Art: Hammer

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Thread: Hammer

  1. #1
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    Hammer

    This Character is all done!! The black layout thing will be printed at 30x20inches and handed in tomarrow for my game modeling and animation class. Used Maya 7.0 and PS CS. Thanks for looking!

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    that model has come a long way, turned out pretty flawless. besides his limp arm, id say you got 4.9 stars from me!

    Last edited by veedubb; September 20th, 2006 at 09:11 PM.
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    excellent concept to 3d dude.

    well done on the low poly model

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    It's pretty nice, but I can't help but imagine the slow, little dance he does when he shakes his head "no".

    It makes me giggle.

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    Cool, reminds me of Pyramid Head


    Trés Cuté Sketch Group
    magicgoo bluemech cwn annwn light dished
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    It must hurt for him to listen to Judas Priest and do the headbang. No?

    I like the rust all over the materials... drapery waist down could use some more colors perhaps but that's being nitpicky I guess. Very nice design, he looks like a real psycho.

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    veedubb: Thanks, not flawless but I'm pretty happy with it right now.

    dkounios: Thanks!

    dogfood: Dancing lol.


    magicgoo: Yes, I was inspired by him, Sauron and medevil torture and some nie inch nails. While I'm flattered that my character makes people think of triangle face (fav bad guy ever) hope its stands out on its own too. Thanks for the compliment!


    Blacksmith Yonjuro:No Judas, just NIN!! Thanks the texture is actually way better in my opinion in the viewport in Maya than on the compressed image i posted but appreciate the words. Great crit on the drapery, that is something I never really thought of too much. Now that you mention it, the cloth needs to at least be a little more dirty. So godamn happy you think he looks like a real psycho!! Thats the hammer for sure!


    Thanks for the input everyone!

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    the cloth isnt at the same quality level as the rest of the model though

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    awesome lookin character, but, is it me or is he not normal mapped, cant be sure, id love to see him under a more dramatic light to make those normals pop, pleeeasssee!!!

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    manslauter: "the cloth isnt at the same quality level as the rest of the model though" The cloth looks like crap in some of the renders but keep in mind the cloth is one plane thick, and very low poly.

    nebezial:"awesome lookin character, but, is it me or is he not normal mapped,"
    No normal map, no spec, diffuse or bump, just a color map. I'll nomal map this guy once I learn Z-brush.

    Here are a few print screens. Thanks.

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  12. #11
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    wow i havent realised before how pimp the shoes are.

    cant wait to see him bump mapped. hope to see that soon, very anxious.

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    looks cool you can put some color on the skin ... like .. little red or even blue if that guy is not really alive

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    nice design if you can make him have shorter cloth will even better I feel

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    manslauter:Thanks, I started modeling them as a joke after my own Aldo boots. For their texture I took pictures of them and photo manipulated/ painted them to look ok. Then I decided to keep them until I come up with a nice serated metal design war boot. No bump yet, normal map will come in the near future.

    whiteeeeeee: Thank you for the comment.

    openanewworld: Thanks for the suggestion.

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    GREAT Concept! I want a helmet like that.

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    Pretty cool concept

    I like the details like the crusted blood aroung the neck and shoulders because of the nails =)

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  18. #17
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    fantastic design, it reminds me of pryamid head from silent hill 2 for some reason, take that as a compliment cause hes one of my favorite game characters ever.


    love it.

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    rambhat: Yeah me too!



    Simon.Rain: Thanks dude!

    davi: Sweet, P-head is my favorite of all time!

    Thanks for looking eveyone!

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  20. #19
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    haha.. i wouldnt stand near him if hes hard of hearing. hed turn to ask you to repeat yourself, and your head would be taken off. yes, very much like pyramid head in silent hill. great render. hope this goes well in class.

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