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  1. #301
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    one more atleast...i'm having an inspirational high...love it
    (mainly thanks to nicolas,caskin and danielc,thanks guys)

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    Always think about:
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  3. #302
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    aight,i'm on vacation in sweden for the next three weeks,and since i didn't do anything,i'll just leave you with this fantastic sunset we had yesterday.
    cya

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  4. #303
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    woopdeedoo,hi again!
    vacation in sweden was great,we had nice weather (although very unsettled), good food, and generally a really relaxing time

    whenever i'm there,i feel like drawing simplified,almost kids-book style drawings (hence the coloured pencils. i wanted colours. don't say anything ),featuring my own country Apitian and it's inhabitants (each character is on a single page actually). it's rather simple and ofcourse i'm the king, and its' purely for fun. hope you enjoy,i had a blast doing these in any case.
    plus a random doodle and as a special candid,a photo from our summer cottage view.
    cheers!

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  5. #304
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    bumparoo since i updated the website and nobody seems to notice my presence

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    Always think about:
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    And (self)motivation is still everything.
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  6. #305
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    entry for this week's chow.
    had tons of fun with it

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    Always think about:
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  7. #306
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    afternoon doodle i'm not too happy with.

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    Always think about:
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    And (self)motivation is still everything.
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  8. #307
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    ugh.

    anybody there btw?

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    Always think about:
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    And (self)motivation is still everything.
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  9. #308
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    Look threw many of your sketches...
    lots of goodies. don't give up! I'm not going to crit much since I'm far from good myself... but wouldn't mind seeing more, more, more!
    Take care

    Chris

    Work hard, anything is possible. I know, I know, it’s a very cheesy response but it’s true. Hard work and dedication is the key to reach your dreams. -Bjørn Hurri

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  10. #309
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    thanks hive mind.

    trying to work against that art block...this one was quite fun,and for a first acrylic i guess it's not bad
    (although i did make that "shot through" effect after i got mad with the left side after messing up the likeness)

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    Always think about:
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    And (self)motivation is still everything.
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  11. #310
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    Great progression realy nice SB, full of charecter and humour!

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  12. #311
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    thanks d@niel.

    meh...dunno. i have rather many ideas floating in my head,but none comes out right on paper. pretty frustrating.
    tech godess and late night doodle.

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    And (self)motivation is still everything.
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  13. #312
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    hey man, nice updates lately, i really like the latest chow, nice illustration feel to it...the colored pencil concept seem a bit "naive" to me, perhaps because of the medium r something.But i dig some of the idea (i've even drawn one of those lizards with ear/wings for some reason).
    keep sharing

    ciao

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  14. #313
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    thanks gnoll!

    oh my...i'm at the bottom end...i need cheap filters to make my art "better"...

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  15. #314
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    mmm demons...
    bit unsure about the legs

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    Always think about:
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  16. #315
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    warmup and finished demon.
    not terribly original,but tons of fun

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  17. #316
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    i have rather many ideas floating in my head,but none comes out right on paper.
    that's because you don't do studies to build up your visual memory. I'd reccomend a lot of value studies focusing on how light affects form. [ you can do that with pics of zomg sexy chicks so you can still draw teh boobies ]

    I see a lot of imagination drawing, but a lot of it is just the same, because you don't seem to want to put forth the effort to do the 'boring' stuff.

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  18. #317
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    tex- duly noted.

    stuff...in no mood today..

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    Always think about:
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    And (self)motivation is still everything.
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  19. #318
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    most heavily inspired by pan's labyrinth. might finish him.

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  20. #319
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    Woha, very inspiring thread! It gives me hope seeing your progress, when u put the effort to it, it comes out great! Love Chow#86

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  21. #320
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    crisis - thanks for the high praise,always happy if i inspire someone .

    double checked with some loomis printouts and corrected where necessary,still not sure if i got everything right - you tell me,k?
    for the moment it's finished.

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  22. #321
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    birthday present for a friend.
    loose ref used for face and jacket.

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  23. #322
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    ahh shit, accidentally closed this window and now I have to type all this again

    anyway, great stuff lately! where did you go when you visited sweden?

    your rendering is getting a bit cluttered I think, try to do bigger rendering "patches" and simplify them as much as you can, make them cover bigger areas etc.

    Another tip is to try and make your rendering follow perspective more,
    for example, in this one
    http://www.conceptart.org/forums/att...1&d=1189609898
    Your rendering follows the form of the creature, but is all over the place in terms of perspective.
    Try to imagine a striped cylinder, the stripes on the cylinder which are above eye level curve upwards, the stripes that are eye level are straight, and the stripes which are below eye level curve downwards.

