Sketchbook: Justin's Sketches (update on last page) - Page 30
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Page 30 of 35 FirstFirst ... 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 LastLast
Results 871 to 900 of 1022

Thread: Justin's Sketches (update on last page)

  1. #871
    Join Date
    Dec 2007
    Location
    San Diego CA
    Posts
    22
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Looking back from some of your first few pages to the last few, you have definatly made some big improvements. Your figures are looking better, and your latest image of the floating cities is looking alot better than your previous ones. I wonder how long you spend at each stage or if you have an idea? The lighting looks really good in it, but I want to point our the clouds in the bottom of the image, the darkest ones that partially obscure the edge of the ship on the left. It looks very flat to me and could use some more fleshing out like the clouds where its the lightest. Also I know someone said they dont have quite as much form to them as they could, so possibly go in and make the edges a little harder?


    DA Gallery
    My AIM sn is Dharknyss If you feel like getting to know me
    Reply With Quote Reply With Quote  

  2. #872
    Join Date
    Sep 2006
    Location
    Pasadena, CA
    Posts
    3,535
    Thanks
    236
    Thanked 307 Times in 195 Posts
    Follows
    0
    Following
    0
    I got totally pwnt at life drawing tonight x_x

    Attached Images Attached Images    
    Reply With Quote Reply With Quote  

  3. #873
    Join Date
    Sep 2006
    Location
    Pasadena, CA
    Posts
    3,535
    Thanks
    236
    Thanked 307 Times in 195 Posts
    Follows
    0
    Following
    0
    Also, here is the most recent iteration of the air city thing.

    After talking with quite a few people, I've decided to leave the soft edge as a personal choice.

    (planning on changing the foreground ship, no worries.)

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  4. #874
    Join Date
    Feb 2006
    Location
    Stockholm
    Posts
    1,734
    Thanks
    26
    Thanked 332 Times in 177 Posts
    Follows
    0
    Following
    0
    looking good dude, dont forget to tighten up those windows! thats whats bringing down the piece the most at the moment, they just look odly placed and too irregular.

    If you didnt know, a nice trick to make windows quickly is to make a rectangular brush, change the spacing so the brush draws individual windows instead of a stroke, and then put some opacity/hue/saturation jitter on them!

    Reply With Quote Reply With Quote  

  5. #875
    Join Date
    Jan 2005
    Location
    Toronto Canada
    Posts
    2,377
    Thanks
    39
    Thanked 89 Times in 82 Posts
    Follows
    0
    Following
    0
    That big ship enviro is looking real sweet! Great progress.

    2011 Sketchbook

    New Helzon's SB R.I.P. Mike

    "I am obsessed with the process of creation" -Zdzislaw Beksinski
    Reply With Quote Reply With Quote  

  6. #876
    Join Date
    Feb 2004
    Location
    San Fran, CA
    Posts
    1,633
    Thanks
    62
    Thanked 506 Times in 341 Posts
    Follows
    0
    Following
    0
    Hey man,
    I'm busy as hell, so didn't get a chance to look back. I just don't like the clouds in the foreground ( not reading in depth correctly), and the perspective of the lines curving under the ship. Quicky paint over for ya.

    Attached Images Attached Images  
    S S G 2 9
    -Fishspawn-Blue Severin- rayk-

    You're an artist, not a meat camera. -Elwell
    Reply With Quote Reply With Quote  

  7. #877
    Join Date
    Mar 2005
    Location
    Canada
    Posts
    2,047
    Thanks
    44
    Thanked 153 Times in 148 Posts
    Follows
    0
    Following
    0
    What can I say man? You are rockin!!!

    It has been a long while since I have checked out your book, and holy hell Oaksford. Props to you!! From when I first started watching your book when you couldn't draw very well with your sketchy lines etc...until now, major major improvement. Good...GREAT WORK man! Keep pushing, your doing really well, I love all these digital paints, your colors are great, as well as your anatomy/figures.

    ~JB

    Reply With Quote Reply With Quote  

  8. #878
    Join Date
    Dec 2006
    Location
    Croatia
    Posts
    683
    Thanks
    163
    Thanked 99 Times in 60 Posts
    Follows
    0
    Following
    0
    Hi there Jason!
    Awesome SB.

