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Topic: AT-APC Hovercraft
Background: Present day. Manufacturer Griffon Hovercraft is trying to develop a truly all-terrain vehicle. Current hovercrafts offer the advantage of being amphibious and able to travel over sea or land mines without danger but are limited to relatively flat surfaces. They want you to develop a hovercraft that is also suitable over more mountainous terrain.
1. Design a hovercraft for use by the military as an armoured personnel carrier.
2. It must be able to deal with rougher terrain than current hovercrafts.
Deadline: Saturday 28th October (New topic on Friday)
I assume it can be a sci-fi machine that hovers, but doesn't have to have air filled bags underneath.
So we can design any type of hovering vehicle, right? Not planes though, but close to ground vehicles.
The brief is for a Present Day time period, so I'm thinking that we are allowed a limited amount of latitude, after all if we could really solve this design problem with today's technology we wouldn't be sitting alone, at our little desks, wasting our weekends doing concept designs, oh hold on that's just me
So I think as long as the design reflects modern technology or at least very near future or prototype technology it should answer the brief, but that's just me, and I've been know to be wrong on more than one occasion, well quite a lot more than one occasion, but not wrong as many times as I've had beer, because I've had A LOT of beer
There's a bit of latitude. Sogbad's right, present day or near future. The aim was to use hovercraft technology - forcing air under the vehicle to create a bit of lift - however if you want to come up with some other way of making it hover that's cool.
This is a really really cool and fun Topic.
I'm in, if you'll have me.
well my first sketch , I think in my model of hovercraft instal four disturb reactors and two but adjustable ones The intention is that in obstacles difficult Hovercraft podria to save them with a powerful impulse
sorry for my english, I am to study the language
dragon thanks for your commentaries
goran your concept is very nice but I think is a aero speedboat same a luke´s car in the star wars IV, is not ,
the antigrav system is air is not to throw air much more? , the airplane harriet sends much air to take off
Last edited by cesaraguilar; October 24th, 2006 at 02:52 PM.
Cool topic, time permitting I'll have a crack at this.
The Military Fast Attack HoverCraft, was designed as a fairly quick strike vehicle. Carrying 5-8 personell, not including the two necessary drivers. Two drivers are needed when not in auto mode, as the 4 exhaust thrusters, are independant and can be oriented in a wide range allowing diverse body movement for the vehicle. Although landing can be done on the body itself, the ring/grates attached to the thruster body, are there to protect the thrusters should the be landed on. they can support the weight. The failings of the the FAMHC that caused its lackluster sales and use, was in that there are so many moving motors/servos and struts, maintanence of the craft was not realistic.
Last edited by Dragonspit; October 27th, 2006 at 07:43 PM.
dragonspit I think you should include a 3/4 view. A money shot, if you will!
goran: That's delicious! The paper texture that somehow seems to make this realistic object emerge from it is a neet look! Digging it!
cesar - the turbine closest to us has perspective issues. Draw through the far away circle and you'll see it is wrong. Also, add highlights to the edges of the ship. I'll look much better right away!
Thanx for the input. my intentions is to do just that, painted. but I see some things I want to change, this was kind of a, get some comments, makes some adjustments wip post. I liked the presentation of Sogads and Gorans work so much in the last couple, I want to try and get something better and present it as well. Maybe I could even get a vote, then I woke up and saw Gorans newest postOriginally Posted by dragon4lunch
cesaraguilar- I agree with dfl on the highlighting. having some higlighting would help punch this up some.
Goran - That may be my favorite design/piece of all of yours, and I've seen a lot of your work! I love the triangle design (though at first glance it's very hard to tell from the full rendering that it's three sided). The side panneling is perfect--it mimics the desert landscape with the cracking soil/dried wood perfectly.
Okay, sorry, I don't have any useful crits at this moment.
I might have to try this one... but of course that means nothing.
Geez Legato, I haven't seen you since I tried out some DSGs in like March/April or something--wait.. are you seriously in Lincoln Nebraska? Hah, that's ugh.. weird. Are you at UNL?
Oh, and so that this post isn't entirely a waste of space... I figured out how to make your piece look more triangular, Goran. You need to make the gun turrets on the far right side of the ship on the right. That way the viewer will more easily recognize that those are mirrored sides.
