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This is a creature called "Bablistulsar" that I modeled for my demo reel. Modeled in 3DS Max 5 and textured in Photoshop.
The creature was designed by Teerawat Palanitisena (a concept artist at my school). I believe he goes by the name "Tone" on these forums.
Here are some links to more renders:
Let me know what you think.
Last edited by HausFly; September 20th, 2003 at 01:16 AM.
That's a very solid crab-like machine.
However, it would be kewl if you rendered it such that it looks as though someone took a still of it while it was walking. ^___^
I am not into 3d-Art that much, though i want to start with the next days...but it looks very cool to me and I LOVE IT!!!
I like the perspective on the third...this is a nice idea, it looks huge that way!
Post more of this!
this is really fun! i love the choices in the design as well as the crab face.
whoa..i like it! a crab-like concept vehicle?any specific terrain for this machine?.
cool design though
isnt Bablistulsar that little pokeman guy
Chewbacca: I believe you're thinking of Bulbasaur, the little plant reptile.
I'm ashamed to admit I know that.
looks really nice just a small tid bit though, id like to see the ripples in the water in the first piece be more like circles rather than notches of line, it would help alot i think.
i really like this although the fish barely stands out. i didn't know what was in there until i saw the concept drawing.other than that i think it's a great model. the textures could use a little dirtying up if you know what i mean. he's(or she?) is waaay to clean.
this is fantatsic
i was alittle skeptical at the thread title
thinking it was going to be a pokemon
I agree with Vegetasonac! about the water rings
A & E is Me!!!
Cool model and very nice texture work too
what up hausman
my name is daniel
u may not remeber me
how things going
dan was here
I don't think I ever saw it in its completed enviroment ......
Excellent work HausFly
I do not know if it is my computer,, but your picture links to
the aii site keep popping up a search engine when I click on them...
I am everywhere,
I am Nowhere.
You got some nice detail across various surfaces.....I like the mechanical functionality of the organic shapes. Your top environment could use some work but your other two views show off the model nicely.
Now its time to animate!!!!:chug:
draco -- What's up Daniel.
ODIN SIX -- Hey James. Yeah, I took a few of the other renders off to save space. I had to make room for some newer stuff. Thanks for catching that, I went back and fixed them.
scumble fish -- I started on a bone structure awhile back, but never finished it. I'm not sure if I'll go back to this project.
Just wanted to make a little crit about your wireframes.
If you are going to include them in your portfolio, can I suggest using a different method to create the wires? You seem to be using either the "edge map" plugin material, or, a gradient ramp material tweaked and set to box mode on a face mapped material.
This causes stretching and smearing of the wires when polygons become elongated.
To avoid this, here's what I do:
Copy your model.
Add a push modifier to the mesh, and set it's value to something very low, like .1
Now, create a black material and set it to wire mode. You can adjust it's thickness in the extended parameters panel inside the material. Make the material self illuminated. Make sure you have AA on for this to work. Now apply this material to the copy. You will now have a perfect shaded/wire render.
It's a small point, but if this is for self promotion, every little bit counts...not to mention, I noticed it, which will mean that a good company will too.