Sketchbook: <-<-< The Big Gurkensalad Across Europa >->-> - Page 9

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  1. #241
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    the zbrush stuff are looking awesome ..

    i don't know if you wanted this bumpy aspect on the last rendered portrait in my opinion i think its a little bit to much you need to have bumpy and smooth surfaces near one and other to have a good balance, when all its bumpy your eye gets bored ... its like seeing a long long pattern

    i am not necessary right its just a thing i learned that repetition its not always a good idea

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  4. #242
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    love your last bunch of work - Yes I think it is your year - don't stop.
    like the girl with that surfglider a lot and the medical gunner looks also really cool. looking forward for the 3d model!

    when you get to hell, tell them I sent you - you`ll get a group discount

    My Sketchbook

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  5. #243
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    thx the comments, i am on a 3d skill workout now, heres the begining of the gun

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  6. #244
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    predragshaft

    wow, that looks really tasty with the texture!

    i know that you completely reworked my design, but originally the lower part of the gun is intended to be the ammo holder.
    so after you fired out a cartridge, you could reload it with a kind of pump-action move. or better, with a double-pump-reverse-action-move.

    on the other hand, i think the smaller typo is the better in this case :-)

    i cant wait for it to be finished, not to mention the armor

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  7. #245
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    i love your style! Your avatar is pretty sweet as well!

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  8. #246
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    thx jaredsalmond, and thank you brother, double pump move couldnt be easy, you shoud explain that, next time we meet

    i worked today a bit on the armor, and some easy fun color variation of it

    huh, there is so much to work on this fella

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    Last edited by jozulus; March 16th, 2010 at 04:23 PM.
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  9. #247
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    amazing ideas, amazing perspective and awesome colours with interesting brushes ! But I like to see more pencil sketches and old school shading.

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  11. #248
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    hey nice job dude !! i liked your style keep going that way ..

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  12. #249
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    Some really cool stuff here! Nothing to crit.
    Except for one thing: Color
    As I was browsing your SB I found a post from a guy that was made more than two years ago and he said that:

    ...most of your color schemes are pretty stable but simple, try composing with all seven colors. I too like using a very limited palette because it's easy to control but I think some of the best paintings are the ones that balance every color and shade and make it work.
    I can only second it. When you use a bit more colors (like in that kitsune pic) they kinda' don't come together, you just paint some parts of the pic to the same color, but your colors don't interact with each other or with lighting. I'd say you should do some color composition studies (or simply go as crazy with your colorwork as you do with your linework )

    Other than that - great sketchbook. Keep on postin'!


    "Try again, fail again,
    fail better!"
    Samuel Beckett
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  14. #250
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    Hi jozulus! thanks for commenting at my thread...I appreciate it!

    Thought I'd take a look at yours too. It's GREAT! Love what you're doing! Your characters (human, animal, creature) are all so loose limbed and natural looking (not stiff/posed). I really admire that!

    You're kicking butt in zbrush too!

    Thanks again!


    - A man diligent and skillful in his work will stand before kings -
    - All hard work brings a profit, but mere talk leads only to poverty -

    "You can't design what you don't know." Jeff Watts (as seen in Windmaker's SB)
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  15. #251
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    hey butterbean, sweet stuff in here, though I was sure I had already commented in here.. hmmmm...

    Killer style and fun ideas, your 3d is looking nice, what are you modeling it in by the way? Looks slick!

    keep at it.

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  16. #252
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    soros> thx, i will be on to do more classic study work,

    style33> thx!

    Novbert> thx crit and advise, you got right with colors, but i really love clean colors, but i will try to make more mixed surfaces with them

    Jephyr X > thnx !

    AustenFM> thanks, i usually create props and environment elements for 3dcartoon animation projects . sometimes i can create some figures too, but many of these cartoons will never be produced as a finished film, the most of them are just a project idea/concept, than money and producers will choose what are they want

    ---ups>
    some fun 3d work on a free fps network games creature> the "TYRANT" from the game "tremulous"

    and a speedy

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  17. #253
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    wow

    very cool :-)
    I aready forgot that you told me about this and just found it now!

    the tyrant's head is a bit "orkish", but the body is cool!

