I'm new to 3d modelling, and I've chosen Hex 2.1 as my weapon of choice, with 3ds Max 8 as my program to render the models in. Here is my first attempt at box modelling an alien grey head. I would love and welcome feedback and crits. Any pointers on UV Unwrapping and texturing from Hex 2.1 to Studio Max 8 would be welcome as well, as I'm currently clueless.
Here's an update of what I've accomplished through ALOT of trial and error.
Thank you for looking.
Last edited by Artastic; November 20th, 2006 at 02:51 PM.
Artastic - there is not a lot represented to comment on, the basic wires of your model look clean and regular which is a good start.
The images are test renders? If so then don't worry so much about composition or environment but improve your lighting setup to give a good coverage of the model and make sure that features are well viewed. This will allow you to see more easily how the model is coming together and to check effects.
If these images are 'finished' then there is a long way to go, the environments are very basic and the character is just sat (or even flying above) the ground.
Thank you for the critique. They aren't finished images. I was more or less playing around with a combination of 3d programs, trying to learn from scratch. I appreciate your feedback. I'm hoping to get my hands on a copy of the new Zbrush when it comes out in May. I'd rather do something more artistic. Some of these 3d programs are way too confusing.
People tend to relate more to humanoid forms if they have a recognizable bone/muscle structure, as if they are highly evolved versions of us.
Have you looked at Carrara 7 pro, the modeling part is a lot better than in version 6
Last edited by SeaDragon; February 11th, 2009 at 10:18 PM.
Nice work so far, the final image from your first post looks great, although the background could still use some work! Any plans for adding a texture to the alien?
- difficult is worth doing -