    That is some really good quality work for your age!
    ...i mean our age.

    Keep updating, its going great!

    ~B. Klarić
    ---SSG#46---
    Blaz ł MarkWinters ł petitemistressł sfa ł Shmaba
    -
    Reply With Quote Reply With Quote  

  9. #879
    Join Date
    Sep 2006
    Location
    Pasadena, CA
    Posts
    3,535
    Thanks
    236
    Thanked 307 Times in 195 Posts
    Follows
    0
    Following
    0
    Thanks guys

    Blue, I was talking about the PO with some guys here at work, and we came to the conclusion that the softer edges did more for the piece in terms of contrast, having the large heavy boat with all the finnicky little details, and the heavily abstract, softly shaped clouds. I appreciate the PO but I'll have to pass on this one! thanks though. (oh, but you are right about the lines. I tried to fix em but I think they are still off. tough little buggers.)

    Here is the latest update. I've been actually drawing alot more so I haven't done as much work on it. Also, just for reference; the original is almost 4000 pixels tall.

    Attached Images Attached Images    
    Reply With Quote Reply With Quote  

  10. The Following User Says Thank You to Justin. For This Useful Post:


  11. #880
    Join Date
    May 2006
    Location
    Austin, TX
    Posts
    287
    Thanks
    19
    Thanked 67 Times in 43 Posts
    Follows
    0
    Following
    0
    Hey, we were at the same figure drawing session. I recognize the supersoaker pose. Good job with the gestures.

    Reply With Quote Reply With Quote  

  12. #881
    Join Date
    Feb 2006
    Location
    Stockholm
    Posts
    1,734
    Thanks
    26
    Thanked 332 Times in 177 Posts
    Follows
    0
    Following
    0
    Reply With Quote Reply With Quote  

  13. #882
    Join Date
    Dec 2007
    Location
    Seattle, WA
    Posts
    136
    Thanks
    1
    Thanked 14 Times in 14 Posts
    Follows
    0
    Following
    0
    I dig the latest illustration, it's crazy ambitious. I really like some of the shapes in your character silhouettes and color pieces, you have some interesting shape distribution. Keep on doin what you're doin.

    Reply With Quote Reply With Quote  

  14. #883
    Join Date
    Dec 2007
    Location
    Germany!
    Posts
    2,528
    Thanks
    859
    Thanked 1,839 Times in 633 Posts
    Follows
    0
    Following
    0
    digging your stuff man! colors are looking awesome.

    Reply With Quote Reply With Quote  

  15. #884
    Join Date
    Nov 2006
    Location
    Hawaii
    Posts
    260
    Thanks
    73
    Thanked 60 Times in 18 Posts
    Follows
    0
    Following
    0
    fucking badass!! Hey i see your in Austin, i have a house in Texas, next time i visit ill try to head up that way


    christ

    Reply With Quote Reply With Quote  

  16. #885
    Join Date
    Jul 2005
    Location
    Sunny Phoenix, AZ
    Posts
    654
    Thanks
    153
    Thanked 249 Times in 116 Posts
    Follows
    0
    Following
    0
    That ship is looking killer. Not a fan of the red dots/lights. Other than that its a keepa!

    "It's worth the grief." - Greg Manchess

    --SSG #46--
    Blaz | MarkWinters | petitemistress | sfa | Shmaba

    Sketchbook Website Blog
    Reply With Quote Reply With Quote  

  17. #886
    Join Date
    Jun 2005
    Location
    San Francisco
    Posts
    4,543
    Thanks
    2,307
    Thanked 2,122 Times in 871 Posts
    Follows
    0
    Following
    0
    Damn that sky city looks bad ass! I hope you're planning on entering Deep. I honestly have no critiques... keep it up!

    Reply With Quote Reply With Quote  

  18. #887
    Join Date
    Mar 2005
    Posts
    1,561
    Thanks
    147
    Thanked 397 Times in 177 Posts
    Follows
    0
    Following
    0
    That ship is wonderfullll. The whole thing just works.

    I know I read somewhere that you said you have trouble finishing things...I often find that if I start out with the darkest darks, I tend to want to refine everything from that point on. Hope this helps, cheers.

