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here's my first official attempt at a fully rendered character. I'm still learning alot about colour theory and light/shadow etc so some critique would be very helpful also i'm having a lot of trouble getting the eyes to work i think its due to the clashes of style (anime Vs a gradient type shading) so any tips would be apreciated.
My first reaction was the balance.. lookes like she's falling to the left.. then the proportions is a little screwed.. maby her right arm should be a bit taller.. and I cant really see a correct line thrue the body....
Find a balance and movement. If she leans on one leg the bodyline should go strait down to inside of that legs foot... I don't know if this helps......
kewl i totally see what you mean if someone was in this pose they'd go flat on their face lol.
Thanks for the crit i'll defo make sure to look out for it in future ^^
Ooh ooh, I can help with colour -
When shading, don't just lighten or darken your colour for highlights/shadow. Make sure your midtones (area between light and shadow) are the most saturated with colour, and that your shadows have a little bit of a cooler colour in there.
Right now I'd say she's a touch too yellow, and should be slightly more pink. Also, this tut is one of the best around.
The curvature of the right hand where it meets the wrist is not anatomically possible I think. Also, there is a really awkward tangent where her right arm meets the breast and disappears behind the ruff of her dress.
As the ego shrinks, so the spirit expands.
Thanks for all the really good critiques (and the tutorial ^^) its helped point out a lot of major flaws in the original sketch that i'll have to look out for in future images. As my concept has so many flaws in it i think im going to start on a differnt image and see if i can incorporate your advice into a fresh concept ^^