Sketchbook: jdeegz * - Now with a paper backing! * - - Page 9
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  1. #241
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    Black Per!

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  2. #242
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    Nice progress! =)
    I'd suggest using some bigger brushes to define the values on that wip, because I don't think that small pecky strokes work well with that kind of armor - which to me seems like it should be quite smooth with large planes


    I've got to go to bed now, but I'll be back soon and give some more advice if you want me to

    Cheers!

    ReviseTheMethod - DefiledVisions - wookiedabo

    "Overwhelmed as one would be, placed in my position.
    Such a heavy burden now to be the One
    Born to bear and bring to all the details of our ending,
    To write it down for all the world to see.

    But I forgot my pen... "
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  3. #243
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    RAWR

    thanks method.

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  4. #244
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    Keep kicking out the goodies m8te. Watch some of your distortion and make sure its following your vanishing points. Peace!

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    "it's much easier to scale up from simplicity than to scale back from complexity"
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  5. #245
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    Congrats on being accepted to school in australia ^_^.

    On the grunt i think your initial sketch reads the best. It has highlights in the right places and all of the form reads. If you still have that version saved I'd say go back to that and just keep pushing it working that way. Push in some form shadows with a soft round but other than that it looks pretty nice. I think as you worked on it further you got less confident in your ability to render and it got messy and unreadable in the process... I have had that problem myself. Basically at some point i realized that all i have to do is look for each shape and render it out simply. Midtone, core shadow, highlight. All you've gotta do is push those shadows in the first sketch and he'll read better than the latest one.

    You're getting some good rendering in these design sketches. Those glasses look nice, and i like the visual trick you've got in that one XD

    With faces and bodies i'd say put them into your comfort zone. You're really strong with industrial objects in perspective - so when drawing the head think of it as carved out of a box in perspective. The more you can understand and simplify in your head the easier it will be to draw it out.

    Keep working at it, you're getting better faster than you realize. ~~

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  6. #246
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    Your technical drawings are f-ing tight as always. I want to see more of your original designs - robots and body armor and stuff! You are really good at the mechanical/ technologically advanced stuff (but you already knew that). I envy your sense of perspective.

    Only thing I'd say atm is keep working on your figures. They're still a bit stiff. More life drawing!.
    Sketching 5-10 hands every day really helps out with organic drawings as well (speaking of which, I really need to take my own advice, heh...)

    oh, here's my sketchbook.

    Also, my website. It would get beat up in a fight.
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  7. #247
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    oO

    srsly don't like this whole copy right bull nanny.


    tried some new stuff, also focused on loosening up, worked a lil bit.

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  8. #248
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    jdungz! jdongz.. jdiggz.

    you're so prolific, i had no idea :|! it's fun looking back at your 'ideations' from class. you've inspired me to start compiling my work and making my sketchbook on here. :|

    anyway.. i know you probably have heard this a bunch, but you should be more conscientious about your line work. looking back at your thread i noticed the line work on your vehicles is real tight, to me it shows you were thinking a lot about the line. I think it's just when you're dealing with circular shapes that you start getting 'chicken-scratchy'.

    it's great to see that you're exploring expressions of the face. i think you can improve many of your drawing techniques by doing self-portraits (and portraits of others). oh, and of course drawing from observation. it sucks you guys don't really have a class in ID that helps you improve drawing skills.. imo, your progress is mostly from your personal work.

    oh, and we have the same computer case :d

    Last edited by tonysaurus; November 25th, 2008 at 12:55 AM.
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  9. #249
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    Quote Originally Posted by tonysaurus View Post
    it sucks you guys don't really have a class in ID that helps you improve drawing skills.. imo, your progress is mostly from your personal work.

    LOL

    oh tony..

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  10. #250
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    Omg!

    I Love It!

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  11. #251
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    ugh, this new copyright stuff is reaaaaaly no good CA.org =\

    anyways, some stuff i thought was better, then i looked at it again and BLAH!

    ive got to re-work a bunch of it for reviews, so hopfully ill have some nice finished peices for yall!

    good luck on finals everybody!

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  12. #252
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    It's so harsh working with pens and inks, when there are no room for mistakes, you have very nice things going on here, I might suggest you to ghost line lines and perspective, with either the lightest marker or thin/light pen, and only put down/darken definitive lines once you are sure, otherwise it'll just be messy (correcting). Even if it's a fast sketch. Study Feng Zhu's technique for that. You can always paint over something light making it barely noticeable, but you can never hide something dark. Start light, and work your lines up. This is ofc just my theoretical crit and sounds kinda logical to me, I have no practical experience to back this suggestion up.
    Like I said, Good stuff. Do what feels the hardest, and be amazed of what you actually can do.

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  13. #253
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    kidult is offline Does this sketch make my ass look fat? Level 12 Gladiator: Laqueatores
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    Great amount of studies and work, keep it up!

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  14. #254
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    Hey man keep it up, vehicles are awesome and people are showing improvement again!

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  15. #255
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    That last finished vehicle is absolutely banging. Great dirty cargo vessel kind of feel. Your technical sense of perspective is tight as hell, per usual.

    Keep pumping out those figure studies! Do lots of hands - they help wonderfully with organic subject matter, and they make the other bits of human anatomy seem much easier to draw.

    oh, here's my sketchbook.

    Also, my website. It would get beat up in a fight.
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  16. #256
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    little compliation of some work from the past semester, got some more drawings that I will try and get scanned in, but putting them on CA is just a real pain in the ass.

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  18. #257
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    fun fun fun =D

    s'all about fun guys!

    been a moderately productive vacation, hoping to turn it up a notch now that im getting bored of video games again haha

    lets goooo!!!

    im working on a digital, hopfully itll be nice enough for a portfolio addition! and with you guyses help i think i can be!

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  20. #258
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    TWJ#$T(WT

    my asteroid miner, a tad late yoitisi =D

    imagine them in a row, lol, had to cut it into pieces to fit them on here!

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  22. #259
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    cave man?

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  23. #260
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    looking good
    the perspective work really helps in
    the long run. if you keep studying that
    it will help you in the future, a lot.

    more gesture work! that creature is sweet,
    humanoid/octoface dude with spear and dino tail. ;]

    keep working hard, and never give up! the day you
    give up is the day you start sucking at art. you can
    never suck if you never stop! good days to come!

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  24. #261
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    THUNDER DOOOOOMMMEEEE

    1 hour and topic was Gunslinger



    2nd img was a warm up

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    Last edited by jdeegz; January 15th, 2009 at 03:06 PM.
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  25. #262
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    new thunder dooooomeeee

    Military Land Vehicle

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  26. #263
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    being lazy

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  27. #264
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    some figures form duh dome of mine, some self portraits that don't REALLY look like me, but they do look like a human so im partially happy with them ahah, and some industrial objects, then some penis towers !

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  28. #265
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    Hey man keep it up your painting is getting better and your drawings are getting really tight

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  29. #266
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    yesturdays fun fun!

    i can post the process if anyone wants me too, its not that exciting though, haha

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  30. #267
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    raarrrrr

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  31. #268
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    kingkostas is offline Train to help world with art someday...
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    Your industrials are really hot.Let me send you some stars.
    You only have to study more anatomy.Try to understand it like you do with your industrials.
    Keep up working hard!!!
    Thnx for stopping by my SB

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  32. #269
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    faces....the mother load....komodo dragons!

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    Last edited by jdeegz; February 2nd, 2009 at 11:13 PM.
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  33. #270
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    faces....the mother load....komodo dragons!

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