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  1. #1
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    Thumbs up Well met, Artists and all.


    My name is Cliff "Celorfilmarr" Schonewill, and I sort of stumbled upon the site, happily so! I wanted to pop in here and introduce myself in some small form - and am greatly looking forward to a prolonged constructive, inspiring, and just generally fun experience here on these forums. I have my own forum, and I think that they are a blast and good in alot of ways - so I am glad to be here.

    My time right now is quite limited with all the things going on, so I probably won't be "the most active member" by any means, but I am here and even if I can't toss up responses to everything or most things right now, I will still read as much as I may.

    As it relates to this - my goal is to be a skilled animator. NOW, when you hear that, you most certainly jump right to the thought of direct animation in the sense of making things move - this is not what I mean by the word. When you really look at the word "animate" or "animated" - you find it is simply a meaning which says that something has or is imbued with the quality of life. In other words, Animating is simply the act of bringing something to life, or giving an asepct of life to something, as "Wow, she is really animated" or "Woah, watch out for that hulking re-animated abombination" or "Try not to look for extended periods of time at the animated freaky looking dolls". So, to get to the point, I think that concept art is animation, I think that story is animation - and these are the things I am most interested in. Ultimately, before anything else industry wise, I want to be an excellent concept artist, because I am an animator <smile>

    When I draw, I am animating, by my thinking - and I am quite pumped to see how I grow with it over the next few years. I consider myself as having a strong sort of foundation or start, but a long way to go.

    Currently I am attending the Art institute of Colorado, as well as doing other things, and its so tricky to just get assignments done, let alone really develop them. So when my current lease expires some months into next year, I'll be moving into a circumstance where my expenses will be much lower so I can stop working and take a small loan to really sort of "dig in" - in the mean time, after this quarter is over, I'll be taking just some general education courses online to get them out of the way so I don't have to spend.... hmmm... "animating time" looking for answers in a western civ book or such. So, I consider my time to really enter a time of developing this sometime next year, but its something you never stop learning or growing, no matter what you do.

    <chuckle> Sorry for the rant, but there is that.

    In either case, GLAD TO BE HERE, and I hope I can get to some responses and posts in the near future.

    Well met all, the wind go with you.


    I am hoping I can scan and get in some things I am doing as I grow and learn fairly soon.


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  3. #2
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    Well met, Artists and all.
    Last edited by Dan_Grr; December 6th, 2006 at 05:01 PM.

  4. #3
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    Celo, dude, you can call a banana an apple all you want, but the rest of us are just going to scratch our heads in bewilderment. This isnít the realm of fine arts. There are industry-standard terms with very specific definitions, and you donít get to rewrite those definitions. When you apply for a job as a concept artist, donít tell them you are an animator, not if you want the job.

    BTW, if you are interested in working in the games industry, thereís a link in my sig that goes to a big olí pile of information about it.

    Cheerio.
    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.

  5. #4
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    Heh, I am aware of that Seedling, thanks for saying though.

    I am not trying to re-write industry terms, I am saying just for myself in discovering and devloping, thats a discovery I have made for myself in the way I do things - not saying one thing should be called another.

    <smile> sorry if I didn't put in anything that said that.


    P.S. - Full scarlet with Herod's axe, eh? <chuckle>

  6. #5
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    Well as long as you can communicate in the same language to your peers without confusing them, that's the goal. Interesting insight, but I think your term "animation" might rather be 'insight' or 'storytelling' or even 'designing'.
    If there is no concept of motion, kynetic, follow-through or overlap, it's not animation. Some terms are shared with concept art by _design_ like silouhette, narrative, intent, goal, mood, flow, line of action, etc. Animation is a form of specialisation in art and design.

    By the way, did you have an epiphany or something ?

  7. #6
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    Heh, friends. I know what animation is, many apologies if I did not make anything clear up there. Yes, I know what it is and what terms everyone uses, I just sort of felt like telling abit about something I learned from closer inspection of the word - that paragraph should be taken out of all industry term context if it is causing confusion, its just about an observation I had for myself about things I do when I create anything. So yes, animation is strictly, when it comes to industry, what you mentioned above. But animation as a word can encompass more, thats all I was saying as sort of a "take it as you will" observation.

    Anyway, there is that explination so lets move on - certainly didn't mean to come in and give people an impression that I didn't know what the heck was going on, what things are called, or that I am trying to reshape something - not at all!

    Just introducing myself.

    <smile>

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