Page 8 of 13 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 LastLast
Results 211 to 240 of 372
  1. #211
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    just one today =D

    his name is Turso, dunno why, just is! haha
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!


  2. Hide this ad by registering as a member
  3. #212
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    just having some fun, something that goes missing when making art sometimes.
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  4. #213
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    lawlz

    DINO SAURZ
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  5. #214
    Join Date
    Jan 2006
    Location
    Laguna College of Art and Design
    Posts
    1,457
    Thanks
    1
    Thanked 45 Times in 43 Posts
    It's good to have fun when making art Keep up the good work~

  6. #215
    Join Date
    May 2008
    Location
    Germany
    Posts
    272
    Thanks
    18
    Thanked 19 Times in 19 Posts
    It's essential that you have fun at what you're doing, otherwise it's pointless to work your ass off for basically nothing since it's the process that counts, not the result.

    I like yer designs btw, that last dinosaur poc is very cool

  7. #216
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    not truly DESIGNED, only had one/two days to do it, but still fun =D
    its a cool idea, and i think it would be fun to build!
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  8. #217
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    I will get some not lazy time to upload my sketches at some point, here is an open canvas, first timer =D
    it was fun
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  9. #218
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    2.33 mb of updates.

    muahaha DIE 56kers DIE!!!
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  10. #219
    Join Date
    Apr 2006
    Location
    San Diego
    Posts
    2,867
    Thanks
    1,131
    Thanked 1,406 Times in 562 Posts
    I like those silhouette studies from the last post. I see a lot of cool designs in them. My favorite one is in the third row down third one on the right. It looks like some kind of organic spacecraft. Anyway, you have an awesome sketchbook goin, keep it up. Cheers'
    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
    --- Frank Herbert, Dune - Bene Gesserit Litany Against Fear

    Check out my Sketchbook! Critique and Criticism welcomed.

    or my Artstation

    Or my stream on Twitch! http://www.twitch.tv/wwsketch

  11. #220
    Join Date
    Aug 2004
    Location
    Penticton, BC
    Posts
    1,515
    Thanks
    63
    Thanked 128 Times in 85 Posts
    Awesome man. You're going to be kicking ass by supper time if you keep on drawing this much. Love how you are designing things and making them work it's good practice. We will have to Oc some time ill give you a buzz next time I see you on. Keep up the good work

  12. #221
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    the world is ending.

    two updates.


    in three days.



    of epic proportions.


    thank you, and please enjoy.
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  13. #222
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    quick diddle after class.

    pretty formless. unsatisfying.
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  14. #223
    Join Date
    May 2004
    Location
    Norway
    Posts
    4,047
    Thanks
    644
    Thanked 1,274 Times in 408 Posts
    good work on the perspective practice, its important to have a feel for the fundamentals.

  15. #224
    Join Date
    Jan 2006
    Location
    Laguna College of Art and Design
    Posts
    1,457
    Thanks
    1
    Thanked 45 Times in 43 Posts
    Woot lots of updates. Doodles and design stuff is looking good I actually like that little digi vehicle - just pop some more form shadows in there and it will read better. keep up the good work, the improvement in here is solid~

  16. #225
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    IDW stuffs

    concepts for my 'white bird project' and my product rendering HW tommorow.
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  17. #226
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    Some more works, staying to spit out some markers. tommorow i have rendering, so i will learn what to do better / what ever a little faster than dicking around for weeks =D

    yeah, im modeling some speakers right now in the shittiest program EVER.
    AliasStudio 2009. Autodesk produces it, they also produce 3ds MAX and MAYA if you did not know, why my program chooses this shit program is BEYOND me.

    -Jim
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  18. #227
    Join Date
    Jun 2007
    Location
    NYC, NY
    Posts
    1,823
    Thanks
    2
    Thanked 455 Times in 386 Posts
    great work and hook me up with the dream splicer
    This should never happen though I mean really in every other piece you have great clean lines and then in this it is hard to tell any form at all because you can not tell which ;line is the correct line
    but you are doing great just keep what you learn from studies and transfer it over

    but ya keep it up man and stop by sometime
    -jedi

  19. The Following User Says Thank You to jedininjaman For This Useful Post:


  20. #228
    Join Date
    May 2006
    Location
    oakland
    Posts
    1,192
    Thanks
    279
    Thanked 199 Times in 122 Posts
    keep it up yur on the right track bro!

  21. #229
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    =D

    fun fun fun!

    now boring school work =\
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  22. #230
    Join Date
    Nov 2006
    Posts
    2,689
    Thanks
    405
    Thanked 1,130 Times in 479 Posts
    Great progress on your industrial design sketches The last asteroid miner is definitely an improvement over the older sketches, though I'm not entirely sure what you mean with that 'flap jack' sketch.

    A couple of general things that might help you:

    First of all, line quality can really help to make a drawing more clearer. In some of the sketches in the last and earlier post, you still scratch too much. This makes the drawings harder to read. If you have a complicated contour or line, break it up in it's basic parts (straight, curve to the left, curve to the right etc). Also, line weight can help to give a drawing more depth (for example, lines on the underside of an object or on the shadow side of an object can be heavier then lines on the light side -usually the top- of an object).

    Secondly, you need to construct you're shapes a bit better. Even just adding a centreline over your shapes would already help enormously, as it'll help you keeping it symmetrical. More organic shapes usually need some cross-sections to be drawn first before you can draw the contour, because they are often hard to predict. Draw transparent (meaning, draw the lines you can't see at the back of an object too). If you need to add anything to the back of a shape, this will be a great help to make sure it aligns and connects properly to the initial object. Also, never leave lines out if they are right in front of the viewer like in the mixer drawing. You miss the lines that define the edges closest to the viewer, not drawing those lines means you miss an important piece of information for the construction of details like the holes on that edge.

