Results 1 to 13 of 105
October 7th, 2006 #1
Windmaker's sketchbook (updated 01.03.08 - mostly lifedrawings)
Hello everyone. My name is Yuriy, I'm 21 and I'm currently studying Applied mathematics, third year at the Technical University here in Sofia, Bulgaria. And I've also been drawing for as long as I can remember. I've never in my life attended a drawing course. I always thought they were boring and... why would I wanna draw teapots and old people when I can draw aliens and monsters?! I mean... who would? Now I'm beggining to see the disadvantages of not being able to draw teapots and old people. Still not going to any courses though. They're a bit pricy.But maybe with a little luck I'll be able to attend a live drawing course soon.
I decided to try and learn proper anatomy so I've started drawing skulls from reference. Only problem is, that with my current tempo I'll move on to the whole skeleton and then the muscles in aboout... twenty years. So yeah... I' m doomed. Or not, if I manage to become the ultimate master of time management! Still working on that though...
So here are the drawings. First one is my avatar, so it can appear on the fancy thumbnail. Next are some skull studies. Then come some face sketches. And then, there are some dwarves I've drawn during lectures in the university (so much for partial differential equations...). And finally there's a model of a dwarf I've done looong looong ago. And the beginings of the texture. And even more finally- there's a bunch of little devils I like to draw when bored. And GIR from "Invader Zim". That's all for now. Hope you'll enjoy Critique is welcome.
Last edited by Windmaker; March 1st, 2008 at 07:52 PM.
Hide this ad by registering as a memberMay 31st, 2007 #2
Let's try that again
Hello, to you all
It finally came to me that it isn't real smart to try and get all good before showing your stuff, sooo... I decided to show my stuff before I've gotten real good. So that I may get real good. Or at least write alot.
First off are some bone studies I did in the last two or three months. Next is a page of hand studies. Some are done while looking at my own hand, and others are done from imagination trying to understand the construction of the hand. It gets more fun when you actually start thinking about the bones underneath all that skin and muscles. Some of the hands are scary.
Next are a few pencil sketches I've done while at breaks at work (I try to get as many breaks as I can... 'cause I am lazy).
And next are some digital pieces I've done in the last week.
I'm really happy about having started work (although not as an artist, but as a game designer), because now I can bug all the artists around me for advice. And since they're all good and helpful- they give me advices. Yay!
And in the next post is a tutorial and two pictures showing my workflow when painting digitally. I hope somebody finds them useful
May 31st, 2007 #3
Tutorial and process...es
I've used Photoshop with two brushes and an Intuos3 A5 tablet.
For the initial line sketch I used a regular hard-edged round brush with pressure set to control the size of the brush. I've worked with a 100% opacity at this stage.
After this is somewhat representative of the image I have in mind I take my painting brush which has the shape of a irregular coffin, pressure controls the opacity and flow. When needed I change the brush size manually with the "[" and "]" keys.
I tend to work at 100% opacity (although the pen pressure still changes it) while blocking in the first values. I set a 75% gray background to draw on so I may put in both darks and lights in the image.
When the block-in is complete I switch the opacity to around 40% in order to get some blending in the light and shadow shapes where needed.
After that I work a with with 70% opacity to get more definition where needed.
And for the final of the grayscale stage I set the opacity to 100% again to cover up the line art and put finishing touches.
At about that moment I begin laing in colors. I set the brush mode to color and put down the basic colors over the grayscale image. Since this tends to make things look shiny and... metally, I then set the brush mode to soft-light and about 20-40% opacity, pick a shadow color and start accentuating the shadows. Then I set the opacitiy to around 100% again, and while still in soft-light mode i pick a highlight colour and start accentuating the lighter parts of the image.
At about that time while in "colour" or "soft-light" mode I add colour variations to the skin... or to whatever else needs it. I like putting red at noses and cheeks, so I pick a red colour, lower the opacity to around 20-40% and add it where necessery. I do the same with some bluish hues for around the eyes, yellowish for the forehead, and so on...
For colour choices for lights and shadows I try to look at a colour wheel while painting. For shadows I choose the colour opposite of my main colour. For example- if my main colour is a bluish green I'll choose a red-orange for the shadows. Only thing is- I make the shadow colours reeeally dark. In Photoshop, I use the HSB(hue saturation brightness) sliders and set the saturation a bit higher, and the brightness- around 30-40% or sometimes even lower. I believe this gives a nice enough result where you see a hint of the shadow colour show through the main one, but it doesn't overpower it.
