Results 301 to 330 of 391
October 16th, 2007 #301
Hide this ad by registering as a memberOctober 18th, 2007 #302
Thanks for showing your process on post 282. Cat driven killer machine, nice concept. Your brush strokes are starting to tighten up and your renderings sharper. Great progress. You have a nice new avatar to boot too.
Make a sketchbook happy, feed it a tip to improve!
The Following User Says Thank You to Pigeonkill For This Useful Post:
October 30th, 2007 #303
hi sirio!! nice works here since my last visit!
October 30th, 2007 #304
October 31st, 2007 #305
Dream: Many thanks man, I hope the process helped! : ) Thanks for the comments man, always appreciated.
Goblin: Thank you man, I'm glad it helped (though it wasnt a tut!).. When i get some free time I'm really gonna try and piece a proper video tutorial together. Need to help my ca brothers (and sisters)
Radio: Thanks for dropping by mate, and thanks for mentioning Huante..I looked him up and his stuff turned out to be really damn cool, inspiring creatures.
Saa: I promise the life stuff will come a-pouring in once I can afford a new scanner. And really agree, the digis could always be pushed. Many thanks for dropping by.
Napkins: Many thanks. : )
Grandmassa: Glad you liked it, hope it helped. : )
BlSeverinu-: Thank you for the kind words mate, and i agree with you on the soft edge part...I really hadn't noticed this before. I will pay more attention to that aspect. : )
Diskoskull: Really makes me happy to know I was able to help. I'll try and crank out a few more of those. : )
Buckster: thank you for the great feedback, I really oversaw that, you got a great eye! x )
Robomaniac: Hey thanks for dropping by, really appreciate your feedback, : )
Don-key: Oh the flatterrry, keep kicking butt yourself mate. : D
Enthombed: Many thanks : )
Funfetus: Yeah, you should never underestimate the power of silhouetting, doesnt all need to be rendered out. Either that or i just got lazy :3
Fatalflaw: Thank you for dropping by. Much appreciated. : )
Brun: Thank you, I'm always tryign to improve those aspects of my work. Appreciated. : )
Tensai: Thank you for dropping by Tensai, same to you! : )
Cold: Cold, thanks a ton! I'll be dropping by to see what you been up to. : )
Oregano: Thank you!
Pigeonkill: Cant go wrong with cats : p I hope it helped somewhat. : )
Mitrandil: Thank you mit! : )
Maurizio: I totally understand, its not for everyone! But thank you for the kind words. : )
Happy Halloween Update!
Dissapeared for a while, working on the COW. Managed to crank it out in 12 days, with all the school stuff thats been going on. I'll be uploading that in a few days. Im posting a WIP of the protagonist from a 3d short our team is working on called "peak" coming 2008.
Last edited by Sirio_Brozzi; November 1st, 2007 at 03:32 AM.
October 31st, 2007 #306
November 1st, 2007 #307
I like the tweaky style of your last piece mate, it feels alot tighter good job!
The clothing could have some "hard" shadows, the jacket feels a little organic with the smooth shading. I really like this one though ^^ keep it up.
November 1st, 2007 #308
November 3rd, 2007 #309
November 4th, 2007 #310
November 4th, 2007 #311Dragoon
- Join Date
- Oct 2007
- Thanked 139 Times in 65 Posts
That character above kicks major ass. I love the face especially. The colours are cool too!
Keep it up man. Nice Job.
November 5th, 2007 #312
Man, what is it with you and Ali G? That character looks awesome -- I want to see that short when it's done. I'm sure you're real busy, but I'm looking forward to seeing some more drawings/paintings. Don't make us wait too long.
November 5th, 2007 #313
Hey Bhanu: Thanks =) You can really expect to see this dude moving around sometime in early 2008. We're all at it hard with this project.
Buckster: Absolutely agree with you on the hard shadow aspect, I will try and implement some more of those. Thank you for the feedback!
Cold: Absolutely, been checking out some Norman Rockwell stuff for inspiration on how to do the folds.
Jozulus: Hey thats good to hear man, the rendering was intended to be as close as possible to a 3d model as we could get it.
Gnoll: haha, he's a ice climber Gnolls. Right now that rendering has no equipment to make it obvious what he is. He has icepicks, a backpack, crampons, and some other stuff. Once thats added it will make alot more sense.
Fraz: Thank you for the feedback. Much appreciated.
Funfetus: Haha, I AM ALI G. thanks fetus, updates are always in the works. loel :3
Some cow stuff.
Took #87, my favorite of the batch and fixed it up.
