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  1. #1
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    IDW 0020: AT-APC Hovercraft

    IDW 0020: AT-APC Hovercraft

    Topic: AT-APC Hovercraft

    Background: Present day. Manufacturer Griffon Hovercraft is trying to develop a truly all-terrain vehicle. Current hovercrafts offer the advantage of being amphibious and able to travel over sea or land mines without danger but are limited to relatively flat surfaces. They want you to develop a hovercraft that is also suitable over more mountainous terrain.


    Brief:

    1. Design a hovercraft for use by the military as an armoured personnel carrier.

    2. It must be able to deal with rougher terrain than current hovercrafts.


    Deadline: Saturday 28th October (New topic on Friday)
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  3. #2
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    I assume it can be a sci-fi machine that hovers, but doesn't have to have air filled bags underneath.

    So we can design any type of hovering vehicle, right? Not planes though, but close to ground vehicles.

  4. #3
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    The brief is for a Present Day time period, so I'm thinking that we are allowed a limited amount of latitude, after all if we could really solve this design problem with today's technology we wouldn't be sitting alone, at our little desks, wasting our weekends doing concept designs, oh hold on that's just me

    So I think as long as the design reflects modern technology or at least very near future or prototype technology it should answer the brief, but that's just me, and I've been know to be wrong on more than one occasion, well quite a lot more than one occasion, but not wrong as many times as I've had beer, because I've had A LOT of beer

  5. #4
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    There's a bit of latitude. Sogbad's right, present day or near future. The aim was to use hovercraft technology - forcing air under the vehicle to create a bit of lift - however if you want to come up with some other way of making it hover that's cool.
    Research shows Industrial Design of the Week is addictive.
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  6. #5
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    This is a really really cool and fun Topic.
    I'm in, if you'll have me.

  7. #6
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    hovercraft

    well my first sketch , I think in my model of hovercraft instal four disturb reactors and two but adjustable ones The intention is that in obstacles difficult Hovercraft podria to save them with a powerful impulse

    IDW 0020: AT-APC Hovercraft

    IDW 0020: AT-APC Hovercraft



    sorry for my english, I am to study the language


    dragon thanks for your commentaries
    goran your concept is very nice but I think is a aero speedboat same a luke´s car in the star wars IV, is not ,
    the antigrav system is air is not to throw air much more? , the airplane harriet sends much air to take off
    Last edited by cesaraguilar; October 24th, 2006 at 02:52 PM.

  8. #7
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    "Podria" is "could" or "would be able to"

    nice concept.

  9. #8
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    Cool topic, time permitting I'll have a crack at this.

  10. #9
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    i think i'll throw into this a bit... its been awhile since i've needed to figure something out with modern tech

  11. #10
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    The Military Fast Attack HoverCraft, was designed as a fairly quick strike vehicle. Carrying 5-8 personell, not including the two necessary drivers. Two drivers are needed when not in auto mode, as the 4 exhaust thrusters, are independant and can be oriented in a wide range allowing diverse body movement for the vehicle. Although landing can be done on the body itself, the ring/grates attached to the thruster body, are there to protect the thrusters should the be landed on. they can support the weight. The failings of the the FAMHC that caused its lackluster sales and use, was in that there are so many moving motors/servos and struts, maintanence of the craft was not realistic.




    IDW 0020: AT-APC Hovercraft
    Last edited by Dragonspit; October 27th, 2006 at 07:43 PM.

  12. #11
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    Thank you guys for your votes ,I am honoured.
    Stil W.I.P.
    Here goes my weekend.
    IDW 0020: AT-APC Hovercraft
    Last edited by goran; October 24th, 2006 at 09:35 AM.
    When I was young, I could do all-nighters in my sleep.


  13. #12
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    dragonspit I think you should include a 3/4 view. A money shot, if you will!

    goran: That's delicious! The paper texture that somehow seems to make this realistic object emerge from it is a neet look! Digging it!

  14. #13
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    cesar - the turbine closest to us has perspective issues. Draw through the far away circle and you'll see it is wrong. Also, add highlights to the edges of the ship. I'll look much better right away!

  15. #14
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    Quote Originally Posted by dragon4lunch
    dragonspit I think you should include a 3/4 view. A money shot, if you will!
    Thanx for the input. my intentions is to do just that, painted. but I see some things I want to change, this was kind of a, get some comments, makes some adjustments wip post. I liked the presentation of Sogads and Gorans work so much in the last couple, I want to try and get something better and present it as well. Maybe I could even get a vote, then I woke up and saw Gorans newest post

    cesaraguilar- I agree with dfl on the highlighting. having some higlighting would help punch this up some.

  16. #15
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    Goran - That may be my favorite design/piece of all of yours, and I've seen a lot of your work! I love the triangle design (though at first glance it's very hard to tell from the full rendering that it's three sided). The side panneling is perfect--it mimics the desert landscape with the cracking soil/dried wood perfectly.

    Okay, sorry, I don't have any useful crits at this moment.
    I might have to try this one... but of course that means nothing.

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