    Lastly, when cleaning up your line art like with the little turtle, you also lose a lot of information about shape and proportions (much like the example of the mixer above). This is fine if you plan on bringing that information back with rendering them out, but if you're not planning on fully painting them then leaving out all the sketch/construction lines will make your drawing less clear.

    Hope that helps a bit
    Last edited by yoitisi; October 5th, 2008 at 11:50 AM.

  23. The Following User Says Thank You to yoitisi For This Useful Post:


  24. #231
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    hi

    thanks for your comments guys.

    yoitisi, thanks for the reminders =D

    heres some more, trying to figure out the whole 'draw cars like scott robertson' thing. they're pretty blocky and poopy but what ever.

    the watch, motorcycle, and tank were done on vellum with markers, that was alot of fun. First time using vellum. it's like plastic tracing paper, super cool.

    ima work on doing some interior renders for the idow and my rendering homework =D

    some other projects im working on - Designer Luggage (Garment Bag, laptop bag, and a tote / duffle bag), a handheld shower head using the Electrolux design language and branding, pretty fun.. sort of, shower heads are sort of bleh. and im building a magnetic water fountain which should be super rad.

    later dudes, stay busy!
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  25. #232
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    some other crap

    im pretty unhappy with my sketching for some reason.

    the main crit i got form my teacher was that i need too loosen up, but i am quite loose, looser than most others in the class it seems. I suppose it is because i tighten up near the end of a sketch to focus on details/darkening punch lines.

    i cannot draw a head, except this talib kweli, but i drew him about 10 times, at least.

    gotta do 15 product design sketches for rendering hw. bunch of em will be rendered on the cintiq, bleh.

    BLEH
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  26. #233
    Join Date
    Jan 2006
    Location
    Laguna College of Art and Design
    Posts
    1,457
    Thanks
    1
    Thanked 45 Times in 43 Posts
    Dude your designs are getting much better! vehicles and objects are looking much more fluid and solid. And that face is by far your best yet! If it takes 10 times to get a head right, do it 10 times I say Keep up the hard work, big improvements are happening~ Draw draw draw!

  27. #234
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    some more from todays doodlodomy.
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  28. #235
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    hey
    some more digi's

    food for your braaaaain
    your brain for my food?

    updated revolver, forgot a little shadow though oh wells. ill touch it up again i suppose
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  29. #236
    Join Date
    Oct 2006
    Location
    Austin, TX
    Posts
    803
    Thanks
    16
    Thanked 14 Times in 12 Posts
    Been awhile since I've dropped by! Tons of improvement.
    You can draw the shit out of some props and machinery, and your animals are marching right along as well. The screaming cat/ stork sketches are excellent.
    What would you suggest if I were needing to get better at industrial design/ machinery? No matter how much I diddle, I always find it hard to wrap my mind around the anatomy of complex machines (in order to get creative with it, I mean).

    Keep on trucking - and draw some more humans!
    oh, here's my sketchbook.

    Also, my website. It would get beat up in a fight.

  30. #237
    Join Date
    Feb 2008
    Location
    Sweden
    Posts
    152
    Thanks
    2
    Thanked 22 Times in 22 Posts
    Great stuff lately! =D I dig those industrial design sketches in #230 =)

    Keep working on your skills, and when you feel ready I would love to see a finished concept along with process-shots

    HUZZAAAH!
    ReviseTheMethod - DefiledVisions - wookiedabo

    "Overwhelmed as one would be, placed in my position.
    Such a heavy burden now to be the One
    Born to bear and bring to all the details of our ending,
    To write it down for all the world to see.

    But I forgot my pen... "

  31. #238
    Join Date
    May 2006
    Location
    Sweden, Linköping
    Posts
    340
    Thanks
    6
    Thanked 43 Times in 43 Posts
    You're in lack of stars dude!
    4* from me!
    Hey, Come visit:



    And also:


    SuiraDefiledVision Snobby

  32. #239
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    thank you very much for the replies guys, you're great =D

    Bunch o sketches, not even all of them, rawr.
    got some shower head concepts goin on in here, my current Industrial Design 1 project. coming along pretty well.. ill have the entire project done soon and ill post it up along with the story.

    -Jim

    OH P.S. I GOT ACCEPTED TO SCHOOL IN AUSTRALIA FOR NEXT SEMESTER!! WOOOO
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

  33. #240
    Join Date
    Oct 2006
    Location
    Boston, MA
    Posts
    875
    Thanks
    47
    Thanked 74 Times in 67 Posts
    a grunt im workin on.

    no refs, hard =\
    Do not, ever, under any circumstances, not have fun.


    Website


    Blog


    Sketch-ream!

Page 8 of 13 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 LastLast

Similar Threads

  1. KickStarter backing for Inner Dream game
    By Pinkerator in forum Artist Lounge
    Replies: 0
    Last Post: April 26th, 2012, 04:44 PM
  2. Backing up everything Photoshop
    By AegisKleais in forum Photoshop
    Replies: 0
    Last Post: February 1st, 2011, 05:40 PM
  3. Masonite Backing
    By nodaedalus in forum Art Discussions
    Replies: 7
    Last Post: August 24th, 2009, 12:01 PM
  4. Backing-up Files
    By Zilant in forum Art Discussions
    Replies: 7
    Last Post: July 25th, 2007, 10:24 AM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by the makers of the Best Amazon Podcast