Jason, it was so cool to have you show up the day NightFall was released to show us the new work. The favorite tip from the class was how often you change the brush tilt. Gorgeous work!
Kekai, thank you so much for coming in showing us your process! The favorite tip was how often you copy, flip, and merge the image layer to keep adding texture. You never know what an impact you are having on future game artists.
Richard, Bobby, Levi, et al, send me a private post if you wanna join the party.
I am in charge of collecting current work from our grads for a game expo gallery NEXT Saturday. Please let me know if ArenaNet wants to participate!
lordy lordy, this is what got me to buy guildwars factions CE, I DONT HAVE THE TIME TO PLAY VIDEO GAMES!!! DONT YOU UNDERSTAND THIS!!! now you're going to make me spend another $60 to go out and get nightfall????? Your baiting tactics are seriously unfair to the college student!
hehehe, but seriously though, this stuff is great and a half. I arenanet and all the bitchin' stuff they bring to this forum.
Pure dope ! Congrats again for all this awesome artworks and concpet arts.
I got the 2 Guildwars artbooks (collector boxes) and they're both highly inspirational !
I particularly love your brushstrokes!
Wow. Wonderful. Another Arena.net post. So much inspiration... gaw... I will never go to sleep...
Kekai, you are having absolutley to much fun at work... awesome work.
Tinfoil, Dougbot, Ragnar X... post more please
Holy hell...This is some of the coolest stuff I've ever seen. So much amazing art. Dougbot, I must've saved at least half of the images you posted. Your creature designs are incredible. And M.C. Barrett, those "torment hub" pictures are amazing.
The rest of you, too, amazing artwork. I'd say more, but I'm kinda at a loss for words right now. Just as you remind El Coro why he's in this business, you remind me why I want to be in this business.
damn.. my hand hurts.. just got done with the older thread to find this. insane work guys. makes me wanna work harder and practice more even though i still have 2 1/2 years of high school left. and again truly stunning work.
HOly shit Prostate... that was an amazing round of art!
Just curious, are all these designs being used in the game? Speaking of production and deadlines.... do you thumbnail roughs before going to these finalize looking pieces? Or you just create finals like these and present them for possible directions? I will assume that you are fast in producing these paintings?
For myself, I usually deliver a huge round of roughs for feedback to make sure they are going in the right direction. This phase of going back and forth on the roughs usually takes the longest. Then move onto finalizing the approved design.
All in all, there is alot of care and effort put into these and it shows. Thanks for the kick in the ass,