I'm new to 3d modelling, and I've chosen Hex 2.1 as my weapon of choice, with 3ds Max 8 as my program to render the models in. Here is my first attempt at box modelling an alien grey head. I would love and welcome feedback and crits. Any pointers on UV Unwrapping and texturing from Hex 2.1 to Studio Max 8 would be welcome as well, as I'm currently clueless.
Here's an update of what I've accomplished through ALOT of trial and error.
Thank you for looking.