    Reply With Quote Reply With Quote  

  19. #888
    Join Date
    Feb 2008
    Location
    Espoo, Finland
    Posts
    1,381
    Thanks
    10
    Thanked 225 Times in 216 Posts
    Follows
    0
    Following
    0
    Good job with the ship, certainly feels massive.

    Reply With Quote Reply With Quote  

  20. #889
    Join Date
    Sep 2006
    Location
    Pasadena, CA
    Posts
    3,535
    Thanks
    236
    Thanked 307 Times in 195 Posts
    Follows
    0
    Following
    0
    Reworking... I know about the perspec problems on the buildings too, I'm just kind of roughing it in there with the poly lasso tool to get the proportions right. jus nuddlin.

    thanks for all the repliz

    Just FYI, this is for my ACCD portfolio. I've got alot of stuff that nobody has seen yet, this is just the only one that's public right now. Essentially what I'm doing is making the equivalent to that "epic" khang le piece from the skillful huntsman cover. It's sort of a "movie poster" shot, that defines setting, atmosphere, scale, technology, mood etc.

    Attached Images Attached Images  
    Last edited by Justin.; May 21st, 2008 at 11:21 AM.
    Reply With Quote Reply With Quote  

  21. The Following User Says Thank You to Justin. For This Useful Post:

    Izi

  22. #890
    Carnifex's Avatar
    Carnifex is offline Registered User Level 17 Gladiator: Spartacus' Dimachaeri
    Join Date
    May 2003
    Location
    Austria
    Posts
    10,431
    Thanks
    2,870
    Thanked 2,061 Times in 830 Posts
    Follows
    0
    Following
    0
    ahh sorry but the version with the one bigger tower's better. it's good that the buildings in the rear aren't lining up like that anymore,but with these smaller towers now,the whole thing becomes way unbalanced. the bigger tower helped as a focal point,and there was a nice declining curvature to the left. now,we're forced to look left and personally i become confused because there's actually no detail there. also,now that everything's pretty much on the same level,the picture becomes bland and kindof boring. rework please!

    Sketchbook

    Sketchbooks of inspiration:
    Marc Taro|Maxetormer|ZhuZhu|Jeri|Dobu]


    Always think about:
    lighting! design! perspective! proportion!
    And (self)motivation is still everything.
    Reply With Quote Reply With Quote  

  23. The Following User Says Thank You to Carnifex For This Useful Post:


  24. #891
    Pseudocognition's Avatar
    Pseudocognition is offline The crazy chick who watches you while you sleep. You drool, ya know. Level 6 Gladiator: Provocator
    Join Date
    Oct 2007
    Location
    Connecticut, USA
    Posts
    611
    Thanks
    66
    Thanked 100 Times in 84 Posts
    Follows
    0
    Following
    0
    Hot damn, you have a TON of kickass stuff in here. Keep it up :0~

    Reply With Quote Reply With Quote  

  25. #892
    Join Date
    Feb 2004
    Location
    San Fran, CA
    Posts
    1,633
    Thanks
    62
    Thanked 506 Times in 341 Posts
    Follows
    0
    Following
    0
    Khang Le did a good amount of photo collage in that piece with sky scrapers and such. Might be something you want to incorporate.

    S S G 2 9
    -Fishspawn-Blue Severin- rayk-

    You're an artist, not a meat camera. -Elwell
    Reply With Quote Reply With Quote  

  26. The Following User Says Thank You to Blue Severin For This Useful Post:


  27. #893
    Join Date
    Nov 2006
    Location
    Paderborn, Germany
    Posts
    820
    Thanks
    26
    Thanked 75 Times in 74 Posts
    Follows
    0
    Following
    0
    Hey Justin.
    Forgot to check in here for quite a while. Your last stuff is awesome again - the huge spaceship looks just great. love all those little light reflections and that orange tone gives it a lot of mood.
    I like the last one better than those before - i just wonder if the rear elements should be that softer, seems like they are much farer away than those elements in the foreground. Or you add some softer elements like those also on the left side to push the whole ship into the back there.
    Anyways this is a nice one!