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  18. #254
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    thx

    theres a new 'from head' study, but i really tried to concentrate on the shading and, tone values of the head and the skin parts...unfortunatelly i became tired really early

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  19. #255
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    Righteous!

    Everything in here has gotten so shiny! man im envious of the definition that just consistently gets BETTER with EVERY post. ! curse you!



    my book o' doodles

    Interested in some Team CHOW? i'm all for it :3
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  20. #256
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    Great stuff here. I like the tyrant, reminds me of starship troopers. I also agree with novbert about the color palette, although im not one to judge much with color as im learning to expand mine too. Great stuff though, i enjoyed looking through it.

    p.s. the cowboy bebop fanart was sweet, inspired me some to do a little fanart myself

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  21. #257
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    Love the last two posts from you!

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  23. #258
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    yo mate, very beautiful work.the 3d stuff looks so great and the rendering keeps getting improved.keep up the good work

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  24. #259
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    i dont have the time now, so i will edit my thanks later here, but thx you guys all the comments!!

    edited:


    fragmentedchimp: Thx! I have consistently try to change my workflow, with more mind and brain to use in the rendering, hope it will be help me later, to dont need to use my brain, just use skills like instinct

    Tafrid: thx!!! i wll work on my color handling , i promise

    Jorge Gecov: thx!!! hope next post will also match to your taste ;p

    kingkostas: thanks! i ll try to create some 3d, an 2d pieces in the near future , all with more details than my older works, so create stuff to improve, and create a stronger portfolio

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    Last edited by jozulus; April 11th, 2010 at 06:37 AM.
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  25. #260
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    guards

    some new "anatomy" "study" , All from mind

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    Last edited by jozulus; April 19th, 2010 at 11:08 AM.
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  26. #261
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    spaceship sketchin

    1 hour "speedy"? ... i really want to be quicker on this level of spacesketching ..and also need to improve details details details, couse i feel, this environment is EMPTY

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    Last edited by jozulus; April 14th, 2010 at 04:42 AM.
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  27. #262
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    awesome stuff you have got sir ... cant really crit much .. envious of your 2d skills i am hehehe... keep them coming !
    btw do you get to do concepts at work ?

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  29. #263
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    Man you're like a working machine! You just keep them bringing pal, and we'll stay happy.

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  31. #264
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    the barbaric dudes are epic!
    the one showing his back is my favourite.
    for the space one its empty a bit yes, maybe a ship in the foreground blurred or something would feldobná like this:

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  33. #265
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    "some new "anatomy" "study" , All from mind"

    Now that's the problem here! There is no such thing as "study" "from mind"
    azaz ne szégyelld a fotót, ha nincs kéznél 1 benga állat aki pózol neked.
    Btw I like those guys. Nem tudom értelmesen leírni angolul, hogy tök jó terük van (nem az hogy tök jól térbe vannak, bár az is igaz).
    And I really like the big empty underwaterspace scene too.
    Although I don't think there should be any other big thing in the composition (it's a good way, just not necessary).
    There are possibilities for thousands of little details what should make this piece showing a real believable place,
    and not a design showroom. Look at sparth's flickr page and what he's doing nowadays... ugh.

    Last edited by kynu; April 14th, 2010 at 01:57 PM.
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  35. #266
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    dchung> thanks, yeah rarely i get some concept work too, but i just modelling in usual.
    mrDARK> oooh...unfortunatelly i am a lazy bastard...cant do a real draw training day by day, but i will try and try again, thx man!

    thank you brotha', paint-in became fine!!! and thanks my friend!

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    Last edited by jozulus; April 19th, 2010 at 04:21 AM.
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  36. #267
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    some inspiring work here man
    looking forward to seeing more
    have a good one and keep having fun
    -Jamie

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  37. #268
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    thx omertA, have good fun and hard work for you too

    some new speedyshits

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  38. #269
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    Say O, say M, say G! OMG!
    these are cool. especially that helmet!

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  39. #270
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    thanks mate, its far from the goal, but the mill started to mill


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