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  1. #1
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    The Games Industry – Practice your Games Industry Art Here

    So you want to get a job in the games industry. Wonderful! But where to begin? There’s a bit of a gap in higher education between school and a job. Various colleges are rushing to fill that gap, but colleges move slowly – possibly too slowly for you. Perhaps you are stuck in a college program that isn’t focused on games. Or, you’re out of college and feeling your way along on your own. Or maybe you are still in highschool. Wherever you are, I would like to help you. To that end, I have been putting information about the games industry in the Employment Discussion subforum:

    Game Art – Advice From Someone In the Industry

    Others in the games industry have been sharing their knowledge there as well. If you want to get an insider’s perspective on the industry, it’s right there for you; and if you are an insider and have something you would like to share, please do!

    In that thread I have been suggesting assignments that I feel will help you to learn the skills that you need to get into the games industry, as well as fill your portfolio. They are thoroughly unorganized, and they range from easy and quick to complex and long-term. The mediums involved span everything from 3D modeling programs to paper. They are:


    Assignment #1 - Analyze a Game Environment
    Assignment #2 – Monsters and Concepts
    Assignment #3 – Establish an Exercise Routine
    Assignment #4 – Draw a Chair
    Assignment #5 – Carousel
    Assignment #6 – Photorealism
    Assignment #7 – Composition
    Assignment #8 – From Observation to Concept Art
    Assignment #9 – Game Mod
    Assignment #10 – Rocky Environment
    Assignment #11 – Low-Poly Doo-Dads
    Assignment #12 – Make a Dull Assignment Fun
    Assignment #13 - Paintover
    Assignment #14 - Modular Dungeon Pieces
    Assignment #15 - Trees

    Care to try out an assignment and share your results here? Or do you have other art that you want to make that you think will help you get into the games industry? Just refining your portfolio a bit before applying for a job? Still have years of work ahead of you? Whatever level you are at, this space is for you. Share what you have made, critique and get critiqued, and meet up with your future coworkers here!
    Last edited by Seedling; November 8th, 2006 at 07:51 PM.


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  3. #2
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    This is my drawing for A#2! Im awaitin the Blue Severins drawing.
    The Games Industry – Practice your Games Industry Art Here
    Last edited by Stupidity'sUglyHead; October 17th, 2006 at 08:07 PM.

  4. #3
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    Assignment #1 - Analyze a Game Environment

    The Games Industry – Practice your Games Industry Art Here

    this is my attempt to create a lava-environment for disgaea2....i tried to resemble the chessboard-like layout of this game and created simple ground planes, which could easily be built with a small amout of polygons

    btw: thanks for your great engagement to create this kind of advice/practice ......i'm a bit busy atm, but i hope to finish some more of your assignments in the future...this is some really helpful stuff
    Last edited by Tec; October 8th, 2006 at 09:24 AM.

  5. #4
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    Woot! *happy dance* Bonus points for you two for starting things off here! Sorry it took me a couple of days to get caught up.


    SUH - I’ve made some comments on this before, so I apologize for any redundancy. For the design of the creature, overall he’s pretty good. I do recommend that you take a look at the anatomy of the hind legs of a quadruped, such as a horse, and rework this fella’s legs before proceeding to the model. The reason is that no existing animal stands on legs that folded. If this guy has the weight of a human, he would get very tired very quickly holding himself in that sort of crouch.

    For the purpose of using this drawing as a background for the modeler to follow, then it would be best if the hands were palms-down, or palm forward. At the moment, one is rotated too far upward and one is rotated too far downward. Also, even if you really want the legs to be so bent in this guy’s regular standing post, in this sort of guide drawing he should still be drawn with his legs more extended, and his feet flat on the ground.

    If Blue has already started modeling, then don’t worry about making these changes. Instead, make sure he gives you lots of feedback on what it is like working from the drawing, including what is and isn’t easy to model, based on the information you have given him. His feedback will be more helpful than anything else I could blather. :-)


    Tec – This is a great example of designing for an existing engine! I don’t know which Disgaea this is intended for, but there are some questions I have about how this would work. For instance, can the individual squares be bent in the middle? I don’t remember if they do that in either version. Also, is the large volcano made up of four squares? Also, what about the sides of the cubes? In Disgaea 2, in the most basic item levels there are tiles for the tops, tiles for the sides, and a strip of pattern along the edge. (I can’t remember if they did the same in Disgaea 1, though.)

    Any way, this is a fine effort. :-) Good color choices. And I particularly like that you came up with monsters that are a part of the environment!
    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.

  6. #5
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    I think this falls under assignment 13A draw and then paintover an environment. Tryed to take advantage of Djobuk's advice and used some textures. It's pretty quick

    The Games Industry – Practice your Games Industry Art Here
    Last edited by Unbreakable; October 10th, 2006 at 02:35 PM.
    New Sketchbook

    Old Sketchbook



    "I have been impressed with the urgency of doing. Knowing is not enough; we must apply. Being willing is not enough; we must do." -Leonardo Da Vinci

  7. #6
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    Thanks Seedling for this great opportunity to learn!