For the highlight colours I usually just pick a brighter version of my main colour.
After all that is done, if I haven't made my grayscale image really nice and smooth and good-looking (which I usually don't) I set my brushmode to normal and with opacity at around 40-70% begin blending things around all the while pressing the "alt" key and picking colours from the picture. After that I set the opacity to 100% again and begin putting in the finishing touches, covering up little mistakes or lineart showing through.
Here you can see the head at its original size (the whole image is drawn at 2000x3000 pixels at 300dpi).
So, to sum it up:
Use a hard-edged round brush for sketching.
Then use a rectangular hard-edged brush with pressure set to opacity for everything else.
Initial value block in is done a 100% opacity, then we lower it to 40%, then get it back up to 100% for adding finishing touches.
Then with the same brush at 100% opacity we lay in the main colours using the "colour" brush mode.
Then we switch to soft-light for adding colour to the shadows and highlights.
Keep the opacityof the brush and brightnes of the colour low when working with the shadows, so that the shadow colour doesn't overpower the main one.
Increase the opacity again when colouring the highlights to make them really pop out (when needed, ofcourse).
Set the brush mode back to normal again and while picking colours from the image and varying the opacity put in the finishing touches.
For the ornaments of the costume I made an ornament brush. There are plenty of brush making tutorials, but if somebody wants to, I'll make one and explain more about my brushes.
If anyone is wondering why I start my images monochrome- it is because I still stink at colour and usually, when I start straight with the colours I end up with a flat muddy image.
If you have any questions or comments- feel free to ask or just... comment.
May 31st, 2007 #4Sheriff
- Join Date
- Apr 2007
- The magical Kingdom.... of Fife
- Thanked 1,584 Times in 1,007 Posts
June 1st, 2007 #5
June 12th, 2007 #6
alesoun - thanks for the reply. You're right about the frequent posting. Now if I could only stop being lazy...
fantasyartist - rightly noted. I'm aware of the anatomy problem and I'm trying to resolve it somehow. Drawing models seems to help
I've been experimenting with charcoal pencils this last week, and that's what I've come up with. Not much, but I like it.
They're in chronoligal order- the last one is the newest.
June 12th, 2007 #7
June 14th, 2007 #8
Solon - Glad you like the bones I'm starting to earn a strange reputation drawing bones all day at work... And the little guys rule Someday I'll make a comic with them.
I did some upper arm studies today. So here they are. Along with some bones.
June 14th, 2007 #9
i like your bones. your skill at shading is impressive.
my suggestion to you is to research lifedrawing n see if theres any lectures. its like 10 bucks for 3 hours of drawing..makes you super good super fast haha. its true.
hope to see more of your imagination drawings. i like your monsters. respec7
June 27th, 2007 #10
I like cookies!
ped454: Glad you find the shading impressive I'm still working on it, buuut... I'm always working on everything. Damn! I've got sooooo much more to learn...
You're right about the lifedrawing. I hope I'll start attending some sessions in the coming month.
I continue being slow as... something really slow at updates, but still- here's one.
First are a few renders of a skull I modeled. Basemesh was done in 3DS Max, details were sculpted in ZBrush 3. Sculpting really helps one understand the form of an object. I thought I understand the form a skull. Turns out I don't
Next are a few drawings done from photos. The first two are done with a mechanical 0.5mm pencil and the others are done with a charcoal pencil. I'm still trying to get the hang of charcoal. It's tricky, but nice.
Have fun now
June 27th, 2007 #11
Your squatty little monsters are a hoot! I love those. They have a quirky, effortless quality much of the other stuff doesn't.
June 27th, 2007 #12
Great work man! I agree with BMunchausen, your little monsters are a riot! As far as a formal art education. . . I don't know that you need one. A lot of brilliant artists haven't had formal art education. With that said- study, study STUDY! Start building a library of art books from how-tos to bargain bin books with large reference images. AND of course, going consistently to life drawings sessions are an education in and of themselves. Keep up the good work! Math!? Who needs that?! Best of luck.
June 27th, 2007 #13
The poses feel more natural compared with your first posts. But then again dwarves aren't easy with their difference in proportion.
your pencil rendering is pretty good but your digital brushwork could use some improvement.
"Create like a god, command like a king, work like a slave."