Blew it up to 2000x2000x from 150x150, then fixed it up real quick.
HE NEEDS A NAME :3
Heres a work in progress of a pencil paint over.
Last edited by Sirio_Brozzi; November 6th, 2007 at 01:48 AM.
November 6th, 2007 #314
Awsome work on the last post here mate ^^ you've got some wicked ideas. I would like to see some yellow in the highlights in the second piece since you use a pretty strong lightsource of that color. Finish it and make us proud!
November 6th, 2007 #315
Wow man, the last update is awesome! Great colors and concepts!
November 6th, 2007 #316
November 6th, 2007 #317
Always a treat every time i stop by, Sirio. I HEART your last painting!!!
November 6th, 2007 #318
November 6th, 2007 #319Registered User
- Join Date
- Jan 2006
- where the hills have eyes
- Thanked 962 Times in 308 Posts
hi sirio! colours got alot better .. once again.
The last 2 pics reminding me somehwat of zelda characters , i really heart that style too.
aviable for fulltime and freelance
November 6th, 2007 #320
Hello sirio, havent been here for a while. seems like I missed a lot, your updates are awesome again - especially like this one: http://www.conceptart.org/forums/sho...&postcount=265
sick and awesome! Great job!
November 6th, 2007 #321
November 6th, 2007 #322
ewww this little bugger here has fuzzy edges everywhere: http://img130.imageshack.us/img130/4...w100wn8bs0.jpg
when blowing something up from a lower res you might want to consider unsharp mask before you start fixing him up, so you can start out with some nicer harder edges and soften where you need them. he's very cute though maybe go into some details for a full render?
the WIP you've got going is really pretty nice. I don't understand the penis-thing, but that's okay. the human-tentacle arm combo seems a bit lame. I think you can figure out a better design than that. Colors are delicious.
The Following User Says Thank You to Texahol For This Useful Post:
November 7th, 2007 #323
hey dud! just contribewting to the feedbacks =P.
You know what you should do? a render of that climber character with the backpack ON, AND gloves, AND wrinkles, AND crampons... =) muahahaha, good stuff.
No, but seriously, need a good render wiff wrinckles befor december.
hey, you should name #87 Bahuhu.
and quick advice, you have good sense of style on most of your work, very moody, but if its not your recreational sexplosions of intense, stay away from black shadows. that big lizard guy reads very nicely because of it.
BTW why is the blog not updated? whai?
November 7th, 2007 #324
November 8th, 2007 #325
November 8th, 2007 #326
love that last creature - he's cool but funny and the colours work well for it.
check the Tensai Tokyo Sketch Thread (Sketchbook)
check the Tensai Cityscapes Thread (Finally Finished)
Originally Posted by strych9ine
November 10th, 2007 #327
Buckster: dude thanks for the feedback and inspiration. I'll finish this up and post it soon!
DreaM: Hey thanks Dream , always appreciated.
Bhanu: Appreciated, its too bad I couldn't finish em. I'm going to try and refine the favorites of everyone.
Dtran: Dtran~ Glad to see you're still alive man, miss your updates Please get some new stuff up soon!
Jordy: Hm, interesting take Jordy, but hopefully it will work by the time the concept is finished. Thansk for dropping by!
Goblinsharke: Thanks man, I've been at it with the colors hard core, trying to get better with it. I can see what you're saying with the
zelda characters comment :p I can totally see it, especially with the skull/tentacle one
Pascallo: Thank you mate, really appreciated! Glad to see the work is getting better.
Enthombed: Thank you buddy, you keep kicking butts too.
Texahol: Man thanks for this, its a great suggestion. I will try and do something different with the arms (totally good point there!) I'll
see what my approach is with blowing up the creatures too, all points taken. Ciao!
RonaldK: Bahuhu it is! :3 Remember, the blog is f'ed! Agree with you on the black shadows, those are the results of trying to crank
out stuff quick, agree on getting rid of them. good render will be there soon!
Chrisly: Yeah chrisly, i can see what you're saying. I was demonstrating a way to do very quick color work for speed using overlays,
I'll try to stick to full color from now on for good measure, could always use the practice!
Tensai: Thank you for the kind words, Glad the color scheme worked out
First color envo. attempt! More stuff coming soon.
November 10th, 2007 #328
November 10th, 2007 #329
Wow sirio, the last one has some burning colors. I think I like it less colorful I think the orange / light blue is a too flashy contrast.
I wanted to thank you for your helpful hint in my sketchbook. if you got the time check back for a minute, since I uploaded a new watercolor with a question for you. thank mate!
November 11th, 2007 #330