    I choose Diablo 2 to be the subject of the first assignment. I've never done anything like this, so crits are more than welcome. I tried to add some details to the picture, but i didn't have enough time to add as many as i'd liked, so i stuck to the non interactive enviroment.



    The Games Industry – Practice your Games Industry Art Here
    Last edited by Inkfish; October 13th, 2006 at 02:19 AM.

  8. #7
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    Great work Inkfish and Unbreakable! (And my apologies for not checking back here sooner!)

    Unbreakable – Now you’ve got me all curious to know the story behind this grungy bunker! Is it underground? Civilian or military? Currently inhabited, or abandoned long ago? What year was this place built, and what year was the computer made? (Having just watched the first three episodes of the second season of Lost, the thought of an old computer in a grungy bunker gives me the willies! ;-) Should this room inspire dread, like a ghost story, or a feeling that this is the safest place to be because somewhere above bombs are falling?

    I like the red light and the grungy details on the walls. Was the assignment fun?


    Inkfish – nice work! Ah Diablo 2, hacky slashy goodness! What you have drawn certainly looks like it belongs in the game. Hey, that human scale reference dood looks like the one I use! ;-)

    One thing that you can use to have some fun with this type of drawing is text. If you have thoughts on how these elements should be used, you can always write your thoughts in the margins, and draw arrows. If you want to iterate on this, you can also take a copy and scribble in monsters or decorative elements or lighting changes.

    Cheers!
    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.

  9. #8
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    Wow, I can't believe I didn't see this forum before, what an excellent idea! It's just what I am looking for anyhow, so I will try taking part in all of these things in the near future!

  10. #9
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    Awesome! I can't wait to see what you make, Scary Potato! :-)

  11. #10
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    OH!!! Those Maya things are awesome! I have always wanted one of those. If we made a thread full of them, that would totally rock!

  12. #11
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    some of my stuff. i'm not in the games industry yet, but goin to school for game art and design:

    The Games Industry – Practice your Games Industry Art Here

    The Games Industry – Practice your Games Industry Art Here

    The Games Industry – Practice your Games Industry Art Here

    The Games Industry – Practice your Games Industry Art Here

    The Games Industry – Practice your Games Industry Art Here
    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
    --- Frank Herbert, Dune - Bene Gesserit Litany Against Fear

    Check out my Sketchbook! Critique and Criticism welcomed.

    or my Artstation

    Or my stream on Twitch! http://www.twitch.tv/wwsketch

  13. #12
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    sorry about the turn around time, Stupidity, but here's my end of the creature trade.

    The Games Industry – Practice your Games Industry Art Here

    @ artzealot: cool stuff man. I'd push the contrast in your creature piece, at least in the creature. Get on board and do some activities with us.
    S S G 2 9
    -Fishspawn-Blue Severin- rayk-

    You're an artist, not a meat camera. -Elwell

  14. #13
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    Sorry guys, I suck: I keep forgetting to stop by this thread. Bad me.

    Justin – You mean those gawdawful 3D things I threw together in Maya? :-P Heehe – those were unofficially the last thing I got to do in Maya before turning over my dongle. *sniffle* *happy dance*

    ArtZealot – I dig the environments. And the Body Bandit is thoroughly gross! ;-) The arms on the quadruped strike me as a bit too human, but he’s got a great face. Cyclopcow! Does she moo with only one “o”?

    Blue – Hehee, that looks a bit like Mike Wazosky from Monsters Inc., only meaner. I could see him being a lot of fun to animate, bouncing around on his hands, and maybe tripping and rolling now and then. Or better yet, climbing trees. That way he could use those arms as leverage when he grabs someone with those teeth.
    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.

  15. #14
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    Nice job guys. I finally decided to take first assignment and I think Diablo 1 is perfect for the beginnining. Simple levels, Isometric view, Few elements.

    First I made sketches, then painted painted bricks based on them. Finally I constructed simple room from these (everything is a bit skewed but it's more like example of level ). I also made Sketchup model and used those tiles as textures. All this stuff took me about 3,5 hours.

    ***Assignment #1 - Analyze a Game Environment***

    The Games Industry – Practice your Games Industry Art Here
    Last edited by Farvus; November 5th, 2006 at 05:49 PM.

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    And you’ve even got the translucent near-walls in there! Geat job!

    This is a really good example of where you want your work to be if designing for a game level. You’ve got the necessary parts in place. Now you’re free to mess around with aesthetic changes. Color would be the best place to have a little fun here. If you’ve worked in layers you can do some quick experiments to see what sort of effect other color combination would have in this space. What variants would make the walls stand out, or the pillars, etc.?

    Also, if you have a saved game of Diablo on hand, you could grab a screenshot and cut-and-paste your characters or some monsters into your space, to see how they look.

    Cheers! :-)
    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.

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