Sketchbook: Justin's Sketches (update on last page) - Page 27
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  1. #781
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    Sorry guys, been moving.


    I guess I haven't announced it here yet? I missed the SVA deadline for Fall Semester of '08.

    So they extended my internship til' September.

    :X

    no internet at the new place, which means more drawing!

    But still no scanner, so meh =\

    ALSO
    FOOTAGE FROM BLACKSTAR
    Blackstar is the game that I've been working on at Spacetime before the project got canceled. You can read more about it here!
    www.spacetimestudios.com

    (Please don't mind the typography... I think a programmer did it)



    EDIT: more paint

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    Last edited by Justin.; February 17th, 2008 at 09:24 PM.
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  2. #782
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    Ragin' it with ArtRage2

    oh, and a new laptop. Pretty much blew my bank account wide open but this baby will keep my company for a long long long time.

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  3. #783
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    Dude you are doing a awesome work, keep it up!
    Love the enviros, really cool stuff, but i like all art here.

    5 stars from me.

    Cheers!

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  4. #784
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    sweet, anything that you've designed in that video?

    laptops are sweet untill they start overheating

    nice enviros, you have a style that is unique, make sure that you keep it!

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  5. #785
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    thanks

    more ragin' in the parkin lotz

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  6. #786
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    oh man that game looked like it was going to be great fun, you don't see space combat sims anymore...

    the environments are looking good, digging the painterlyness of the last 2. I'm going to have to call you out for a headhunting battle soon so be on the lookout.

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  7. #787
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    Fegyur dralling

    I seriously need to calibrate the color settings on my laptop. Man these look strange.

    and art rage is tough :< the last one looks like a dwarf... mostly becuase I'm lazy and it's hard to fix stuff like that in artrage.

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    Last edited by Justin.; March 2nd, 2008 at 06:14 PM.
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  8. #788
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    cool shit

    how long where those poses and where they from life?

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  9. #789
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    http://conceptart.org/forums/attachm...1&d=1202020460

    dude justin, if you could make the jets and station pop a little more, this would be top notch.
    keep rawkin the tablet man.
    where'd you get an internship? im lookin for one aswell :-)

    Do not, ever, under any circumstances, not have fun.


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  10. #790
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    Hey justin nice dog paint. keep killing.

    cheers

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  11. #791
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    Hey Justin, I dig the color on those digital sketches. Looks like you found a life drawing session in Austin?

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  12. #792
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  13. #793
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    Whats going on Justin? it was great meeting you @ the workshop. Have to say you were quite a impressive artist in person. Oh, and sorry about giving you bad directions to the W. Any word on you getting a sketch group going in Austin?

    Oh yeah...and your art is lookin good as always.

    Cheers
    Kaffinated

    "Good composition is sort of like pornography. You know it when you see it. "


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  14. #794
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    Wow justin, your landscapes are getting sweet! I really love the ones in post #784. More please

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  15. #795
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    pre work duddle

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  16. #796
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    the creature in the last one looks pretty neat, the only crit i got is the sky...are those stars??



    HP Farvus Onir YihyoungLi d-CepT
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  17. #797
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    Yeah, I wasn't really thinking about the sky at all. Paying more attention to shape and composition so I hadn't thought about it.

    3cH:
    A violent bionic mammal decapitates a being of light on mars.

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  18. #798
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    hey justin nice concept in this last piece, do you try to finish this dude?

    keep posting

    cheers

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  19. #799
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    today for lunch; inspiration

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  20. #800
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    nice compositions and colors on the newer one. The 3CH entry looks great. Only crit is the mammal's right arm look a bit tube-like, maybe needing just a tad more definition on the shoulder and elbow.

    Love the newest one. Are you going to work more on that?

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  21. #801
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    Bump!
    Well done colours and strokes. Keep at it

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  22. #802
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    tank u'z for da commentses

    Trying to come up with a world to draw from... Bronzia. Like the bronze age, but sexier. Much, much sexier.

    EDITJust fyi, these are in super rough stages, I know the arm/legs may look disconnected, but it's still heavily sketch stage, and will be fixed later on. If it isn't.. LEMME HAVE IT!)

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    Last edited by Justin.; March 23rd, 2008 at 12:28 AM.
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  23. #803
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  24. #804
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    nice warmth in the costume on that first one, any advice you can give on that topic? thanks ...*begins to analize via eye dropper*

    SketchBook Chris Yoakum?
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  25. #805
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    Overlays monke, overlays!

    EDIT: I love how it just keeps looking worse and worse! it's so trippy!

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    Last edited by Justin.; March 23rd, 2008 at 10:40 PM.
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  26. #806
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    No for real guys.. help me out here. I've been looking at this alot recently, so any flaws are now practically inviz to me. If you see something please don't hesitate to point it out!

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  27. #807
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    I'm having trouble envisioning the armor turning in space. I saw a lecture once by Baron Storey, where he said that the hues on each side of an object (he was talking specifically about a face) as it turns through space shift predominantly in different color directions. So.... each object has a greener side a redder side a purpler side, etc... not that the whole local color of your object would become "green" but that it helps add dimensionality if you have subtle color (not value) variations for each plane.

    I'm reading this back, and I don't think i'm conveying the idea correctly, but try "washing" some colors over everything and see what you come up with. If nothing else it might help you break the image so you can fix it again. Sometimes I don't know what to fix if I don't know whats wrong...so I have to screw something up! Hope that makes sense!

    -Tamte

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  28. #808
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    I think I get the gist of what you are saying; although I kind of have my own take on it, I agree that it is an issue. I think another thing that hurts the form reading are fundamental drawing related problems; perspective, negative space, not correctly conveying the form of the object, etc- but I guess I'm gonna sleep on it tonight.

    thanks for the comment =)

    here is a side-by-side

    hey jens, missed your comment;

    I'm actually trying to make the armor feel rusted, less like pottery. Not all specularly reflectivy. I do need to take it in a new direction for sure, and I agree it's feeling like pottery, but I don't want it to feel like super gloss metal or gold either. The cartoony shapes are intentional too, help with iconicism. I don't want to make a typical steampunky/mid-evil-y knight chick... one thing david gets on my ass about is going too close to realism, and that I need to push everything (thus the legs, really straight, bending backwards a little to help with gesture, etc.-) so I'm trying to work on that bit too.

    Thanks for the input!


    EDIT: with the latest change I messed up alot of the forms too :X ugggh.

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    Last edited by Justin.; March 25th, 2008 at 08:57 PM.
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  29. #809
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    Nice new stuff Justin - I like the werewolf! The werewolf itself could be a bit darker I think.

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  30. #810
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    Most of this character just isn't working for me anymore, but I'm going to try and salvage it for the sake of salvaging.

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