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:New stuff at the bottom:
tall thread is tall... I removed some old crap, and put in it's place this less than concept doodle I did and liked.
Last edited by skvv; June 1st, 2008 at 06:11 AM.
welcome to the sketchbook section.
don't be lazy like me and neglect to update your sketchbook regularly.
nice graphite skills on the pilot, and the native battle has pretty good value but def needs more contrast, some anatomic and perspective issues though. I'm also not overly sure about that giant black chunk in the top right.
draw draw draw!
see you in SF
Last edited by Texahol; December 7th, 2006 at 06:38 PM.
cool work.. actually the one suggestion I might make for the Battle scene is that it lack a good solid value structure composition. And the striped Dude on the front left appears to have an arm made of jello
To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.
Hey man; there's a lot more of us OK artists than I would have thought (though I guess couunting you there only 4 CAers that I know of...). I'm from Norman.
I really like that last pencil one and the charcoal one. Can't wait to see some more stuff at the workshop.
Finished a large self portrait recently (4 ft x 3 ft) image is life size and yeah I'm a big ol' boy.
learned a little here and there about charcoal (more about applying a base layer than anything). teachers have taught me to use a grid and only rub down once but i didn't like the result.
Just in case anyone actually reads this... here's the process.
PRIMING RIVES BFK FOR SUBTRACTIVE (CUT OUT) CHARCOAL:
1. apply vine charcoal (not willow) in broad even strokes but don't use any sort of grid for this as the scratching will leave evident lines.
2. rub in with hands until smooth and fairly even with no glaring white spots, try to use a circular motion and when your hand starts to get hot that means its working... you should end up with calloused, black, shiny hands, it will look weird but the girls at the bars will realize you're actually doing something constructive with your hands instead of filling out forms all day and they'll dig it.
3. take leftovers of these sticks and mash them up along with 2 other medium size sticks. grind into a fine powder with a mortar/pestle or the bottom of a teacup if you have nothing else.
4. spread powder onto lighter spots of the paper and rub in with the same process as step 2.
5. remove excess powder and newly seperated paper fibers with a drafting duster. collect these to use later.
6. grind up 2 more sticks along with this powder, this time you're aiming for powder and nothing less, no sand size bits, no salt size bits, powder.
7. apply powder to any uneven spots and just try to keep it generally even. rub as you did twice before. at this point the paper should be damn near completely saturated, dust off and you'll be left with a medium/dark grey. you'd be retarded to skip this next step and it would be hilarious just thinking of you trying this without the last part but i'll be nice...
8. take a black cloth, preferrably a crappy old quakecon t-shirt i got last year (since i've got millions) and wipe down the excess in long even strokes, this gets rid of all the mess you'd be putting up with later and gives you just a little lighter but much more even grey.
yeah it's alot of work, but just like gessoing a canvas you have alot of time to think and take pride in something that doesn't take too much brainpower. ultimately you end up with a nice grey you can use whatever charcoal you want on, and use kneaded eraser to get REALLY quick lights with that look decent. I busted out step 3 i believe where the lights start to show in about 30 minutes.
Thanks for the replies guys, cyas in SF on Thursday and I'll post up the final image of this piece tomorrow (with proper lighting).
Jo hey Skvv (?)
I gotta agree with the others. The native battle scene needs work, mainly in contrast and values. Really hard to tell what´s going on.
The SP is a good thing. Very cool to see the process. I myself can´t stand charcoal. All the grinding and the noise it makes make my skin creep. *shudder*
A tutor once said to me: "Let your mind go!" and it didn´t come back.
Wolf@WorK aka Sketchbook
my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
Heya Skivvy, its Dave; we met before the William Whitaker tour, and again at the workshop. Glad to seem some updates on the ole' sketchbook ... the self-portrait is rockin', and the step-by-step is much appreciated as well. Love to see some more concept work like the battle scene you posted a while ago.
sketchbook...a kitten dies every time you don't comment
“When forced to work within a strict framework,
the imagination is taxed to its utmost – and will
produce its richest ideas. Given total freedom,
the work is likely to sprawl.”
- TS Eliot
Last edited by skvv; June 1st, 2008 at 05:51 AM.
TIME FOR THE NEW!
some COLORS! doodles
some sketches for a planned unreal 3 "invasion" mod... yeah until we saw UT3 sales. FAIL.
Last edited by skvv; June 1st, 2008 at 06:07 AM.
flamable - thanks for the comment, probably won't on those guys but you might see the same imagery in some of my newer stuff on down the road.
kaffin - thx. delivered.
i forgot a couple things i just scanned. way to bump huh?
i'm really not in a comfortable groove with just one medium at the moment, still feeling them all out again as i've been pushing points on the comp for way too long this last year. graphic design has taken its toll on my hand skills.
inks and markers... the old copics, prismas, and hi-tecs
thanks guys, more coming tonight.
as for now, i found some shitty old pics of some monotype self portraits i did this past year, very quick stuff, about 3 hours, 3 color process.
really need a new camera.
I'm diggin' the look of the Titan and the group of armor pieces. I like your free-flowing, yet detailed outlining. Keep it up.
I like the designs in this post better before you rendered them, because a lot of the details get lost in the smudgy sort of rendering you have going on. I'd suggest steering the rendering in a more clean direction, and be sure to use value shifts to convey the larger forms first. Now you have a sort of narrow value range and diffuse light source going on on many of these, and it flattens them a bit.
That being said, i like your designs a lot, I'd just like to see them cleaned up and pushed a bit further.
testing new brush - shaped like the end of a stick of conte i had sitting on my desk. metal texture.