Christmas Concept - First try at going entirely digital - please help

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  1. #1
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    Christmas Concept - First try at going entirely digital - please help

    Okay, for the first time I go for only working on this thing in PS and hopefully overcome my dependance on line art and get into the painting look.

    But I am a total noob on the approach and therefore am gratefull for every piece of help and advice. I am looking in all the different threads here but again, help for the actual piece would be great.

    Links to other threads with corresponding topics or tips and tricks are also very welcome.

    I work in PS CS and use a Wacom Intuos. So if you can think of any handy tips for the brush settings, thank you verymuch.

    So here goes. this are the first rough color draft I got approval on.
    The secod pic is just a bit further with a reworked guy from the front and a cone for perspective help regarding the tree.

    The whole thing should get a whimsical Xmessy feel with lots of lights.
    But I am not really sure where to put the various lightsources and stuff.
    Updates while I work.

    Many thanks in advance for everybody whoīll post.

    Wolf

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    Wolf@WorK aka Sketchbook

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  3. #2
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    its not terribly off the mark.. you're on the right track at least. using guide lines for the perspective is a good idea, but im not so sure the posture of the guy in front follows them well. the POV looks as if you're lying on the street looking almost straight up.. he should appear to 'slant' as the buildings do.. even if he is slightly leaning backward.

    as for the lighting, the entire atmosphere seems flat. considering the tree's size and all the lights and its proximity to the viewer, there should be lots of influence from these lights on the foregraound and the guy. the moon should illuminate all else from above, but since the helicopter and tree top are in front of it [absorbing moonlight] there should also be a shadow cast down from it. and dont forget the reflected light from the buildings [and any office lights thru the wndows]

    this could get difficult [depending on your skill level of course] as to how detailed and accurately lit you'd like this piece to be. its an interesting idea and you've selected a chalenging perspective, but doing it correctly will be rewarding.

    on another note.. NEVER fully stop line drawing. you may not always use [or scan] your line drawing to paint in PS.. but you should ALWAYS use it as a guide to direct you while painting. the better and better you become at describing and laying out your ideas, the easier it will be to transfer those ideas to digital and maybe change things along the way while painting. but your drawing is always your foundation to build upon. keep practising, and keep posting.. - JAG

    it's only after you've lost everything, that you're free to do anything..
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    Hey JAG.

    Thanks for the tips and the encouragement. And donīt worry. Iīll never give up the lineart. My first love. I can surely improve in anatomy and sketching skill, but with my lines itself I am pretty content atm. But the digital whole approach is totally lacking.

    And yes I choose a rather complicated piece to start, but, as you said, really rewarding if I can pull it of. Though it doesnīt have to be totally real. Just nice and real enough looking to please my boss.

    Thanks for the tip of the guy. Iīll work on it. Uhh. thereīs no moon (yet). The thing above the heli are supposed to be the fast moving wings. Too strong? Should they be less visible?



    refining the buildings. Added some lights. More grids.

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    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
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    Well, I added some more lights. Changed the color on the buildings and refined the balcony on the right building. Added a moon and desaturated the rotor blades. Mind you the stars are just stand inns and will be changed.

    So whatcha thinking so far?
    Any tips how I should continue?

    Since I am not really sure Iīll do what I know and redo the guy up front ans insert some more ppl who atm are just specs.

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    A tutor once said to me: "Let your mind go!" and it didnīt come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
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    haha i love this

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    Okay hereīs the next step. I know that I prolly be lacking in values and stuff but I gotta get finished today. I do not really know hoe to do so though. Right know I am thinking of adding my favourite black lines to it to give it a finished feel. Meh, Iīll work the tree first methinks.

    Anybody else got some tips here for me?

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    Wolf@WorK aka Sketchbook

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    Aaand the next step.

    I reckon this isnīt exactly what most ppl consider a concept for fantasy or game or science fivtion movie, but it is one for events and pays the bills.

    Again, any help would be appreciated.

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    Aaaaaand next step.

    I worked over the guy in the foreground. i think it changes the whole picture a lot. or maybe itīs just me.

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    Wolf@WorK aka Sketchbook

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    Wouldnīt you know. Another update on one and the same picture.

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    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
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    alright its looking much better. the perspective of the guy still seems a bit off, but at this point just leave it as is. with all the colored christmas lights.. there should be a nice blend of colored light radiating from it as well.

    it looks really good so far, just a few more details to finish it off [like some rotor blades instead of just a blurry circle ]

    good work - JAG

    it's only after you've lost everything, that you're free to do anything..
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    Ooooo-kayyy.

    Thanks again JAg for the comment and the tips. I added some more details. like rotorblades instead of just a round disc, some radiating light and lights to the treetop. Even though they wouldnīt be allready lit while the treetop is lowered. And I reworked the guys face because he looked too stressed and mask like. Methinks heīs now much more friendly.

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    Well, itīs as finished as it gets. If my boss doesnīt have any major wishes for changes, I really think this is it.

    Thanks to JAG for the helpfull advice.

    Think Iīll post it in the finally finished section for good measure.

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    good work man.. it looks much better now. but i'll point out a few things:

    first, the guys hand is hand ir huge.. almost the size of his head.

    two, you seem to do well with details like folds in his clothes and the tree and christmas lights.. but honestly the textures seem very flat and very cartoony..

    and 3, theres a lot of light in this image.. there should be an equal amount of shadow to contrast it. right now its very bright and very yellow-toned - JAG

    it's only after you've lost everything, that you're free to do anything..
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    Hey JAG

    Yes, youīre totally right. I skipped the texture stuff on his one. And honestly, I have no clue where to put shadows
    atm. Maybe you could point the areas out? Feel free to go into the pic and mark things up. Iīll go for Textures and shadow studies in my next digi painting. But I need to finish this today and everybody is pretty happy with it.

    Think Iīll start practicing speedpainting with the DSG Topics.

    Some last little tweaks, but I think the improvement is obvious

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    Last edited by bbwolf; November 30th, 2006 at 10:21 AM.
    A tutor once said to me: "Let your mind go!" and it didnīt come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
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