    Reply With Quote Reply With Quote  

  28. The Following User Says Thank You to Pascallo For This Useful Post:


  29. #894
    Join Date
    Mar 2008
    Location
    Madison, WI
    Posts
    292
    Thanks
    18
    Thanked 20 Times in 20 Posts
    Follows
    0
    Following
    0
    You have a ton of enticing work in your sketchbook, not only the finished pieces and WIPs but the sketch pages have very good ideas and rendered very well especially for how quick you put them on the page, or at least it looks like you put them on pretty quick. I love the most recent painting, it's very nice in composition and aesthetics. Great job sir, on all of your work!

    Check out My Sketchbook!
    Reply With Quote Reply With Quote  

  30. #895
    Peter_K's Avatar
    Peter_K is offline Not just any Peter, a Peter with a K Level 2 Gladiator: Ordinarii
    Join Date
    May 2008
    Location
    Austin, TX
    Posts
    71
    Thanks
    4
    Thanked 18 Times in 12 Posts
    Follows
    0
    Following
    0
    Really good work. I love your sense of light.

    Reply With Quote Reply With Quote  

  31. #896
    Join Date
    Nov 2005
    Location
    brooklyn
    Posts
    1,534
    Thanks
    82
    Thanked 198 Times in 118 Posts
    Follows
    0
    Following
    0
    hey man, that most recent version of the sky city is looking really tight. the only nit pick is that the lighting on the hull and towers seems inconsistent with the lighting in the sky. i get the impression from the clouds that the sun would be in the lower left and give some rim lighting to the left half of the city instead of having a light source that appears to be dead to the left of the structure and not casting a shadow from the clouds on the highest dome of it. I may also be completely misunderstanding its position as well so take it with a grain of salt.

    the painting is looking really great though, really good warm/cool contrast.

    hope life is treating you well.

    Reply With Quote Reply With Quote  

  32. #897
    Coinpurse is offline fishing for boots... Level 12 Gladiator: Laqueatores
    Join Date
    Sep 2005
    Location
    Florida
    Posts
    2,304
    Thanks
    1,018
    Thanked 112 Times in 93 Posts
    Follows
    0
    Following
    0
    Justin that last one is gorgeous! Maybe some more warm hues?

    Reply With Quote Reply With Quote  

  33. #898
    Join Date
    Sep 2005
    Location
    shanghai, china
    Posts
    1,849
    Thanks
    288
    Thanked 555 Times in 410 Posts
    Follows
    0
    Following
    0
    I don't really buy the connection of the 'wing'? with the giant turbine on it to the body. It's so small and weak looking compared to the epic size of the body and turbine. I mean the turbine has not only the weight of the turbine, but an entire section of city to boot? It just feels like it's gonna snap off....plus it's already slightly slanting to the left which to me just makes it feel that much heavier.

    Also, you have this really dramatic lighting on the outside of the body, and then the city itself loses all of that to a generic back lighting. The spheres are especially apparent to me. Try to think more about the buildings in space, and do the lighting accordingly...Allowing buildings to block out lighting of things behind them is important to establish space. Also, the dramatic spot-lighting on the side of the boat just stops, with no interaction on the building directly above it, it feels really weird to me. It also seems that the coulds in the lower right hand corner have too subtle of a value shift, to the point of becoming a flat area. Not too much contrast is needed, but it's really a big flat triangle right now.

    Reply With Quote Reply With Quote  

  34. The Following User Says Thank You to Texahol For This Useful Post:


  35. #899
    Join Date
    Sep 2006
    Location
    Pasadena, CA
    Posts
    3,535
    Thanks
    236
    Thanked 307 Times in 195 Posts
    Follows
    0
    Following
    0
    thanks tex and others

    I feel the need to emphasize it this time;
    WIP


    I don't think I'll be using these "new clouds", because they look stupid and contrived and draw more focus than they should.

    Attached Images Attached Images        
    Last edited by Justin.; May 30th, 2008 at 03:16 AM.
    Reply With Quote Reply With Quote  

  36. #900
    Join Date
    Aug 2006
    Location
    Sarasota, Florida
    Posts
    952
    Thanks
    0
    Thanked 43 Times in 43 Posts
    Follows
    0
    Following
    0
    I agree about the clouds, I like the colors though. Can't wait to see what you do with it.

    Reply With Quote Reply With Quote  

Page 30 of 35 FirstFirst ... 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 LastLast

Members who have read this thread: 15

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •