oooooo...i think the piece is VERY VERY good in the state as it is and u should definitely keep it like this. gotta say it looks very edgy and eye catching....reminds me of something outta sin city only with a more modern feel to it
great work man, keep it up all the way and trust me the honour of viewing this sketchbook is all mine
Here's a wip...i'll try and get this one together and finished.
Proportions are purposely f-ed with.
Paperx: thanks for that kindness..but it was one of those ride with the music sort of things and see where it takes you.
I appreciate you dropping in and keeping an eye out here.
mike, she has nice motion to her pose but she needs a longer neck. you might also want to add a 3rd object of a different size or remove the pile of rocks on the right side of the image. the left side of the image is too empty and odd numbers of elements are less balanced than even numbers and imply dynamism.
Joe Effect: Thanks so much man! Im trying to work some elongated comps together with that Loomis like pencil rendering. Feels good to get back to that once and again and take a bit of a break from all the super slick lines.
I will make it over to your SB bro, promise.
Brendan: Hey boss...yeah i took your advice on the balance issue and on keeping her proportions more human...but with the neck...think if you had a blanket wrapped closely to the back of your head...the sweep and overlap in the front will hide most of the neck.
Bojee and Call0ps: Many many thanks to both of you. I truly appreciate you guys just stopping by and scoping what's doing. I invite you to drop any crits or suggestions as well. It's about seeing the art through others eyes as well. My best to you both.
Here's a bit of fun i had with a couple of different brushes..
10 min tops on this. Spent more time uploading. Attachment 104082
EDIT: i just caught the 5 speckles up in the corner...
Pass me the smelling salts. I am not worthy of them.
I thank you and am eternally grateful to whoever you are that did rate this SB.
You have honored me greatly.
Last edited by Helzon; March 6th, 2007 at 11:10 PM.
hey man the new update looks really nice, the grey tones give it a very powerful sense of desperation. the only crit that i can give is maybe the point of the rock where it meets the silhouette darker so the transition looks more natural
Dude. Love the design on the lava swimmer. Two things bug me about it, though. It looks like the tail is in some pretty drastic foreshortening, especially given the side view sillouhette that you provided. However, the glowing cracks on the tail are damn near straight, when they really should be curving around the form more in this view. The other thing about it I'd love to see tweaked is the contrast. I think you can get much more punch out of the lava glow from the cracks if you knock the value down on him a little more, or at least show some deeper shadow areas that the glow can pop in. The effectiveness of color is always relative to what's around it.
On the new one, I like the experiment, but I don't think the sillouhette works. It's a little too drastic and jarring. Even some little pops of light on the left side of the figure should help it read as more realistic, even if you keep the figure in the 10%-30% value range. Plus, you've still got the opportunity with the backpack glow based on the shadow you've defined on the rock formation to keep his back completely in shadow. That, coupled with keeping the glow the only true color in the piece (and the rest more or less greyscale) should let it still "read" without the jarring effect that the sillouhette is having right now.
Nice updates dude, dig the colors on that lava roach and the 'dont mess with locals' piece turned out sweet, good dynamics, 'specially like the way you rendered that boulder. That last update is fun too man, digging the variety in your recent updates. :I
Ooh..damn...i gotta get to responses..in the next post there fellas.
Meanwhile..here's a bit more fun,
primarily a brush i made in Painter with a bit of
help from a post in the painter forum here.
A brush i've been waiting for a loooong time.
Absolutely love how it handles.
Now as to the color job..well that's another story all together.
Ben: Yeah bro...there's a few things gone wrong wit zee bug. One of those speedy sessions where if i didn't have at it in near abouts one go..it was going to just lose all my love for it on the board. As for the other piece..i did add some info to the human character..though not a whole lot..just because i wanted to keep it a bit mysterious..a bit of an experiment.
I thank you though bro for the eagle eye on this stuff. I truly appreciate that...now if i can only get my color theory together, then maybe i'll have something to post in the FF section...(ha!)
Sirio: Hey bro! Thanks for all the good cheer. It's been alot of jack of all trades master of none lately. A lot of different styles just to keep things fresh and not stagnate out on one method for too long. In some cases just having fun is the whole lesson, and taking the brushes to their limit.
Thanks for popping in, much appreicated!
Mirrows: hey thanks man..you've got some nice work in your SB as well.
Glad to know you like what's goin on here. Cheers!
Noodled around and came up with this.
Anyway...will try and finish it
for a portfolio piece.
EDIT: Alrighty...as soon as i hit the pattern on a gel layer..
the title of this whole thing arose. Mocked. I'll leave it to your
imagination as to how this poor soul is being mocked. Oh
count the ways. Still gonna fiddle with it. Cheers!
Last edited by Helzon; March 16th, 2007 at 03:55 PM.
Helzon! Love the Lava Roach. Hope you don't mind my saying this , but.... Iztso kuite!
The Crippled Seer is a most intriguing piece. Ultimately, that's the test for a concept artist...how strong is the visual memory and how big is that library in it. For me it's gonna take some serious practice building that library that all the best concept artists own. I like your example 'cause it reminds me what it takes to be good. This is a great start and am impressed it's all outta your head. As you develop this one, are you going to use some anatomy ref as you finish it?
Keep posting and make me feel guilty my own SB is quiet.
Mirrows: hey there, thanks for stoppin in again. It was just a bit of noodling in Painter boss. I wish there was a greater explanation but really there's none. Stil glad you like it though. Cheers bro.
Aztc: Hey hey! Naw by all means if something strikes your fancy then say so...that's what this sb is all about... Say what you will.
In terms of the crippled seer...I know what you mean. Keeping all those little bits of info in your head as to what goes where what joins what and how and then how to represent them on the canvas. In terms of the human form and faces...you've got me outstripped and standing with my fig leaf showing.
You raise a good point though..i should grab some ref..or at the very least Bridgman. And then see what planes of the face need to be exploited more.
Trust me...more than me and you notice that your sb is quiet....hear that sound?...it's the sound of a thousand of your fan boys quietly weeping into their SB's.
How about a cocktail napkin with a scribble on it?...Lorenzo posted his.
Nice texture.......I bet you can feel a question starting to appear.
I think you have a pretty good memory of what goes where. I always use ref for finishing a figure design. Wish I could pull anatomy outta my head. I like how you start your charac. designs because they are lose and fresh. This is my goal to keep a design fresh after it's finished.