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  1. #92
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    I see your progress is going in the right way Jorge Keep up the good work!

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  3. #93
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    designboot: Thanks a lot my friend!


    Vehicle sketch:

    Jorge Gecov sketchbook


    It's my entry for IDW # 44, hope you like it.

    Jorge Gecov sketchbook

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  4. #94
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    the veichels are looking very good, nice interesting silhouettes on them, just remember to keep a consistent light source in your rendrings

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  5. #95
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    Your thumbs for the ships look REAL nice! Renderings are cool too, but they leave a little to be desired... Like wombat said, just watch the light so it's consistent, and push/exaggerate those shapes a bit more, just to get it to read better... Not that I'm one to talk though... hehe... how much ID have I done

    Keep 'em coming! It's cool to watch your progress!!

    d-C

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  6. #96
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    invinciblewombat: Thanks!

    dCepT: Thanks a lot! It's still hard for me get a great render, but i'm trying.


    The final result from the Cgsociety activity, thanks a lot to Koshime!

    Jorge Gecov sketchbook

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  7. #97
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    Thanks for your comments on my sketchbook.

    I enjoyed going through and observing your conceptual process. You're ability to take interesting shapes out of photographs and turn them into something unique and original is a valuable talent to have. The next thing you have to do, if you want to do conceptual artwork, is think about design. In your hovercraft concept art, how exactly does the pilot see? Why have a glass canopy if the pilot has no forward field of view? In order to create convincing objects, the designer must think critically about what they put down visually. The object, or vehicle in this case, must both be aesthetically pleasing, yet feature intelligent design choices. Its up to the designer to figure these things out. Ultimately, it comes down to asking analytical questions about your concept. Could this fly, what are its means of propulsion, where is the best place to put the engine, ect. As a concept artist, you can't make too many spontaneous decisions.

    In my architecture classes, every decision we make is prefaced with the question: why? There should be a reason for everything put on a concept, or some function.

    Other than that, just keep up the awesome work you've been doing thus far. I look forward to seeing what you're able to cook up in the future.

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  8. #98
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    Very nice dude! Excellent work!

    Keep us updated!

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  9. #99
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    Odin_052: Thanks for the comments mate. Well, the glass in the vehicle is just to bring some natural light to the pilot and to remind something familiar to our airplanes. In my vision the pilot see through a screen / monitor cause there are some cameras in the front of the vehicle, i have to draw this vehicle in perspective, so you can understand what i'm thinking.

    Eric Gerhard: Thanks a lot budy! Hope to see updates from you soon!


    Some doodles.

    Jorge Gecov sketchbook

    Jorge Gecov sketchbook

    Jorge Gecov sketchbook

    Jorge Gecov sketchbook

    Jorge Gecov sketchbook

    Jorge Gecov sketchbook

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  10. #100
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    More anatomy stuff.


    Jorge Gecov sketchbook

    Jorge Gecov sketchbook

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  11. #101
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  12. #102
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    More creature studies.

    Last edited by Jorge Gecov; March 8th, 2010 at 03:12 PM.
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  13. #103
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    Inspired by Draconology book, the blue dragon is a copy from the book, original design from Todd Lockwood.


    Jorge Gecov sketchbook

    Last edited by Jorge Gecov; March 8th, 2010 at 03:19 PM.
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  14. #104
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