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  1. #1
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    A CA.org videogame?!?!?1?1

    Why dosen't CA.org make a videogame? I mean. It's not like we're in short supply of concept artists, modelers, game design document writer type people, environmental artists, and probably a hefty chunk of programmer type people here. So why not make one? There's enough manpower (and womanpower) here that it could be done in... a matter of weeks! Just think of it "From conceptart.org comes an mmorpgfpsrpgrtsbbq of epic proportions" and then it trails off from there detailing the sheer amount of ass kickery packed into the game. Man... That would rock.

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  3. #2
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    because... it's a stupid idea!

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  4. #3
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    Well what makes it a stupid idea, exactly?

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  5. #4
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    It's already been tried in the "game design studio", an old section on CA that seems to be gone now. Sadly it didn't work very well, but I don't think it's a stupid idea to make a game or any other project with the fine people here if you keep it within reason, like making a mod for an existing game or something. I'm sure there's plenty of people that would join in the project if it's well presented and planned.

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  6. #5
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    Actually the idea isn´t bad at all -kinnda funny, but they are too much risks for many of these guys
    how do you want to controll more than let´s say 10000 people over the internet O.o, gonna have 10000 in a chat and lets look if somebody can give you a proper answer to your question, and there is much more to say because it wouldn´t work well and you also have to find people who would do that in their free time etc...

    nah but really funny idea , may be it could work if it´s proper planned , dunno ;P

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  7. #6
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    I can piece something together if there's enough interest and patience, an online 2d game using wiki-style editing possibly.
    Been tossing the idea around for a while, but there is no knowing how well it'd work out.

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  8. #7
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    Hmmm.. Well, didn't know there used to be a section like that. As for organizing it. Well. Let's say first we limit the number of people so it wouldn't end up with 10000 people working on it. Let's limit the number to 9,999. Problem solved there . Then we could make teams. Each team member is given one task, and a deadline, let's say first are the writers. Stuff is written and submitted to a group of moderators, then that is passed on to the next team. Lets say some more writers who refines the writing. Then that stuff is passed on to the next team of people who does stuff, then that stuff is done, and then it goes down like that. Whoa! A huge assembly line! It starts off with writers, and ends with whoever ends this kind of stuff, and occasionally backtracks when something comes up. Yeah. That's how we could do it!

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  9. #8
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    The problem I see would be acquiring a large number of skilled programmers. Unless you make a small web game in flash or something similar (or use RPG maker)

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  10. #9
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    well, with 50,000 some odd members, i'm sure some of them know how to program. I'm probably wrong though.

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  11. #10
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  12. #11
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    Too many chefs? What if someone continiously comes up with bad ideas? What if those ideas are actually good and people just think the ideas bad? Who gets to be the dictator?

    I was toying with the idea some years back of a rpg where you drew monsters to defeat them and earn XP to spend on your character, which you also draw. the advantage is that you can draw Orks, Dragons, swords, faces, decorated platemail, etc your way. I got some design docs somewhere but I'm not sure how far I got.

    Anyways, I can imagine a still image game of some sort, maybe like Pokémon, ie. a world populated by 'still image' monsters. You enter data for the monster about its height, shape density (thin or bulky), density, skin/fur/natural armour, and all the appendages and manipulators (hands/jaws), sensors, yadda yadda, and from that the engine figures out the values like HP, penetration, agility, strength, which attacks it has (based on appendages). This way many people will be able to sync their stats for game balance purposes, they just describe what they have drawn.

    Characters could be face portrait style with an abstract body for placing items (which are also drawn and defined by people)

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  13. #12
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    Here's an idea they do on comicgenesis but on a much smaller scale which doesn't require programming.

    http://forums.comicgenesis.com/viewtopic.php?t=77132

    They just give you a piece of land. The ability to buy more and then you just draw what happens on the land in a day by day progression.

    But this is if you absolutely want to have a game ofcourse.

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  14. #13
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    I thought we already had a CA.org game:

    Bop-a-Mole.

    You know... people post large-eyed freaks with transparent bangs, or twisted pancreas sprayed with cat vomit and everyone puupy piles on them, whacking as hard and fast as we're able until we're caked in viscera, steam rising from the exposed, still-quivering entrails, and we laugh and laugh and laugh, and spell "owned" with a "p".




    Maybe I'm thinking of something else.

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