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November 30th, 2006 #1
Fledgling in the Making- Still trudging along.
Hi, I'm new to ConceptArt. I felt like participating in the community after having long been a lurker. My name's Heatherly, and I'm seventeen years old. I've loved art my entire life, but I want to improve my drawing skills for now.
I feel like I'm struggling against gesture somehow. Any tips? o_o And please ignore the Spanish; I'm only in Spanish 1 right now.
Last edited by MaeAshley; June 8th, 2007 at 11:41 AM.
Hide this ad by registering as a memberDecember 1st, 2006 #2
I'll be posting my fundamental stuff soon. I need a lot of practice with that.
Last edited by MaeAshley; December 23rd, 2006 at 08:15 PM.
December 2nd, 2006 #3
Better quality than the other pictures? I don't have a scanner that works right now, so I'm using my digicam.
December 2nd, 2006 #4
Good start to your SB, and good to see that your starting out early, i wish i had started drawing back when i was 17.
Start out small then work your way up to bigger tasks...Work on keeping your lines clean and not stratchy...
Draw tons and tons from life, friends, objects, whatever it may be...train your eye to see whats there and not what you think is there....
pick yourself up some anatomy books, loomis, bridgeman are good places too start
but keep at it...dont get frustrated...and keep drawing! =)
December 3rd, 2006 #5
Here's what I did today.
Last edited by MaeAshley; December 23rd, 2006 at 08:09 PM.
December 3rd, 2006 #6
Thanks, Act.Appalled. I'll keep what you said in mind. I'll grab the Loomis book from online and get started.
December 4th, 2006 #7
Sketches of friends and a teacher of mine.
December 5th, 2006 #8
I'm working on proportions from the Loomis book in my other sketchbook, so I'll take a picture of the pages later.
December 5th, 2006 #9
Man, I didn't realize that some of those dudes are leaning to the left.
December 5th, 2006 #10
Some useful starting tips;
Use as few lines as possible.
When hatching- make sure you don't just "cross-hatch" like a teacher tells you to do- it completley flattens out a picture, totally defeating the intended illusion of 3D form (On a 2d surface.) Try to shade more "Along the forms' as it may be explained to you. If you imagine the wire-frame on a 3d model, and apply it to real life- your hatch marks should be parallel with those lines.
December 6th, 2006 #11Originally Posted by Justin Oaksford
Ahh! It makes a lot more sense now, thank you.
Here's what I did during school. Lot less gestures because I actually had to do work in the class. The pictures murdered the rendering of my hand, but there's not much that I can do.
December 6th, 2006 #12
Here's a more finished piece compared to what I've been posting. I need to work on faces!
December 6th, 2006 #13