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Thread: SWAT Ortho
September 17th, 2006 #1
Did this as an art test for a company. Seems there are alot of art test submissions here in the Finally Finished section as of late... which I think is a great sign.
This is just a character rotation of a SWAT-like police officers uniform for a modeler to work off of.
First time I've done one of these (for 3D),... so critiques and comments would be much appreciated.
Last edited by romance; June 28th, 2010 at 03:05 PM.
Hide this ad by registering as a memberSeptember 17th, 2006 #2
I think it's very well done Romance. Nothing to crit from me, i really like his face and hands... lol.
Great stuff for your first ortho for 3D too.
September 17th, 2006 #3
September 18th, 2006 #4
looks pretty good.
Coro and J Manley made some nice points on orthos
in this thread that you may find helpfull. http://www.conceptart.org/forums/showthread.php?t=77453
September 18th, 2006 #5
Pretty nice =)
I really like the small details
If you want to go in ultra technical details, the 3 tiny things I noted are the front breast pocket and police writting are missing on the profile view and it s a bit longer on the profile view also. The other thing is the gloves have a hexagonal shape on the front and back view but on the side view, they are square.
I really like the face
The render is well executed also
Great stuff, I hope they like =)
September 18th, 2006 #6
Jake - Thanks dude. Hands I had a little trouble with, but managed to get them accurate enough that they resemble what they are supposed to be.
Matsign - Thanks.
Craig - Thanks! Saw those posts. Very good points and definitely something to consider for the next one I do, or maybe if I decide to overhaul this fella. Though it probably wouldn't hurt much to make the arms on 45 degrees like Coro mentioned in his post.
Simon - Thanks for spotting those! Always seem to miss the little things when I'm trying to get stuff out. Probably should have posted it when it was a WIP before I finished it and sent it out. Thanks again.
A few things I might tweak:
- Increase the sizes of the clips on the belt or remove/replace them all together.
- Make the pockets on the his left side of the belt, in the front view, fewer and larger, or turn them into a big open pocket/pouch.
- Strap a knife to his left leg.
- Add police insignia patch on arms.
- Fix his leaning legs in the profile view.
- Make his feet a bit bigger in the profile.
Not sure if I'll make all these changes... wouldn't mind knowing what you thing.
September 19th, 2006 #7
Just one crit from me, in the profile shot, the arm connection point is way too low. Just look, the shoulder pad should overlap the top of the connection point, when you add to that the fact that you have drawn the outer edge of shoulder pads even lower in the profile shot than the face & rear shots, you end up with a connection point somewhere in mid thorax.
Apart from that minor quibble, I think the design is good. It seems practical & credible.
September 19th, 2006 #8
a damn well done job, romance.
can`t seem to find any major problems(perhaps just the arm/shoulder locating, front and profile compared...),
and the execution and design are excellent.
I Love your stuff, man.
keep it up.
September 19th, 2006 #9
Love the fact that he's a normal guy and not some superhuman he-man with biceps the size of the iceberg that knicked Titanic...
September 19th, 2006 #10
very cool design, Romance
everything lines up, and i know that was painstaking. the only problem i see with the design is the interaction between the back of the helmet and the collar for the armor. he wouldn't be able to lean his head back more than a few inches.
best of luck with the test, my friend.
Donkeyslayer (the guy that slept in the room next to your's in montreal)
September 19th, 2006 #11
Cool design and i like ur rendering style. The face looks very natural...
September 19th, 2006 #12
the arms need to be neutral in angle..typically at 45 degrees...sometimes at 90 degrees out...right now this model would not animate well with the current pose of it's arms, once it gets built.
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September 19th, 2006 #13