I doodled this chica in about 1.5 hours based on a 'basic human' model i did earlier.
I think having the 'basic human' is cool because of the speed with which new geometry can be created on top. Beside that i'm working on a motion library that will map to all those basic human derivatives thus directly enabling me to have a walkcycle and what not on such a model.
Maya is great!
I believe she has some 2500-3000 tris. I'm trying to decide to reduce or increase the detail, i.e. go low-poly or high-poly on her.
I know she needs work (hands, crotch, armpits...) but it's getting there. Had to change the basic man into the basic woman geometry first too...