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Here's a couple sketches to get things started-
Holy warrior BATTLE NUNS!
If there's any behind-the-scenes info or tutorials you want to see, just let me know~
Last edited by artkitty; February 16th, 2008 at 12:41 PM.
sea creatures sketches, and an answer to the eternal question - where do baby mermaids come from?
Some thumbs for a griffin-y Simurgh. I've been drawing this dang thing all week and still haven't got one I like.
Went to the zoo on sunday-
and did some more simurgh sketches...
and here's the main character from my comic as a pretty young lady
Working out details for a comic character (her other eye is on her scarf)
and some more sketches from the zoo~
swamp donkey, ice age critters, and cute stuff
more of the usual- critters and boobies
cute zebras - but I was too lazy to give them stripes
more dinos, the babies are based on young emus and cassowaries
and a rough model sheet for a comic character
Tehilah asked about my speedpaint process. Since I did this guy on lots of layers, I can reconstruct my process for you.
1. I set my sketch layer to multiply and start painting underneath. Since I didn't have a palette figured out, I just set up some low-contrast colors that work well together and planned to push contrast and saturation gradually.
2. Rendered the critter a bit, and did a color balance adjustment layer to tweak colors.
3. Painted more in the background, then back to the critter again. Another color balance layer to push it even more.
4. Added patterns on the critter, some are painted opaquely and some are on *a 'color' layer. Did yet another color balance to play with the shadow temperature.
5. On top of my work I like to make a hue/saturation adjustment layer. That way I can check value and composition in the preview window periodically and analyze trouble spots.
6. Just a quick clean-up above the sketch layer to make it more presentable.
A few notes :
*I use lots of layers to double-check my progress, sort of an extended history. I can click off layers and revert to an early version if I don't like the direction it's going.
*Working without a pre-set palette I end up with mooshy stuff like the first stage. You can avoid this by planning your palette.
*I like to use 'color balance' since it gives nice control over temperature change from dark to light. You can create really eye-catching color without getting too muddy, if you work it right.
creature concept developement- started with something very feline, and it eventually evolved into a more hyena-like monster. This critter can merge with shadows and likes to eat enchantments, curses, etc
i like this last creature a lot !
would be cool to see an action sketch
of him coming out of the darkness
or eating a curse , draining it from someone
s-thiefth concept is really cool too
i would like to know more about her
and see mo sketches too
keep up the artwork is great !
echo the praise, the sketches are fantastic
Thanks for the nice comments guys
Here's some more critters 'n Roza stuff-
Your skillz rock my socks! Thanx for sharing!XD
Oh, I remember seeing you work up at Gen Con in Anehiem last November. I just looked at your website and saw some of your illustrations.(I think.) You asked me for an autograph and I refused, hehe sorry. You probably dont remember but I was there to show my folio and there were no art directors there at the event. I just watch what you were doing. Good stuff though. I especially like that one female plant image, hot soup!XD
Last edited by Beelow; March 29th, 2007 at 05:01 AM.
Cool art,2 things I noticed you can make scary looking monsters & at the same time make them have a cute aspect to them.2nd some of your stuff looks very Disney inspired (not a bad thing) you have very clean lines.
I like your stile, very fresh and disney-like.
My only advice would be caution with your eyebrows, thinner eyebrows are more feminine, while fatter eyebrows tend to be more masculine. I've seen you use a fat eyebrow on Rosa, and a Thin on one of your masculine characters.
This isnt anything bad if it is done on purpose, to give a more androgenous and less contrasted look between males and females, but, you should keep an eye on it. Because it can make hard to define if a character is male or female.
Keep up with the good works, really nice to see.
I do intentionally give Roza kinda bushy eyebrows. It's in part a racial trait and partly my stand against historical and fantasy characters with improbably plucked eyebrows >
horse-girl from the Roza comic-
sketchy concepts for the ChOW 'Death's Horse'
good good good
= W A N D E R E R =
C O M I C B O O K A R T I S T
++ FLESH AND FOAM ++
i like your style!!
--- awesome sketchbook --- 5-stars
you're capable of a wide range of expression in your characters - love it all
-- playing: "Pikmin 3" and "World of Tanks"
-- reading: "Death of the Liberal Class" -Chris Hedges
O my soul, do not aspire to immortal life, but exhaust the limits of the possible. - Pindar
Thanks for your comments guys!
it's nice to get compliments from folks I admire~
Here's another COW-inspired critter. 'Silvertooth', in the sense like 'sweet tooth' he likes to eat silver, using his big paws and sharp beak to dig it out of volcanic formations. I'm trying to refine this method for rendering-
pencil sketch + greyscale values + color layer + opaque painting on top. It's not finished but you get the idea~
Some of my sketches for the latest Poxnora expansion. You can see finished versions on the
Giant Poxnora Thread of Doom