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Well, I don't have the scratch for zbrush, and Mudbox isn't out. So I've been using the Silo 2.0 beta for some practice.
This demoness bust is still a WIP. I like how it's coming out, the shoulder, neck, ears and neck need more work though. When done, I'll probably whip out the topology brush and make a base mesh from it with better edge flow. But right now, I'm practicing anatomy and sculpting.
If the thumbnail hasn't generated yet, just click between the *'s.
Another doodle, a WIP of a dragon head.
I can't tell you how much fun this is. The scales are so easy using this technology. I could use a alpha to stamp the object, but I'm doodling the scales on by hand. I trace the outline, then fill them in using the pen. It's great.
Also, a mutant head I've been working on. I'll texture the helmet shortly.