    I hope you get me there! of course, you don't have to follow that rule all the time, but I think it might help you out. The rendering on your legs are what bugs me the most usually.

    cheers!

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  24. #323
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    Your work is very loose and gestural, love it! I'd like to see some more finished work though. I know it's a sketchbook, but your more developed pieces really stand out.

    Keep up the great work!

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  25. #324
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    I do agree wit the comments that had been made lately, you could do
    more reference work, I do love your imagination, but you need to think
    more of how form is related into space.... try doing more perspective studies....
    make a simple grid and try placing objects and characters in it,
    Loomis has some very good exercises on that venue that you could try,
    I like the jacket on this last one, its has a better contrast so the form
    reads better, but as archipelago noted, the form of the legs behind the
    pants is not reading as good as it could, think of cylinders more, hell
    I know conveying form is hard, so do more studies, the longer you
    postpone it the harder it gets, believe me.

    This one shows form better because theres a better distinction between
    lights and darks and there even hint of core shadows here and there, I see you
    like spotty shading, that can be used to good effect if used in an orderer fashion,
    check the work of Moebious, his core shadows create form and a sense of light.

    http://www.oomu.org/images/nausicaa-moebius.jpg

    http://www.conceptart.org/forums/att...1&d=1189720975

    Also when I see you coloring style I keep thinking of the way in which he does his watter colors,
    heres some examples some how similar to your approach that might get your inspiration flowing,
    http://www.awn.com/mag/issue5.07/5.0...mmoebius3.php3

    I hope this gives ya some ideas, I do enjoy how you mind works, just work more on the technique side
    to make your visions come alive with more strength NOW GO DO SOME STUDIES!! I know you want to KEEP IT UP!!



    Last edited by maxetormer; September 16th, 2007 at 01:40 AM.
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  26. #325
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    hey dude,
    man, you've been banging out the drawings. Keep em coming. I'd love to see you take a swing at watercolor. I think it would work well with your pencils.

    I dig you last monster to. very distrubing=)

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  27. #326
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    Carnifex, great stuff, here's a crit, you seem to be totally absorbed in the details and often forget that the simple big shape/composition and dark and light values always provide the most impact for an image. That is why thumbnails are so fundamental.

    You really need to be more strict in your understanding of a value range and STICK to that range which YOU have decided on. Big, flat, definite layers of tone will really enhance what you have going on already with your line. Squint at your drawings and really ask yourself "Is this 3d", "Is this 3d", remember the basics, light falling on spheres and blocks and cylinders, EVERY object will have these shapes as a large conception (or a subtle variation) and the subordinate details will follow the same rules. Remember to leave details for the focal point(s).

    An example of what I mean is #322, the light is inconsistent, its because you didn't provide a great structure first ie thinking of cylinder for arms and blocks for head and chest and pelvis FIRST. (See Vilpu),this will also help your proportions, notwithstanding the idea which I don't mind. ALWAYS REMEMBER, The head and the body can be thought in the large conception as blocks (a cube) Keep it SIMPLE First. The side facing the light would be the brighest the top a little less bright, the front a little less and his left side the darkest, the torso would be similar. Get these face tones/values in FIRST in, keep the tones/values flat and even (no variation) and the results will provide even greater impact. Squint/half close your eyes to MAKE SURE that it feels 3 Dimensional. Keep up the great work.

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  28. #327
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    argh, i think i'm going crazy! NOTHING works the way i want it to!
    i'll reply another time when i have a clear head again.
    really, i think i'm just gonna explode any moment.
    fuckin non-working asshole art crap stuff GAH

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    Always think about:
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    And (self)motivation is still everything.
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  29. #328
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    Hey, don't give up! You have a lot of potential.
    If you have no brilliant idea draw from nature,
    from reference and you will get some treasure
    that you can later take out from. Or go watch
    a good sci-fi, horror ... movie, I get ideas there, too

    Good work, good luck,

    Matej

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  30. #329
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    thanks matej...managed to calm myself down alittle..
    wip-ping around just for the fun of it...re-using an older char..

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    Always think about:
    lighting! design! perspective! proportion!
    And (self)motivation is still everything.
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  31. #330
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    more noodling...
    stress relieving..

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    Marc Taro|Maxetormer|ZhuZhu|Jeri|Dobu]


    Always think about:
    lighting! design! perspective! proportion!
    And (self)motivation is still everything.
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