Last edited by Johnnyhorse; October 22nd, 2006 at 11:39 PM.
lol, yeah, i come back and forth... i may or may not be be breaking free from an eve online addiction... we will see...Originally Posted by Johnnyhorse
currently im going to metro community college in elkhorn, so i commute two days a week, after that, who know
goran - nice one! a real sweet illustration. i agree with johnny horse in that it's a little hard to make that connection with your blueprint at first glance. the hovership in the rear reads a little easier. maybe if you make an indication of the 3rd lower jet nozzle on the far side, it'd read better as a triangular object. cool design - it's very rugged and heavy looking, yet somehow, i can picture it floating along like a ship on water. reminds me of that videogame battlezone (the pc remake, not the original arcade game). anyone ever play that?
Haha, i know exactly what you mean sillikone, thats what i thought of when i saw his design, great game that.
WIP….Hippo, advanced concept for Griffon Hovercraft
Hopefully I can finish it up tomorrow evening.
So my design for a present day hovercraft military APC, which can deal with rough terrain is….
The main issue with conventional hovercraft on rough terrain is that they operate on a cushion of air trapped within the skirt, if the craft gets titled over rough terrain it allows the air cushion to escape. The solution on the Hippo is to have 6 independent air cushions/skirts, each individually powered and articulated, allowing a constant level of lift over very rough terrain.
The Hippo has 3 crew, one driver front and center, an officer and a weapons specialist, 10 fully equipped troops can fit in the personnel compartment behind the drive cabin.
It is powered by 2 jet turbines with thrust vectoring to provide drive and steering.
Armament consists of twin Metalstorm electronically fired pods, forward firing only used to clear the embarkation area, and a triple barreled Metalstrom 40mm turret for general protection. It also has multiple grenade launchers and smoke generators.
Last edited by Sogbad; October 25th, 2006 at 12:46 AM. Reason: Updated image
sogbad and goran: Oh how rad is this duel!!! Digging your machines! Sweentess my friends, sweetness!!!
nice job Sogbad! this is more of what i was thinking with the air filled things and the like... is that all 3d? or a 3d paint-over or what? the form is spot on perspective wise.
crit wise, it just doesnt' seem big enough for all the guys you say can fit in it...
goran you could use some larger images on your site. Cool stuff, buy painful not to get a closer look
here it goes
since hovercraft control like drunken air hocky pucks, i decided that the first thing you would need to do in order to boost the movement on rough terrain would be to add friction. the legs are not meant to lift the entire weight of the craft, but mearly to push off against or pull towards, much like a roller blader moving forward from one fling to the next. this would allow a crab like scuttling motion i would imagine. it also would allow upward torque for pushing the main frame of the craft up inclines and the like (nothing huge mind you). the feet could be bio mechanical, but i was going more for a fabric covered look.
i made this larger than most, it features a split frame design so the forward 'cockpit' is hinged with the rear. i would say around 20 marines could fit into this beast. driving would either be done remotely, via AI or internal pilot using mini cameras.
leg 'feet' could be switched for wheels or whatever depending on the mission by using the modular pod attachments.
sketchbook pro 4-5 hours from brainstorming to the end.
Legato - Very nice! Wonderful ideas and a great execution. The scale, legs, and machine gun are done quite well.
Only thing I would touch up is the camo pattern on the metal--the variation in the size and shapes mimics the rest of the vehicle too much, and pushes the eyes away from the midsection of the vehicle. Perhaps trying to make longer, stretched camo patterns... stretched horizontally for a flatter look, since it needs to blend in with the ground while moving pretty fast.
Sogbad - Great design as well, and intelligent way to go about the hover-designs.
I can already tell that this is going to be a very hard round for voting... all the pieces are unique, and they all look good and have even better designs.
PS Goran - what I meant is that there is a machine-gun turret missing from the VERY right side of the fully rendered hovercraft, right where the craft meets the end of the paper. At this angle perhaps we wouldn't be able to see it... but still it would give the impression of the figure much more clearly
Legato- Thanks, and it's a paintover of a 3d block model, but I did manage to stick that many people in it, its a little hard to see from that angle how big the personnel compartment is, if I get time I'll include a schematic, but if I had time I'd RULE!!! the world, or at least my apartment
Goran- Don't know why you can't see the image, is anyone else having a problem seeing my post??
I can see it. my scope at work didnt bring it up, but its very tempermental and I usually have to wait to get home to see most of them, including my own, so I am not very good reference.Originally Posted by Sogbad
I redesigned mine, similar yet different. while painting I made some adjustments and ended up tweaking a couple pieces of perspective wrong. still not done, and dont know if I can get it done in time.
Last edited by Dragonspit; October 25th, 2006 at 02:28 AM.