist bug-like space monsters.

    Gabriel Frizzera
    www.gabo.ca
     

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    For my redesign, i decided to focus on the humanoid aspects of the chryssalid. When i googled the chryssalid and other x-com creatures, I also saw some autopsy pics. I wanted to integrate that into my image somehow and ended up with the cross section of the chryssalid's chest.

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    Here's the ortho (my first one, actually)

    CHOW #53 - Guest Host: Julian Gollop - Topic: X-Com - The Chryssalid - revamp

    Yeah, it sucks but that's all I have time for. Season's greetings everybody!

    Last edited by Gorgoth of Suburbia; December 17th, 2006 at 11:14 AM.
     

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